• Member Since 17th Apr, 2012
  • offline last seen 3 hours ago

AppleTank


Male. Los Angeles, California. Hmm. I have a WPM of 65. Meh. Occasionally arts. Lord of Dorkness's #1 fan. User #26976. inb4 Crossover

More Blog Posts173

  • 30 weeks
    Random Idea #84: Aeroformula

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  • 55 weeks
    Random Idea #83: Sword vs Gun fights (in visual media)

    I had some shower thoughts after watching some various fight shows, specifically about choreography. So, I assume we’re all broadly familiar with sword fights.

    Note that “gun” and “sword” here are simply shorthand for any ranged, projectile weapon and any melee weapon, punches and kicks included.

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    0 comments · 121 views
  • 62 weeks
    Idea #82: A random review of Cyberformula: Road to the Infinity 1 to 4

    The audience for this game outside of Japan is probably in the low hundreds, but after binging the games for the past two weeks, I needed some way to organize my thoughts.

    First of all, what is Cyberformula?

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    0 comments · 103 views
  • 74 weeks
    Idea #75: Worldbuiling Bonus 1

    Bonus content to Idea #75: Worldbuilding

    Sonic Franchise
    Seriously, how the hell did I forget about the franchise memetically associated with hundreds of fan OCs?
    1) Setting: Mobius and other various locales seem to imply a fairly Earth like world [1]
    2) Inhabitants: waves hand in the vague direction of sonic OCs [1]

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    0 comments · 207 views
  • 107 weeks
    Random Idea #81: Complaining about Scale in third person POV games

    In most games at human-scale, and even car scale to a certain extent, the 3rd POV doesn’t greatly change how large things appear to be. Your avatar is still going to look small when standing next to a large truck. The game “It Takes Two” is a great example of this, since the characters are shrunk to the size of dolls and tossed into the insides of machines and snowglobes. A gear the size of a

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    0 comments · 185 views
Feb
27th
2022

Random Idea #79: Formula Tank · 4:24am Feb 27th, 2022

Formula Tank:

V1: An alternative FSAE school club/project

Since building a complete, full size tank is way harder and more expensive than a small single seater, the competition only requires ¼ scale vehicles with R/C and VR controls. The Formula tests for Gunnery, Survivability, Mobility, and Endurance/Reliability, with stipulations on what era of tech you have access to (30s, 40s, etc). This also makes massive assumptions about the level of robotics in GuP land, on par with the robots in Real Steel.

Gunnery: Several moving and non-moving targets with a specified amount of armor, with varying amounts of armor depending on which side is facing you. Be judged on time it takes to eliminate targets.

Survivability: Get into a crossfire(?) of tanks and AT guns with different characteristics, and have to survive, dodge, or eliminate the targets while getting to a checkpoint.

Mobility/Reliability: It’s a race. Either time trial or track to track on a course reminiscent of FSAE Baja. Includes areas that must be taken in reverse.

Endurance/Reliability: All of the above but for an hour straight. Distance, targets destroyed. If parts fail, either give up or repair it, like a Rally Raid.

V2: Crossout inspired game, also called Formula Tank?

Played more like an RPG (think Choro Q)

Start off with a list of cheap tanks, with most components being customizable like Sprocket, if simpler. Turret/Gun, Engine, suspension, track, steering, a range of armor addition/subtraction.

Smaller turrets are ok, but cannot fit a turret larger than the hull’s turret ring. Gun cannot be bigger than the space allotted for in the turret. Engine has a box size that must fit in the engine bay. Transmission size and suspension size eats into crew space (bogie vs torsion vs christie, etc). Armor thickness eats into crew space. All hulls can be TD’d two ways, either with a large, open topped turret, or hull mounting the gun. Needs to take from an existing TD turret or superstructure if placed on top of the hull, needs space for the driver if placed directly on the front glacis.

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