(tl;dr: Babylon 5 is awesome. Go watch it.)
If you are interviewed in regards to a story you have written, the interviewer is likely to ask what your goals and ambitions were for the story when you started writing it. What were you hoping for? What did you expect?
art by Icekatze
A recent comment on Fallout: Equestria brought up the commonly argued topic of the acceptable use of violence, and the roles of justice and mercy. (I have no doubt that this is going to be one of my most controversial blogs – both because I’m sure a lot of people will disagree with my opinions, and because there are few subjects where we as people confuse beliefs with fact as we do on topics of ethics and morality. Either that, or a massive, wasteful exercise in preaching to the
art by Ruby-Sunrise
Good evening, chiiildren! It’s me again, your favorite disk jockey, DJ Pon3! What’s a jockey? Hell if I know. But I’ll tell you what I do know because I’ve got news!
I was recently informed about a debate going on regarding my decision not to further correct errors (such as typoes) in Fallout: Equestria. The discussion reminded me of a question that I was asked in an interview some time ago:
Is there anything about Fallout: Equestria you'd like to change?
Here is another offering of expanded Equestrian Wasteland lore, again from one of my Fallout: Equestria roleplaying campaigns. In the story Fallout: Equestria, there were area which were modeled (at least in part) on Fallout DLCs -- Canterlot was heavily based on Dead Money, Fillydelphia on The Pitt. I've continued that with the game that I have run. In the previous two-part super-entry "Crystal Empire Blues", I revealed much of my headcanon for how the