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Viewing 1 - 14 of 14 results
Nov
16th
2017

Speculation and Worldbuilding; Pegasus Combat and Weapons (Again, With Notes from Shadiversity) · 3:04am Nov 16th, 2017

Followers of mine may remember the series of blog posts I did covering pony weapons and combat; one each for pegasi, unicorns, and earth ponies. (And

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Sep
20th
2016

“He’s a God, You Fool. It’ll Take More Than One Shot.”: Immortality and Death · 2:14am Sep 20th, 2016

There is one part I always remember about Princess Mononoke. Well, a few parts: that creepy scene with the humans disguised as boars and the tentacle animal monsters, for instance. But one line in particular stuck with me more than any other. At the climax when Lady Eboshi shoots the great forest spirit. A bullet pierces its head, but it calmly continues walking. The men look on in disbelief, and Lady Eboshi chastises them, “He’s a god, you fool. It’ll take more than one shot.”

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Aug
25th
2016

Speculation and Worldbuilding: Pony Biomechanics and Video Game Controllers · 12:57am Aug 25th, 2016

Those who have been following me for a while know that I find pony kinesiology and biomechanics to be an interesting topic for musing. Because ponies are so physically different from humans, any and all of their technology and day-to-day objects would have to be fundamentally different to work for them. Designing something as simple as a door handle or pair of scissors requires a completely new approach and mindset when dealing with ponies.

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Jul
3rd
2016

Speculation and Worldbuilding: a Pony Trading Card Game · 10:45pm Jul 3rd, 2016

In a previous musing post, I covered the idea of pony playing cards. In another, I discussed magic pony sports. Both of these are the sort of things influenced by tradition and simplicity. Today, I'd like to discuss a type of game that is the opposite: something that is explicitly constructed and designed. That's right, today we're discussing the cultural fixture that is the Trading Card Game.

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Sep
28th
2015

Speculation and Worldbuilding: Pony Cultural Foods · 12:26am Sep 28th, 2015

For today’s worldbuilding exercise, let’s look at something that is at once universal and distinctive. Everyone eats food. At the same time, eating unfamiliar food can be a very alien experience. Food is a big part of cultural and geographic identity. Real life cuisine has countless gradations and variations. The ingredients and resources available give each real life culture a distinct history and evolution.

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Aug
10th
2015

Speculation and Worldbuilding: Pony Playing Cards—Construction and Symbology · 4:29am Aug 10th, 2015

Games are an important form of ancillary worldbuilding. They create verisimilitude by showing that characters do play games, but can also create a fundamental alien-ness. Think of the Dejarik from Star Wars or the 3D chess from Star Trek.

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Apr
28th
2015

Speculation and Worldbuilding: Immortality and Emotion · 3:41pm Apr 28th, 2015

Immortality—or a functional equivalent—is one of those situations that presents an interesting challenge to writers. It has no real life equivalent, so writers have nothing to reference to give it verisimilitude. Like all unorthodox situations, the freedom available to writers is offset by the need to ground it in reality and consistency. How would one react to situations, how would they act, if they had lived for centuries or millenia? How would it affect their outlook? Or their emotions?

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Apr
9th
2015

Speculation and Worldbuilding; Unicorn Combat and Weapons · 4:55am Apr 9th, 2015

Unicorns present an interesting combat scenario. Not only do they lack traditional human biometrics, they have telekinesis. This means that traditional single combat applies even less to them than it does to the other ponies, because their options are much greater and varied.

This blog post is a meandering mental exercise about one possible form unicorn combat may take.

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Feb
17th
2015

Worldbuilding/Silly Speculation: What Do the Main Six Read? · 11:45pm Feb 17th, 2015

What your characters read says a lot about them. Like taste in drinks or music, showing a character’s taste can help characterize them quickly and efficiently, with less time and effort from the author.

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Nov
26th
2014

Speculation and Worldbuilding: Magical Pony Sports · 6:49pm Nov 26th, 2014

A major part of worldbuilding is sports and games. Taking something familiar and changing it slightly has multiple uses. It creates verisimilitude by showing that your fictional world still has and plays games. It creates a slight disconnect from the audience, because they can recognize that the mechanics are similar, yet not identical (a smaller version of the Uncanny Valley, if you will). It also gives you a chance to showcase the fantastical elements of your setting and tie them into

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Apr
17th
2014

Worldbuilding/Silly Speculation: what do the main six drink? · 10:00am Apr 17th, 2014

What your character orders to drink says a lot about them. The type of beverage, how it's prepared, and how much it costs all paint a picture of preferences that adds verisimilitude and detail to a character's day-to-day life.

Here is what I think the Main Six would drink, and why. I tried to include at least one alcoholic and one non-alcoholic beverage in every entry.

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Mar
21st
2014

Speculation and Worldbuilding; Pegasus Combat and Weapons · 11:42pm Mar 21st, 2014

BEWARE; this post contains headcanon, speculation, rambling, and art drawn by me. You’ve been warned on all counts.

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Jan
27th
2014

Speculation and Worldbuilding; Earth Pony Spearfighting (with pictures!) · 3:25am Jan 27th, 2014

NOTE; this post contains headcanon, speculation, rambling, and art drawn by me. You’ve been warned.

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Oct
14th
2013

Question, Speculation, and Worldbuilding; Why do so many Pony works use Human weapons? · 9:49am Oct 14th, 2013

I was reading a pony fic the other day, and it revolved around Braeburn and a lever-action rifle. Between the bloated prose and the sheer absurdity of the gun mechanics, I couldn't sit through it.

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