• Member Since 22nd Feb, 2015
  • offline last seen January 15th

DreamyBlaze


night cant exist without day and day cant exist without night but for those who dont see this, it is our job to share the beauty either one or the other to them.

More Blog Posts21

  • 354 weeks
    Final Awoke from Hybernation

    New lightning strike spike will be coming soon along side a side story for it and Gaia Frost Chapter. This Dreamer shall STAY AWAAAAKE!!!

    0 comments · 268 views
  • 377 weeks
    Sorry for delay

    who new reading to much could be a problem.

    Anyone know of methods of stopping over reading that doesn't include the method of running out of stuff to read.

    0 comments · 291 views
  • 383 weeks
    Timber the Timberwolf Bio

    Timber the Timberwolf Bio:

    Currently Evolution Stage: Baby Timberwolf

    Abilities:

    Regeneration (Limited)

    Battle Howl (Limited)

    Bite (Regular and Poison versions are included)

    Swipe  (Regular and Poison versions are included)

    Poison Breath

    Read More

    0 comments · 422 views
  • 385 weeks
    Adopting and possibility of Hiatus

    A story I like was cancel. The author said he like his own story and didn't want to cancel it. Put it up for adoption.



    I SAID YES. And so, I have decided to give it a shot so I will be mainly focusing on the adopted story. I will continue work with The Violet Strike Spike and the yet to be approved of Gaia Frost but somehow I. WILL. MAKE IT.

    9 comments · 350 views
  • 385 weeks
    Reason for lack of chapters

    The reason why chapters for The Violet Strike Spike have not come out recently is because I have been busy with college.

    On the plus side, I came up with a new story that I will now call Gaia Frost. More details on the story when it comes out.

    Spoiler: Its in first person view... mostly. like 95% of it.

    0 comments · 249 views
Aug
8th
2016

The Violet Strike Spike Skill and Modes List · 2:07am Aug 8th, 2016

Spike the Dragon is a purple and green earth dragon and is the number one assistant to Twilight Sparkle. He is the adopted son of Princess Celestia and has very low knowledge on dragons. Although the poor dragon is ignore and somewhat abused by his friends (except maybe for Fluttershy and Pinkie) he lives to help others. What else can a guy who wants to be a hero do?

Total Health: 100 (Never changes)
Stamina: 7 (+ 1-6 Thanks to lightning boost)
Strength: 6 (+ 1-6 Thanks to lightning boost) ( + 1-3 Thanks to Life Boost)
Defense: 3 (no boost) ( + 1-3 Thanks to Life Boost)
Speed: 5 (+ 1-6 thanks to ligniting boost) ( + 1-3 Thanks to Life Boost)
Magic Stamina: 3 (no boost)
Magic Strength: 2 (no boost)
Magic Defense: 5 (no boost)
Casting Speed: 8 (no boost)
Immunities: Burn Status, Paralyzes Status



Spike’s Skill List: (Skills are measured by its quality, with 1 being lowest level of quality and 10 being the best quality) (active skill are skill that must be activated by wielded) (passive skills are skills that are always active)

-Physical Mastery: Total amount of physical strength in a creature. It's a mixture of four things and those things are Speed, Strength, Stamina and Defense. All creatures have this skill and it can, sometimes, define said creature. (Passive)

+-Stamina: How long it takes before you stop all physical activity. You can be the strongest creature in the world but if you have slow stamina then your strength is useless. Quality level is 7.

+-Strength: Your ability to pick up heavy objects as well as how hard you can punch. Many athletes love this stat. Quality level is 6.

+-Defense: Your ability to take hits. This and stamina are must have for tanking fighters! Seriously though, the more defence you have the less stamina you lose if hit. Quality level is 3.

+-Speed: Your ability to move fast. All runners, dancers and dodgers have this skill. Quality level is 5.

-Magic Mastery: Total amount of magic in a creature. All creatures have this, it's just that some use it better than others. It's a mixture of four things and they are Magic Stamina, Magic Strength, Magic Defence and Casting Speed. This mastery can, sometimes, define a creature. (Passive)

+-Magic Stamina: How long you can cast magic without getting tired. No creature has unlimited magic stamina but they can restore it quickly. Quality level is 3.

+-Magic Strength: How strong the spell casted can be. Also how well you can cast spells. Alicorns are the only (recorded) creatures with a magic strength of 10. Quality level is 2.

