Since the whole idea of the game caught fire I'm adding this here so that we may exchange and discuss idea for the game including subjects such as systems of the game, abilities and skill use as well as balancing. Etcetera, etcetera. You get the general idea. Maybe this could be the next big fan collaboration kind of like the Past Sins printing and Fallout Equestria. Eh who knows, maybe I'm just thinking about it too hard.
Anyway, I'm going to try and update whenever possible but I might need some help. Systems might need the occasional tweaking for balance so that one's character might not become the most overpowered thing in the game *cough* Pathfinder *cough* I'm not entirely keen on how certain things work and from the look of you guys in the comments you know a lot more about this then I do. Hopefully we can get everything in working order (flavor text and lore aside) for there to be a game at all. I'll mostly stick with writing the story for the time being and add in any changes.
Table of Contents
+ History of Metallos
+ Life in the Forge Worlds
+ Characters
- Character Stats
- Creating your Character
- Races
- Careers
- Experience and Advancement
- Abilities
- Skills
+ Magic
- Spells
- Spell List
- Spell descriptions
+ Gear and Alchemy
- Price List
- Armor
- Melee Weapons
- Ranged Weapons
- Ammunition
- Equipment
- Alchemy
+ Engines
- Anatomy of an Engine
- Engine Rules
- Command Protocols
- Controlling an Engine
- Engine Developments
+ Bestiary
+ Character Sheet (Courtesy of very awesome Shenadri)
+ Index
+ Stuff that got cut or was replaced for certain reasons
+ Changelog
Character Sheet
Part 1
Part 2
Part 3
Image shown above may be subjected to changes
Changelog
+ (Monday, 4/29/13, 8:40 P.M.)
> General information
- Added expanded compendium as a chapter
- Added table of contents
- Added Shenadri's character sheet (1 of 4) for viewing and discussion
+ (Wednesday, 5/9/2013, 12:09 P.M.)
>General information
-Added Shenadri's revised sheets (1,2,3 of 4) for viewing and discussion
Oh wow this is very good layout nice simple can't wait to read the rest thank you
2551241 no prob, but Shenadri is the one to thank when it came to the sheets
2551246hey I don't care you did it it's still very good cant wait to read the whole rulebook btw how are you doing the stats? Roll or buying them?
2551255 to me i feel like going the static amount route, where certain races and subspecies have set amount of stats that reflect who they are and could be leveled up individually over experience. Buying stats, I might integrate that, maybe, not sure about anything yet.
Rolling for stats would feel a little weird when you want to play as a certain race, having a super intelligent brute of a speedy unicorn would be hilarious if not somewhat strange.
2551273ok cool cant wait for the handbook
2551241>>2551246, well it is a little easy really, im trying to get the stats the more ballanced as possible, that why its taking so long, besides the number of careers, anyways the CS is almost done, im finishing the lore and specs for the careers, and when it is done i will do some kind of manual to fill the CS, (alas it is like a D&d, so the system is pretty similar), i like to know if you like the CS or if you want some changes on it, and also finishing the fourth CS, wich is the engine CS (on a personal note, that has been a little hard to do XD)
keep it rolling!!!
2551568 i like the cs but you should leave a space for rune work since thats one of the job/classes offered plus a range chart for spells, and guns or is that optional?
2551610 in the fourth sheet it will be a section to that, besides if uou never had seen a D&d CS the spell section is half a quarter that the one i put in there XD, also as runes are magic, but manifested, physical magic, i dont see the need to put a specific section on those, but if you feel comfy ill began to work on that
about the guns, it will be guns, after all, this is a steampunk, fantasy RPG, but those will be in the items and weaponry compendium that is in developement also, but dont worry i will explain all that in time
no no if the range finder is on the fourth sheet thats good as for runes and spell work no need for that. as for d&d cs i never saw the new one still on 2nd ed. hehe *shakes dice bag*
2551246 dont be so humble, it is YOUR idea the one that get us together and designing all this so also take part on the credit XD
2551764 I agree whole heartly you both worked on this so stand up and take a bow
not bad going off the 3.5 sheet was a good idea so far lookin good hope to see more cause you got me hooked
2552357 well ill try my best not to copy the whole 3.5 CS, but as i tell zelkova, this type of RPG is better in D20 format (in my personal opinion)
guys im very sorry with all of you, mi college is on final term exams and because of that i havent had the time to get the things i have promised on time, i think i will get again all ready in a month or so, anyways any free time ill get i am working in this, so all i can ask is for a little patience and your forgiveness, ill get my break in 3 weeks tops so i can get my full attention in this project again, and again im very sorry
Just put up the revised version of chapter five after so many weeks of forgetting. Also, I'll probably have the next chapter up within the following week if time permits me. Stay cool yall
Okay, gonna be a little late on the next chapter. It's Fanimecon week
ok guys green light on my summer break from next wednesday so i can get back on track for the finishing touches at the CS and the other things of the manuals book
2665936 Yay cant wait thank you i can't wait to try it out
2667218
thank for the vote of confidence, ill be working in this as soon as i end my college this wednesday
266730take your time this bas to make you happy first then show the world and let them see your work
DUDE you're actually going to try and make this actually playable?!!
......awesome
Hm, can you send me a copy of the character sheet? It doesn't pop up in chapter while I'm reading it.