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FanOfMostEverything


Forget not that I am a derp.

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  • Sunday
    Friendship is Card Games: Kenbucky Roller Derby #2 & #3

    We return to the cutthroat world of G5 roller derby, where Sunny’s trying her darndest to prove she’s more than just a casual skater… and has assembled one of the most ragtag teams of misfits this side of the Mighty Ducks in the process. Let’s see how the story’s developed from there.

    Read More

    6 comments · 160 views
  • 6 days
    Swan Song

    No, not mine. The Barcast's. The last call is currently under way, and if you want to hear my part in the grand interview lightning round, you can tune in at 4:20 Eastern/1:20 Pacific (about an hour from this posting.)

    Yes, 4:20 on 4/20. No, I do not partake. Sorry to disappoint. :derpytongue2:

    1 comments · 127 views
  • 1 week
    Pest List

    Just something I whipped together for fun one day, set to a possibly recognizable tune, all intended in good fun. And hey, given that I derived my Fimfic handle from a misremembered detail of the Mikado, it's only appropriate. :derpytongue2:

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    22 comments · 383 views
  • 1 week
    Friendship is Card Games: d20 Pony, Ch. 9, Pt. 1

    Goodness, it’s been almost two years since I last checked in on Trailblazer’s adventures. IDW putting out comics almost as quickly as I could review them will do that, especially given all of the G5 video media coming out concurrently.

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    2 comments · 168 views
  • 2 weeks
    Conflicted Crossroads

    I have an interesting dilemma with an upcoming story, and thus I turn to the Fimfic public (or that portion of it that sees these blogs) for its wisdom.

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    25 comments · 462 views
Jun
4th
2023

Friendship is Card Games: Moonstuck, Pt. 7 · 11:02am Jun 4th, 2023

We come the penultimate Moonstuck card blog… not counting the epilogue. If it’s after the end of the main story, does that make it postultimate?

In any case, let’s go see what Woona’s been up to.

Woona’s fall after getting separated from her friends is broken by the jammy center of the Moon… except that it’s not jam at all. It’s Smooze. And not the kind you invite to the Grand Galloping Gala. Worse, the encouraging narration starts to fade away.

As her allies scramble to her aid, Woona herself is herded by some unseen force to the only feature in the roiling sea of Smooze: A tower of conjealed jam. But the trek there is, if not physically taxing, at least psychologically… though even amid all her doubts, Luna has faith in the love of her sister.
A little pain for the reader there, followed by the narrator becoming a lot more passive-aggressive.

This wears at Woona, but a blend of tactically applied randomness and faith in her friends starts to really grate at the new narrator’s nerves. She lights a beacon to fight the power point the way to the tower… but You-Can-Guess-Who decides that that just means he has to get serious.

She lands on a tremendous pile of mattresses, within which, like some massive pea, is the third ancient relic. Definitely left undefended.

And we conclude on that ominous note, for when we return to Moonstuck, it’s the final boss. For now, let’s see what I can do with these. As I discussed on Wednesday, mechanics from the upcoming Lord of the Rings set are fair game going forward, which is handy given the multiple references to it in this portion of Moonstuck.

Celestia’s Love 1W
Instant
Target creature gains indestructible, lifelink, and protection from the color of your choice until end of turn.
As the apparition faded, Luna heard a faint whisper: “I’ll always be with you.”

Beacon’s Light 2W
Instant
Choose one. If you or a permanent you control is being attacked, you may choose both.
• Create two 1/1 white Soldier creature tokens.
• Creatures you control get +1/+1 and gain indestructible until end of turn.

Blast-Proof Exoskeleton 2W
Enchantment — Aura
Flash
Prevent all noncombat damage that would be dealt to creatures you control that aren’t enchanted.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Infiltrator’s Scarf 1U
Artifact — Equipment
Equipped creature has ward 2 and can’t be blocked unless defending player pays 2 for each creature blocking it.
Whenever a Ninja or Rogue enters the battlefield under your control, you may attach Infiltrator’s Scarf to it.
Equip 2

Research Initiative 3U
Sorcery
Council’s dilemma — Beginning with you, each player votes for findings or funding. Draw a card for each findings vote. Create two tapped Treasure tokens for each funding vote. (They’re artifacts with “T, Sacrifice this artifact: Add one mana of any color.”)