+-Magic Defense: How well a creature can withstand magic thrown at them. This does not stop magic that grabs you so levitation does affect any and all creatures. That is, if you have the magic strength to pick them up since this stat makes its owner quote-on-quote heavier to all grabbing magic. Adult dragons are the only (recorded) creatures with magic defense of 10. Magic immunity does not exist. Quality level is 5.

+-Casting Speed: How fast you can cast spells. Unicorns and Alicorns are the only creatures with a variety of casting speed. Quality level is 8.

-Predator Skill: This skill is a skill for predators only. It boost reaction time and strength while fighting. Can make you look terrifying but does not define who you really are. Can be thought to others if they are not predators but can't use the skill through potential. (Passive) (no quality level for those who are born with it)

+-Hunting Stealth: Become invisible to the naked eye and ears in certain terrains. Useful when follow targets. Quality level is 5. (Active)

+-Instinctive Movement: When in battle or surprise events, your ability to sense attacks or creatures is increased to the point that you can dodge even when eyes are closed. Also improves attack damage by allowing subconscious aiming for weak spots. (Passive) (no quality level)

+-Illusion of Power: The power to make yourself appear stronger than you really are. Many that don't have the power to protect themselves use this skill for survival. Quality level is 2. (Active)

-Fire Mastery: Control over fire. Fire is very cool when you can control it. Also called Pyromancy. Quality level is 5. The Higher Fire Mastery is, the more Flame type attacks you have access to. (Passive)

+-Baby Flame: Small fireball. Many creatures will laugh at you if you use it. That is if you use its most basic form… Quality level is 3. (Active)

+-Magic Flame: For those creatures who are immune to regular fire. Useless if they can withstand normal magic. Magic fire has other uses to! Quality level 3. (Active)

=+-Current uses known: Ability to send letters to targets. Ability to receive letters from anyone who knows how to send it to him.

+_Flamethrower: Unleash a massive torrent of flames against enemies. Best for large groups of enemies but not single targets. Quality level is 5. (Active)

-Fire Resistance: Although immunities do not exist, high enough resistance to something can lead to the believe of having an immunity. Dragons are the only creatures known with a naturally high resistance to fire. Quality level is 10.

-Dragon Scales: Known as one of the stronger materials out there, this skill absorbs any and all physical attacks making the attack lose between 40% to 70% percent of its original strength. Doesn't work on objects that are unmovable so crashing while still hurt a lot. Dragon Scales also absorb magic damage by 25% to 65% percent of original strength. Quality level of 5. Only way to increase quality level is through age. (Passive)

-Dragon’s Greed: Fastest way to get stronger as well as bigger. Only Dragons and select few individuals have this skill. This skill comes from the need to own and protect their ‘treasures.’ Treasure verses with individuals. Just don't forget absolute power corrupts absolutely. That and learn to control it as well as learn when to let control YOU. (Active) (no quality level)

-Dragon Rage (F): Never make a dragon angry unles you have a death wish. Two different version of this skill exist and they are the male and female version. The male version can only be acivated by stealing the male dragons treasure or doing something to the dragon to make him angry. The female version is the more dangerous version though since it doubles the effect of the male version, you never make a mother angry after all. (Passive) (no quality level)

-Writing Mastery: How good you can write. Good for making maps if you are an adventurer but useless otherwise to adventurers. Quality level is 10. (Passive)

-Keen Eye Skill: Allows for the ability to notice details with ease. Very important if you are adventuring. Also important for those who work or live with people that love having everything neat and organized. Also helps with creativity. Quality level is 10. (Passive)

-Eagle Sight: Once the skill Keen Eye skill reaches quality level 10, this skill is obtained. You can see things that were originally too far away to see with normal eyesight. Useful for snipers. Quality level is 1. (Active)

-Power of the Earth Dragon: Earth dragons have powers that Sky dragons and Sea dragons don't. Earth dragons may not have the ability to swim as long as Sea dragons or fly like Sky dragons but Earth dragons can dig the fastest of all dragons as well as find gems and jewels easier. Earth dragons have the highest defense and physical strength out of all dragon types. Earth dragons born in an area with high amounts magic can mutate after 18 years of age turning them into a Hunter Dragon. (Passive) (no quality level)

+-Jewel Sense: Ability to sense gems and jewels. And eat them :-p… No seriously this ability does also give the ability eat gem and jewels. Quality level does not affect ability to eat jems. Quality level is 3. (Passive)

