• Member Since 30th Jan, 2013
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Viking ZX


Author of Science-Fiction and Fantasy novels! Oh, and some fanfiction from time to time.

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Feb
28th
2018

The Tabletop Report – Session 5 · 9:19pm Feb 28th, 2018

It’s time for Tabletop Report! For the uninitiated, Tabletop Report is a new series chronicling the adventures of my DnD group as I run them through a custom campaign and ruleset based off of Microsoft’s Gears of War universe.

Disclaimer: I don’t own Gears of War, and I’m totally not claiming otherwise. I just really love the universe, and have wanted to run a campaign set in it for the longest time. The system I built is entirely my own, and this game is a test-run of its viability as a full tabletop system.

This is the report summary for session 5. Prior sessions will be listed before the break if you need to catch up. Some knowledge of Gears of War‘s greater universe may be required. Now, let’s see what happened to our players after last week!


Session Four – Act 2, Chapter 3 Part 1

When we'd last left our players, they'd just finished helping Ray of Ray's Scrapyard clear out a particularly bothersome infestation of Wild Tickers, and in return collected some weapons better than the Civil Defense stuff they were using. They'd also leveled, and the first near hour of the session simply became the group leveling and then figuring out exactly how to divvy up the loot they'd collected (along with a bit of confusion, as we'd somehow lost a piece of paper detailing part of their inventory).

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Comments ( 5 )
D48

after debating, right in front of the guard, whether or not the camp was doomed and how likely the Locust were to come back.

:rainbowlaugh:

That is all. :rainbowwild:

Tact is, apparently, not a skill they specced into. :rainbowlaugh:

Interesting to see them apparently taking a somewhat isolationist approach to survival.

4807976
Yeah, they actually have a whole stat and skillset for "Leadership" which includes speaking skills and the like.

All but one of them made it a dump stat. They're not going to be talking their way out of trouble anytime soon.

4808004
That's pretty-much the exact opposite of the Star Wars party I'm in. We've given our GM a fair number of derailment headaches due to our uncanny combined abilities to talk / sneak our way out of trouble. Heck, even our astromech is in on the shenanigans, having come up with a (semi-)fake droid religion to proselytize about (complete with pamphlets they print out regularly). Everyone loves where we end up when we rocket off the rails like that (even the GM).

This aspect of our party should make the next adventure really interesting. We're in a Seven Samurai / A Bug's Life situation where we have to pretend to be rebel fortification advisors while convincing the various factions on the planet to work together. Given that I'm a smuggler / negotiator, one of these tasks is going to be way easier for me than the other. :rainbowlaugh:

4808023
I think part of it is that they aren't familiar with the Gears world, so some of them are taking a more reactive approach. But for the most part, they're just bouncing around like rubber balls and looking to Gear up for fights, so ...

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