Call Upon the Maria 5U
Sorcery
Create two 2/2 blue Pony Merfolk creature tokens. They gain hexproof until your next turn. Draw two cards.
As long as you have no cards in hand and Call Upon the Maria is in your graveyard, it has flashback 3U. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sink into Sorrow 1B
Instant
Cleave 3BB (You may cast this spell for its cleave cost. If you do, remove the words in brackets.)
Target creature gets -X/-X until end of turn, where X is 5 [minus the number of other creatures that creature’s controller controls].
Isolation is a terrible fate for a herd species.

Gates of Jamdor 2B
Creature — Wall
Defender
When Gates of Jamdor enters the battlefield, amass Oozes 2. (Put two +1/+1 counters on an Army you control. It’s also an Ooze. If you don’t control an Army, create a 0/0 black Ooze Army creature token first.)
Remove a +1/+1 counter from an Army you control: Gates of Jamdor gains indestructible until end of turn.
2/4

Sea of Smooze 3B
Enchantment
At the beginning of combat on your turn, target creature you control gains menace until end of turn.
Whenever a creature you control deals combat damage to a player, amass Oozes 1.

Cavernwing Reinforcements 4B
Sorcery
Create a 2/2 black Bat Pegasus creature token with flying and lifelink. Each opponent loses 3 life and you gain 3 life.
As long as you have 10 or less life and Cavernwing Reinforcements is in your graveyard, it has flashback 2B.

Challenger’s Approach 1R
Sorcery
The Ring tempts you. Choose a legendary creature you control. It fights target creature you don’t control.
Luna persevered through gravity, Smooze, and crushing despair. Whatever she was here to do, she would see it through.

Dimensional Breach 5R
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Dimensional Breach deals 5 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.

Beyond the Impossible X2R
Instant
This spell and its target can’t be countered.
Copy target instant or sorcery spell X times. You may choose new targets for the copies. They can’t be countered.
Challenging the Princess of the Moon at the Moon’s core proved to be an unwise decision.

Cushion Fort G
Instant
Target creature you control gains hexproof until end of turn.
Metalcraft — If you control three or more artifacts, put a hexproof counter on that creature instead.
The dream world called to Luna, but she stayed in reality. She had a duty to carry out.

Insidious Influence G
Sorcery
The Ring tempts you. Target creature you don’t control blocks your Ring-bearer if able this turn.
Something guided Luna, from her thoughts to her hoofsteps, though she knew not what.

Interminable Muzak 1GG
Enchantment
At the beginning of your upkeep, mill three cards. You may put an enchantment card from among the cards milled this way into your hand.
The elevator exploding came as a relief.

Inspiring Regalia 3
Artifact — Equipment
Equipped creature gets +2/+2 and has “T: Add an amount of C equal to this creature’s power. Spend this mana only on costs that contain X.”
Equip 3
A spiraling wellspring of willpower erupts from those who don the fabled cape.

Fading Resolve UB
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and Fading Resolve to their owners’ hands unless that creature’s controller removes two counters from that creature.
Doubt never tires. Heroes do.

Deep-Core Goopshark 2BG
Creature — Ooze Shark
Menace
Whenever Deep-Core Goopshark becomes the target of a spell, amass Oozes 1.
3/3

The Hard Way 3BR
Instant
This spell costs 2 less to cast if it targets a permanent with indestructible.
Exile target artifact or creature.
“Your tenacity had amused me. Now it’s gotten old.”
—Discord

Pierce the Heavens XRW
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature’s color.)
Pierce the Heavens deals X damage to target creature or planeswalker. When it deals excess damage this way, destroy all artifacts and enchantments with mana value less than or equal to that amount of excess damage.

Barad-durian, the Jam Tower
Legendary Land
T, Pay 1 life: Add B or G.
1BG, T, Sacrifice a non-Ooze creature: Create a 0/0 green Ooze creature token, then put a +1/+1 counter on each Ooze you control.
4BG, T, Sacrifice Barad-durian: Oozes you control gain deathtouch and trample until end of turn.

Comments ( 2 )

Even after all these years, Woona still breaks my heart.

Stupid Complicated Game Alert: Yes, Beacon's Light can drop two 2/2 indestructible blockers exactly in time to matter. Also a great example of how tokens often lacking race lets cards originally set in Equestria be reprinted elsewhere.

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