+-Digging Mastery: It lets you dig… With style. Quality level is 8. (Active)

-Music Mastery: Ability to play music and tell differences of sounds. If skill level is high enough, you can even tell if someone is a fake or not. Quality level is 4.(Passive)

-Technical Mastery: Ability to understand machinery and build them up and fix them if needed. Not much to say. Quality level is 5. (Passive)

-Linguistic Mastery: Necessary ability if you are a leader. That or love to make jokes, puns or just like being popular. Also known as Charisma. Quality level is 6. (Passive)

-Caretaking Mastery: Ability to take care of animals or other intelligent creatures. It's great for Healers! Quality level is 8. (Passive)

-Acting Mastery: Ability to act as someone different. High enough level of quality and you can fool anyone will only wearing a mustache. Quality level is 5. (Active)

-Brewing Master:  Similar to cooking mastery but different. Potions do have a different way of making if magic is needed to make some of them.  Quality level is 6. (Passive)

-Cooking Mastery: Cooks must know how to cook, specially if they leave with someone who can set almost an entire castle on fire just by making cereal. That and its fun to cook. Quality level is 10. (Passive)

-Helpful Hand: Like to help people? Than this ability is for you because it makes you stronger the more you want to help. Just don't let others use you if they know you get stronger the more you want to help. (Passive) (no quality level)

-Cold Blooded: Ability that increases user power in the heat but take double damage in any cold location. (Passive) (no quality level)

-Center of Balance: Ability that dictates how well you can balance yourself on objects or on living creatures. If you can balance on a small tree branch that is standing on its small ends though then you are a good of balance. Quaity level is 7.(Passive)

-Smell Tracker: Thanks to having a sensitive nose, you can tell if things are poisonous or not as well as find things that have aroma to them easier. The better the quality, the easier it's to identify objects and easier to find out if it is poisonous. If quality reaches 9, you can even smell emotions! Quality level of 3. (Passive)

-Weapon Mastery: The ability to use weapons. If you practice, you can be a badass. This does not mean you know how to use all weapons, it only dictates your knowledge of how to wield weapons. Quality level is 3. (Passive)

-Close Combat Mastery: The ability to fight with fist, hooves or claws. Just try not to hurt yourself because of the range. Skill strength is 3. (Passive)

-Toxic: Super poison your opponents with this skill. Just be careful not to poison yourself. That and you will poison yourself in the first three quality levels in this skill and worse, it will do nothing but poison you in the first quality level. Once gotten, there is no need to be sick. Gain through motion sickness. Quality level affects the range and drawbacks. Quality level is 1. (Active)

-Observe:  Learn what things are for just by looking at them but since this not the gamer ability, expect this ability to be a hard to get type of ability.  Quality level 1. (Active)




Glove Skills and Modes List: (Both glove and gun are made from NANO machines) This glove is a mysterious relic with the power to copy its enemies powers when activated. You can also create spells through practice. Its main power though is the use of lightning. Almost useless without gun. Why? Because it can’t copy powers without it leaving you with only the default lightning power. The official name is Volt Glove.

-Lightning Boost: The lightning that this gloves creates boosts the wearer's Physical Mastery by as much as the wearer wants. Just be careful you don't run into a wall. No boost to defense. (Passive) (no quality level)

-Resistance to Lightning: Since electricity is already flowing through you, getting electrocuted shouldn't do that much to you right? Makes you immune to most paralyzed effects and if paralyze effect does work on you, the effect is halted. Qualiy level is 7. (Passive)

-Lightning Link: This Skills allows you to shoot lighting to a marked target for continuous damage. As long as the enemy is within range, the attack will not stop hitting for any reason other than the user stops casting it. Requires the Volt Gun. To activate it, snap your fingers and leave your palms open after snap. The more shots hit the enemy(s) the more lightning will appear. Up to three lighting links can be active at all times. Quality level is 1. (Active)

-Lightning Spark: This skill activates when you use lightning link but have not hit anything with your gun. It does more damage faster than lightning link but you have to get up close and personal to use it. Quality level is 4. (Active)

-Self-Regeneration 1: Heal yourself very quickly with this skill. To activate the skill all you have to do is snap your fingers and then close your fist close to your chest. Can't heal broken bones for the moment. Quality level is 1. (Active)

