I knew I went too crazy... · 10:53am Mar 1st, 2015
Skyrim now has a consistent crash-to-desktop near the Guardian Stones, and I'm in no mood to disable mods one by one to find the culprit.
Oh well. Back to SWTOR. I'm still holding out for Bethesda to announce a re-release at E3. If not, I'll wait until I get my gaming desktop built, and play it on Ultra, with less mods.
Two other solutions:
1: REVERIFY YOUR DAMN CACHE. This should always be step 1, before you look at mods.
2 (this is a LITTLE better than constanly testing, but is also less likely to work): Read each mods description, and see if (a) any conflict with each other (also use Boss, WyreBash, and/or LooT for this), and (b) if any affect the Guardian Stones area.
2840111
All of this ^ but if it all fails or you don't have time don't go near them and use this to add the one you want to your player instead. http://www.uesp.net/wiki/Skyrim_talk:Standing_Stone#Add_Standing_Stone_abilities_via_Console.3F
2842036
I think you're misreading things. The problem isn't that the standing stones aren't working, it's that he can't even get near them. If he's started a new character and isn't using something like Live Another Life or Random Alternate Starts, he's boned.
2842080
yeah I'm saying he gets out of the cave after the TUT then jsut walks never to them goes round about way to riverwood or whiterun. As long as he does not load that cell hes okay. The console commands let him get the abilities he would have if he went to the stones. He can also coc to whiterun or riverwood and it would work as well.
2842111 Perhaps, and I admit I don't know how big the cell for the guardian stones is, but this doesn't actually solve the problem, and this may not be the only cell affected.
2842257
That is also true so he should still use loot to look for conflicts for sure. It can help with trouble shooting though.
2842265
Yep. That's my usual "skyrim-is-crashing-now-stop-crying-in-a-corner-and-fix-it-damn-you" routine:
Re-verify
Test
LoOT
Test
Boss
Test
WyreBash
Test
Read and cross-reference mod descriptions
Test
Test every mod remaining
Did I mention testing? Because you need to do that here too.