The General's Battlegrounds 275 members · 187 stories
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Just as it says.
For me- Empire- Darthmod (could someone please help me figure out how to get ACW 3.4 to work)
Rome- Lord of the Rings mod
Medieval 2- Falcom Total War (looking into others at the moment)
Napoleon- Darthmod. (might try out the Great War mod one day)

3307267
Medieval 2- (The only one I have working mods for) Third age total war

3307608 tried it. campaign works, but I couldn't fight battles.

3307267 Third Age. I haven't updated it tho.

Dropbear
Group Contributor

3307267

Darthmod. Because the musket sounds make me jizz my armchair-general pants. Oh, and the boom of the cannons. Can't forget the cannons.

3307962 longer range too. And new units. Makes the game better.

Dropbear
Group Contributor

3307967

Indeed it does. Plus, eight-strong units of ottoman organ guns.

3308041 and for Napoleon, better units, and new countries like my personal fav. Ireland.

3324359 Played it. Loved the music, units, and effects. made the game more challenging.

3324368 Only issue, couldn't do online battles

3324377 I use the Natives in online battles. I think it just gets on my opponents nerves.

3324385 same here. My friend uses the Cherokee and my other friend in a 3v3 used the Huron. We fought Sweden (which eventually became controlled by the AI), The Maratha Confederacy, and the United States. I was fighting the USA and almost won, but the Maratha's melee warriors arrived to help. So close to winning, but we lost.

3307609
did you down load the the 3.2 patch?

3325003
third age total war

3325037 The mod just wouldn't run battles, but the campaign worked fine.

3325057
weird I had a similar problem with the fourth age rome total war mod. Could only play historical battles, everything else crashed.

3325088 I have better luck with The Lord of the Rings mod for the Alexander expansion for Rome 1

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