• Member Since 21st Dec, 2011
  • offline last seen 1 hour ago

milesprower06


More Blog Posts2466

  • Thursday
    Tell Your Tale: Written in the Starscouts

    This week... Holy crap! Lore!

    20 comments · 194 views
  • Wednesday
    It's tradition at this point.

    Hope everyone's week is going well!

    1 comments · 41 views
  • 1 week
    Well, color me impressed.


    All 78 episodes on 2 discs, the translation is just as solid as the Hulu version, the subtitles are on by default, and they even translated the mid-episode character cards.

    Read More

    4 comments · 105 views
  • 1 week
    Hugging Ponies

    Well, because there was no TYT this week...

    Here's an absolutely adorable tutorial on how to hug your pony from doubleWbrothers.

    14 comments · 151 views
  • 1 week
    So I've been busy away from ponies... Again...

    With my quest/race to get a Rainbow S on all of Freedom Planet 2's stages, my creativity lit up like a bonfire again, and I started crafting an alternate ending of sorts for the past week.

    That story is now complete, and posted in its entirety over on AO3.

    Read More

    3 comments · 97 views
Mar
1st
2015

I knew I went too crazy... · 10:53am Mar 1st, 2015

Skyrim now has a consistent crash-to-desktop near the Guardian Stones, and I'm in no mood to disable mods one by one to find the culprit.

Oh well. Back to SWTOR. I'm still holding out for Bethesda to announce a re-release at E3. If not, I'll wait until I get my gaming desktop built, and play it on Ultra, with less mods.

Report milesprower06 · 160 views ·
Comments ( 7 )

Two other solutions:

1: REVERIFY YOUR DAMN CACHE. This should always be step 1, before you look at mods.
2 (this is a LITTLE better than constanly testing, but is also less likely to work): Read each mods description, and see if (a) any conflict with each other (also use Boss, WyreBash, and/or LooT for this), and (b) if any affect the Guardian Stones area.

2840111
All of this ^ but if it all fails or you don't have time don't go near them and use this to add the one you want to your player instead. http://www.uesp.net/wiki/Skyrim_talk:Standing_Stone#Add_Standing_Stone_abilities_via_Console.3F

2842036
I think you're misreading things. The problem isn't that the standing stones aren't working, it's that he can't even get near them. If he's started a new character and isn't using something like Live Another Life or Random Alternate Starts, he's boned.

2842080
yeah I'm saying he gets out of the cave after the TUT then jsut walks never to them goes round about way to riverwood or whiterun. As long as he does not load that cell hes okay. The console commands let him get the abilities he would have if he went to the stones. He can also coc to whiterun or riverwood and it would work as well.

2842111 Perhaps, and I admit I don't know how big the cell for the guardian stones is, but this doesn't actually solve the problem, and this may not be the only cell affected.

2842257
That is also true so he should still use loot to look for conflicts for sure. It can help with trouble shooting though.

2842265
Yep. That's my usual "skyrim-is-crashing-now-stop-crying-in-a-corner-and-fix-it-damn-you" routine:
Re-verify
Test
LoOT
Test
Boss
Test
WyreBash
Test
Read and cross-reference mod descriptions
Test
Test every mod remaining
Did I mention testing? Because you need to do that here too.

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