• Member Since 1st Aug, 2011
  • offline last seen February 25th

CTVulpin


An aspiring Author honing his skills by writing about these silly little ponies. A Fox of few words outside the realm of fiction, unless he gets on a roll with something.

More Blog Posts142

  • 243 weeks
    Ash vs. The End of the End

    I feel the need to speak about how differently the key events of Season 9 would play out in the Order-naries 'verse, but at the same time I don't feel up to making a proper story out of it. I'm going to split the difference with this blog, outlining what would happen without giving too much detail.

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    0 comments · 369 views
  • 243 weeks
    And the magic goes on...

    What a way to end the series. From a story-crafting standpoint, I have some complaints about how the final two-parter got rolling, and the resolution isn't how I'd have handled it.
    The overall execution, however, and especially the final final episode, were wonderful.

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    1 comments · 314 views
  • 269 weeks
    Still can't help myself.

    I promised I'd focus on Pumahara after I finished Storm-chased, and I honestly have tried to get the next chapter done, but my silly, silly brain just can't leave the Order-naries 'verse slot on my WIP list empty for very long.

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    1 comments · 373 views
  • 271 weeks
    Storm-chased complete and changed

    I put up the last chapter of Order-naries: Storm-chased a couple days ago. After looking at it, though, I found myself dissatisfied with the last couple paragraphs, so I've gone back and replaced them with a new, better-paced scene. One that I think works better for Ash and Rarity meeting the dust has mostly settled.

    0 comments · 311 views
  • 272 weeks
    Cyan's launched another kickstarter

    The geniuses who brought us Myst, and thus indirectly made Aitran possible, have announced their newest game project: Firmament.

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    4 comments · 380 views
Jan
27th
2012

Bloggy Blargle Blog 6 · 4:07am Jan 27th, 2012

While running in circles around the Stoneship Age and Myst Island deciding which features to keep and which to alter for the latest chapters of Aitran, I realized a few things about the game of Myst that I'd like to share with you:
1. Despite the back-story supplied for each Age, the places were designed solely as puzzle-solving environments with little to no attempts to make the Ages seem like reasonable places to live. As I had Rainbow Dash note back in the Fortress/Mechanical Age, there's no way a single person, let alone the six that were there when Atrus first linked to the Age, could actually live in that rotating fortress for an extended period of time. Stoneship's not much better, especially with all the flooding. I could see intelligent entities living in Channelwood, but not if they valued privacy to any degree. Myst itself would be a terrible place to live, and it was Atrus and his family's home for who-knows how long! The Selenitic was never populated, so it gets a pass on this. :moustache:
2. Atrus's Stoneship journal contains a map of the Age that reflects its present appearance, not what I'd expect it to look like at the time he would've drawn it. At the very least I'd expect to see the rock that the lighthouse was built upon and the rocks (if any) connecting it to the main one.
3. Speaking of that lighthouse, there's no door at the bottom, or any sign of one having been there and then blocked up to prevent the ocean from flooding in. The only entrance into the lighthouse is the window you climb through, which is pretty close to the top. :applejackunsure:
4. I'm pretty sure there's not a single puzzle in the game that you can't completely un-do if the mood strikes you. :trollestia: Except maybe making the bridge to the clock-tower, but I haven't tried reversing that one yet... :trixieshiftleft: This applies to the Ages as well- you can manually reset them to their original state before you arrived. But then you'd be unable to leave. :derpytongue2:

In writing Aitran, I have two goals: the first goal is to mix Ponies into the Myst universe and have it be interesting (And I'd say I've been quite successful with that so far :coolphoto:). The second goal is to make Myst and its associated Ages make more logical sense as places where people (or ponies) actually lived in at one point and not just as surreal backdrops for exploration and puzzle-solving, and also provide a solid explanation for why the stage is set the way it is when Twilight, Rainbow Dash, and you readers arrive.

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