-Self-Regeneration 2: Although called self-regeneration, in actuality it's just a regular regeneration spell it was just named like that to be red herring. To activate just snap your fingers and then leave your pointer finger out. After that just aim the finger at the target in question to heal. Can be used on others. Can't heal broken bones as for the moment. If no sparks appear on pointer finger, then the spell failed. The better the quality level, the better the healing. Quality level is 1. (Active)

-Excalibur 1: Super Sove. All Super Skills use up a lot of stamina. Creates a massive sword out of thin air via lightning right in front of you. To use it, you must say out loud “The blade the protects all, Excalibur!” When you say Excalibur, snap your fingers in front of you and the attack will activate. Remember, this your most powerful move for now. The more you get used to the move the less tired you will become. The better the quality, the more powerful it is. Quality level is 1. (Active)

-Lightning Step: Move as fast as lighning. It helps to and from places very quickly. Reduces all air resistance to zero but be care ful not to run into things. Your Speed stat affects how useful this skill ends up being. (Active) (no quality level) (part one of movement skill series.)

-Air Dash: Dash through the air like a magical reindeer... or a Pegasus. Just don't forget to make a skill that allows you to float and/ or raise higher. The floating is not necessary though but you will fall once the air dash stops. You can only Air Dash once per jump. All moves that are put in Blueprint page have upgrades that cannot be gotten with repeated practice, instead you must use this skill with another skill at the same time (using this skill again after its been use counts). Quality level is 1. (Active)

-Double Jump: If you jump again while falling in the air, you can actually jump again. Useful for stopping your momentum or to reach extra height. Just be careful when using it while moving forward since it only stops downward momentum. Can only use Double Jump once before landing. This skill is in Blueprint page. Quality level is 1. (Active)

-Stinging Strike: Lightning strike that acts as a needle. The higher the quality, the better the range. Quality level is 1. (Active)

-Skill Window: This skill allows you to see all your skills. So many quirky thing to say in this description but i will hold back… for now. To open the window say “Skill Show” while making a swiping motion with your hand/ hoof/ claw. Do the same to hide the skill window but instead say “Skill Hide.” (Active) (no quality level)

-Target Skill Window: This skill allows you to see a target’s skill window. Just make sure not to do it mid battle because the window will block most of your view. To activate look at someone and then say “Target Skill Show” while swiping your hand/ hoof/ claw. To hide the targets skill window say “Skill Hide” and swiping your hand/ hoof/ claw. (Active) (Requires the skill Keen Eye) (no quality level)

-Status Window: This skill allows you to see your body’s health with more detail. Click on ailments to get more information on them. It also tells you how many enemies you have defeated in all of your life. Does not tell you the name of the enemies or when they were defeated. To activate say “Status Show” while swiping your hand/ hoof/ claw. To remove window say “Hide Status.”(Active) (no quality level)

-Target Status Window: This skill allows you to see a target's health and ailments, if they have any ailments. Click on ailments to get more information on them. To activate, look at someone then say “Target Status Show” while swiping your appendage. To hide window say “Hide Status. (Active). (Requires skill Keen Eye) (no quality level)

-Inventory Window: This skill gives you your own personal inter dimensional pocket named Inventory. Push items in your hand into the boxes shown to put them away. To take out items, just grab the item and pull softly. To open inventory say “Inventory open.” To close inventory, say “Hide Inventory.” Items in boxes marked with a Q will be show over your palm for quick access. (Active) (no quality level)

-Gunvolt System: This skill allows you to hide the Gunvolt relics (The Volt Glove and The Volt Gun). This skill is useful if your going with the whole ‘secret identity’ thing. Say “Hide Gunvolt” to hide both the gun and the glove. Say “Show Gunvolt” to make the glove and gun appear. (Active) (no quality level)

-Blueprint Window: For those new skills made through creative means that can be further developed by the use of mixing skills. Those skills will not change with repeated practice, even if they have quality level. Say "Show Blue" to activate window and say "Hide Blue" to put it away. No quality level. (Active)

-Transform Gunvolt: This skills is useful if you want to hide your appearance. Just say “Transform Gunvolt” to get a cool new look to hide your real identity. (Active) (no quality level)

-Magic Regeneration: Glove creates its own magic as well as absorb the magic in the air. Magic those not go to the wielded of gun and glove. If you meditate, the effect is doubled and quality slowly increases as well. Quality level is 2. (Passive)

