Sound Weaver(Clara)
12% Strength, 10% Bloodlust, 30% Intelligence, 58% Spirit, 33% Vitality, 42% Agility(Isn't realavant, but to give you an idea of what they are like.)
By manipulating noise, Sound Weavers are able to attack and manipulate their foes with sound waves. Often times, Sound Weavers will be skilled with an instrument, and they'll use their music along with their powerful light magic to create stunning illusions. Escaping from one of these illusions is extremely difficult, allowing Sound Weavers to keep a safe distance from their foes and defeat them from afar.
Their magic can even be used to cloud the thoughts of their opponents and control their minds! Furthermore, Sound Weavers are in harmony with the world around them, and nature responds to the flow of their music, allowing them to gently persuade creatures and the environment to aid them in battle. In fact, Sound Weavers can use their sound magic to manipulate the elements.
Although not physically powerful, Sound Weavers are swift, agile, and incredibly skilled with a bow, so they normally attack from a distance; however, expert Sound Weavers can use their sound magic to augment the power and abilities of themselves and their allies. Conversely, they can even use their magic to hinder the powers of their opponents, making the Sound Weavers extremely valuable on any team.
Furthermore, they can combine their music with their extremely powerful light magic in order to heal, defend, and cure themselves or anyone around them. Offensively, Sound Weavers can amplify sound in the air to burst the eardrums of their opponents thus destabilizing and defeating them. They can even mute or distort their own sounds so that opponents can't hear them approaching or discern the direction of their attacks.
Dream Weaver(Basel)
10% Strength, 53% Bloodlust, 28% Intelligence, 37% Spirit, 37% Vitality, 25% Agility
By using dark energy in combination with martial arts, the stealthy and mysterious Dream Weavers have acquired a unique form of combat in which their movements literally lull the opponent into a hypnotic trance, giving them a decided advantage in battle. By using this strange form of martial arts, the cunning Dream Weavers can throw weaker opponents into a nightmarish slumber, and against stronger opponents who are more resistant, the Dream Weavers can use sinister magic create horrifying illusions and hallucinations.
Dream Weavers even have the ability to make nightmares become a reality by using their summoning abilities to materialize the imaginary terrors and horrors in their own mind. Indeed, any monster they create in their mind can be temporarily summoned into reality to wreak havoc on the world. Furthermore, Dream Weavers can merge their bodies with the summoned nightmares, transforming the Dream Weaver into the nightmare itself! In addition, Dream Weavers can even summon their own nightmares into the minds of others, subjecting their foes to terrifying mental abuse and nightmarish battles of will.
When not using their illusions, the agile Dream Weavers use their swift and deadly martial arts to take down their foes. Most of the time, these warriors will silently and stealthily eliminate their foes; however, they are not opposed to launching blasts of deadly chaotic energy from their fists. In fact, for most Dream Weavers there is a tradeoff between their light magic powers and agility. While these warriors can be quiet and sneaky, they can also be quite loud and ferocious in battle if they are provoked. Indeed, these warriors are often masters of killing and mental torture, which they may savagely use to tear apart their opponents.
The sound ones sound OP to me but I would use them in battle if I could too. The dream ones are cool too
cool i got psionic striker
I got the grand bishop, not bad.
Edit: Decided to give a more detailed result
The Gear Enchanter
58% Strength, 8% Bloodlust, 22% Intelligence, 48% Spirit, 35% Vitality, and 17% Agility!
You are the Gear Enchanter, a cunning warrior skilled with weapons, offensive elemental magic, and mechanics. By fusing magic and engineering together Gear Enchanters are able to construct powerful enchanted machines capable of wreaking havoc on all their opponents. Magical weapons, cannons, and vehicles are absolutely no trouble for them to build, and they give Gear Enchanters a decided advantage in every battle they fight. By constructing magical airships and tanks, they can quickly move thousands of people across vast stretches of land and also augment both their defensive and offensive capabilities. Indeed, Gear Enchanters can use their magic to swiftly move armies across continents and even drop magical bombs on any unsuspecting foes. In addition, they can create robotic, lifelike creatures that can aid them in battle against their enemies. These machine golems are incredibly powerful, and like any of their other creations, they truly make Gear Enchanters even more formidable and deadly adversaries. Gear Enchanters are especially skilled at constructing magic blades, which often have incredible and powerful properties. For example, some swords have the ability to create explosions on impact, while others can split into multiple swords mid-battle. To further augment the power of their blades, they can even imbue them with powerful elemental properties. Furthermore, Gear Enchanters may be quite skilled with using these swords and magic weapons that they construct, so even without their skill with mechanics, Gear Enchanters can use their offensive weapon skills, powerful elemental magic, and sly nature to defeat their foes.
Congratulations on achieving this powerful class!
This is a special class that requires a very high amount of Enchanted Engineering. You scored 88% on this variable!
The Genie, impressed by your choices, has granted you the Hidden Power of Enchanted Engineering.
surprising to me i got the rising phoenix
Meh, I got Night walker...and didnt take any special thing form the genie...
Combining incredible martial arts skills along with their stealth, Night Walkers make deadly adversaries. Swiftly and easily locating pressure points, Night Walkers are able to subdue opponents of deadly strength and ferocity. By targeting the pressure points of their opponents with concentrated energy, Night Walkers can seal off the flow of energy within the bodies of opponents thus weakening them physically and also making them incapable of using any spells. Night Walkers literally imbue their fists with shadows by combining powerful light and dark magic striking fear and horror into all who stand before them. By unleashing blasts of shadow energy, Night Walkers can easily overwhelm any opponent. Furthermore, Night Walkers are supremely talented with a bow, and by hiding in the shadows and augmenting their arrows with shadow magic, Night Walkers can easily snipe their opponents with an unavoidable shot. Thus, Night Walkers have both incredible close combat skills and amazing long ranged abilities. Using their powers, Night Walkers have been known to take down entire battalions of warriors by creating armies of clones out of the shadows that are capable of physically damaging opponents. In addition, Night Walkers can use both shadow and moon magic allowing them to use the darkness of night to their advantage. Although they use shadow and moon magic, they are not necessarily evil, and even though their darkness is often misconstrued as evil, they may be seen using their powers for good. In fact, most Night Walkers fight for the side of good rather than evil, and they prefer peace and tranquility
I got the Necromancer... I wasn't even remotely surprised and it fit me like a glove. Anyone who takes the test can find it on the right side after they finish theirs... I was pretty glad to get one so high up on the list. There are so many to choose from though! Lots can be done with those classes... And now I'm going to go on and read the actual story.
I really like this test result.
Grand Bishops often have few skills with weapons and they are probably the least physically powerful of all the classes. However, they are by no means the weakest class. In fact, Grand Bishops utilize some of the most powerful magic in world: the power to control time. By controlling time, Grand Bishops can change and reverse the course of events and defeat opponents that no other class could ever dream of defeating. In fact, Grand Bishops can even alter the time of an object, allowing them to fast forward that object into the future or revert it to a state in the past. As an extension, this can be used as an advanced form of healing, enabling Grand Bishops to restore severed limbs and wounds. Although time may be a powerful ally, it requires a great deal of energy and magic to manipulate, so Grand Bishops use this power sparingly. Instead, they more often use their mastery over light magic and the basic elements to battle their foes. Grand Bishops may be supremely powerful spellcasters, but they most often use their power for good rather than evil. Those who use their power for evil may abuse their power over time and fall into chaos and oblivion.