-Evolution of Battle: Makes new modes through defeat of strong enemies. Only works on glove and gun modes. (Passive) (no quality level)

-Evolution of Creativity: Makes new skills through creative practice. Only works on Globe Skills. (Passive) (no quality level)

-Electrical Translation: By reading the electrical pattern in one's brain, you can translate what they say perfectly. When quality level reaches 5, you can read their thoughts. When quality level reaches 8, you can see everything in their mind. Quality level increase ridiculously slow though. By the time you get quality level 3, 2 6 months would of have passed. This is a rough estimate of the skill being used constantly. Quality level is 1. (Active)

-Lightning Mode: The glove’s default power. Use the power of lightning to defeat all who stand in your way. Say "Lightning Mode" to activate. After 30 minutes of any other mode active, it will revert back to this mode unless you say "Lightning Mode" before the time limit is up. (Active) (no quality level)

-Grass Mode: Learned by defeating the Alpha Timberwolf. Also known as Life Magic, this magic style allows control over plants and life energy. Useful when using status effect magic. Say "Life Mode" to activate. (Active) no quality level. (Glove skill)

-Magic Growth: This skill allows plants to grow faster and stronger than normal. The higher the quality, the better the effects and less draining it is to use. Quality level is 1. (Active) (glove skill)

-Magic Vine: Basic skill learned, this skill allows the user to strike with a vine. Vines are attached to the caster. The higher the quality, the more vines can be used at once. At quality level 4, the vines gain spikes (no self damage). At quality level 6, the vines turn poisonous. At quality level 8, the vines have own volition (self-will, meaning no longer attached to Spike). Quality level is 1. (Active) (glove skill)

-Magic Grapple: By targeting with the Volt Gun, the skill Magic Vine turns into Magic Grapple. Vines grow from the caster and then detach so they could wrap the target, making it unable to move. All quality level upgrades from Magic Vine affect Magic Grapple. The higher the quality, the tougher it is to escape. Quality level is 1. (Active) (glove skill)

-Life Boost: Thanks to the Grass/ Life Magic flowing through the glove, you have now gained a boost to Attack, Defense and Speed as well as a boost to magic stamina, magic attack and magic defense. The boost is plus 3. No quality level. (Passive) (glove skill)

-Magnetism:  Through the magic power of static, make all that is metal do your bidding.  But at the lower quality levels just let you stick thing together.  Have fun pranking ponies by making their fur stick out or sticking multiple ponies together.  Quality level 1. (Active) (Glove Skill)

-Self-Magnetism:  By magnetizing yourself, you can walk up walls that can gain magnetism.  Useful if you need stealth.  Quality level is 1. (Active) (glove skill)

-Live Core:  By infusing raw life magic into an inanimate object, you turn the object into a life core.  A life core allows many creatures that have bodies made purely of wood to live.  Really useful in brewing.  The first one you create will always a baby Timberwolf that will see the summoner as its master.  No quality level.  (Active) (Glove Skill)

-Timberwolf Summon:  Summon Timberwolf to do your bidding.  Only the first one has absolute free will though.  The higher the quality, the more Timberwolves you can summon.  Strength increases alongside quality.  Can summon 1 Timberwolf.  Quality level 1. (Active)



Gun Modes List and Styles: (Gun reloads on its own) This mysterious gun relic is part of the Gunvolt relics. Powerful and deadly, this small piece of metal is necessary if you never want to miss or aim with the power of the Volt Glove. Its name is the Volt Glove. The gun can also copy powers from defeated enemies. Gun has no quality level.

-Normal Style: Normal style has Normal shots that disappear after it goes a certain distance away from you. Can be shot five times. Reload time is half a second for each bullet. Travels about 300 ft. of distance. (Active)

-Tracer Style: Tracer Style has Tracer shots that can bounce up to ten times. When it bounces, the shot will bounce in the direction of whatever you have locked your sight on. You can also map out a bounce route for the bullet. When bullets have a route given to them, they disappear after they finish the route. If no route given then the bullets travels 100ft. When shot or after bounced before disappearing. Can be shot three times. Speed travelled increases after each bounce. Reload time is three seconds for each bullet. (Active)

-Spread Style: Spread style shots many normal bullets in a large fan shape in front of you. Use it if the enemy gets really close. Can only be shot once. Travels 10ft. in front of you. It takes ten seconds to reload. (Active)

-Data Transfer: Needed if you plan to use Tracer shots with a path. This ability allows the gun wielded to tell it where the tracer bullets should go as well as any changes the user wants. (Passive)

-Basic Mode: It's just normal bullets. The computer in the bullets though make the bullets stop after they deep enough in the body to not move but not deep enough to draw out blood. (Active)

-Pierce Mode: By defeating an enemy who uses a stinger as his/her main weapon, you gained this mode. By activating it, all the styles now pierce shells and armor as well as walls and any inanimate objects really. Makes tracer bullets that don't have a set path near useless since they will go through walls and objects. (Active)




Types of Dragons that exist:

Earth Dragons: Basic dragon form. Have the highest physical defense and strength out of any dragons. Have the easiest time digging. Can direct gems and jewels easiest. Highest resistance to fire but barely noticeable because all dragons have high fire resistance. Rarest basic dragon species. So rare it's believed to have gone extinct long before Luna and Celestia even ruled. Why they went almost extinct is unknown. Special magic or attacks: Magma Breath, Titan Blow

Sky Dragons: Basic dragon form. Have the least control over flame, allowing them to have the biggest flame spread, enough to melt stadium wide icebergs! Can fly. Special Magic or attacks: Heatwave, Flame Burst

Sea Dragons: Basic Dragon form. Have so much control over their flames that it can be called magic breath. Have ridiculous stamina. Only dragon with low fire resistance. Slowest dragon when on land but fastest in ocean. Can breath under water. Special magic or attacks: Hydro Cannon, Power Flame

Magic Dragon: Mutated dragon or dragon borned out of a Sea and Sky Dragon. For mutation, a Sky dragon must be born underwater or inside lava. Reason for this because it develops their fire breathing ability. This dragons have full control of their flames hence the name. The clash in genetics for this dragon though reduced the dragon’s stamina and defenses to typical video game Mage level but at the same time increase Magic Mastery by double. Special magic or attacks: Sacred Flame, Magic Eater

Tank Dragon: Mutated dragon or dragon born out of a sea and earth dragon. For the mutation to happen, the baby dragon must be born a basic Sea dragon born deep underground. Reason for this is that the baby dragon develops stronger muscles as well as grow legs and stronger scales. Can be confused with Earth dragons. Only difference is the stronger body as well as the ability to breath underwater. This dragon can take the most punishment as well as give out just as much. Sadly, the clash in genetics makes it so that the dragon can't shoot a stream of fire but can shoot super powerful fireballs. Really fast when running in a straight line. Special magic or attacks: Missile Bash, Eruption

Hunter Dragon: Mutated dragon or dragon born from a Sky and Earth dragon. For mutation, the baby dragon must be born in an area with high amounts of magic. Reason for this is that the extra magic in their bodies creates wings as well as make their bodies lighter. Fastest flying dragon. Bulkier than Sky dragons, most of the time. Clash in genetics though makes it so the wing growth is delayed for about 18 years. Another effects is that when the wings do grow in, the baby dragon has a chance to die from the pain he/ she receives from growing the wings. Growth of wings is not dangerous if done within an area with a lot of magic. Growth of wings lowers their natural defenses slightly. Defenses don't decrease if the wings grow in an area with lots of magic. Special magic or attacks: Sonic Flame, Wing Blade Strike

Royal Dragon: Dragon that mutated into growing strength from all three basic dragon forms. Process for this is unknown but rumored to happen only if the baby dragon is born with a certain item by their side. This dragon type has access to all the powers that all basic dragons have. If only the genetic codes of all three types of dragons cooperate instead of trying to destroy each other. Special magic or attacks: Supreme Flame

Harmony Dragon: Unknown

???: Unknown

Baby Dragons: Baby dragons are dragons that have yet to mature. Most baby dragons lack the ability to do anything their adult counterparts can do. If they use the abilities and skills, then it is going to be weaker.wo days of breath taking thinking... two days. I have never had to do that much thinking in my life. Make sure to thank Azure Drache for helping me. If you have questions, ask them. This will be updated when new skills appear.

. .
If it has alot of symbols, it means that its part of or connected to the other skill that has less symbols.

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It has been updated with new information. please give idea for future skills.

Thank Azure Drache for the helping build this story up.

Report DreamyBlaze · 700 views · Story: The Violet Strike, Spike ·
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