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tallestbrony
Group Admin

This forum is for an in depth look into the twenty-six codes of operation for the Spartans; The Orders: 4130 for Man of War. Though every topic may not be looked into completely at this moment, additions will be added as time goes on. If you have any questions, or wish to have something brought up, feel free to post a question.

Orders 1-5 are intended for the expansion of the Empire.

Order 1: True Peace

The Empire is at total peace. Minimal Spartan numbers required. Standard government watch. Complete definition of borders and no contended worlds.

Order 2: Peaceful Exploration (Space)

The Empire is at peace. Minimal Spartan numbers are required. Standard government watch. New galaxy colonization within order. Border patrol recommended and new territory exploration required.

Order 3: Peaceful Exploration (Empire)

The Empire is at peace. Minimal Spartan numbers required. Standard government watch. New world colonization within order. Secure settlements and ensure pro-empire government,

Order 4: Minor Conflict Exploration

The Empire is at peace. Minimal Spartan numbers required. Standard government watch. New galaxy exploration conflict. Analyze and asses best coarse of action. Spartan lead ill advised.

Order 5: Major Conflict Exploration

The Empire is at peace. Minimal Spartan numbers required. Standard government watch. Natural, civil, or foreign conflict. Analyze and asses. Spartan lead required.

Orders 6-10 are intended for Spartan action within the Empire.

Order 6: Civil Unrest

The Empire is at peace. Minimal Spartan numbers required. Heightened government watch required. Political unrest, monitor potential usurpers and other rivals to the Empire. Analyze and asses. Spartan lead ill advised.

Order 7: Corruption

The Empire is at small risk. Minimal Spartan numbers required. High government watch required. Political rhetoric indicates conspiracy, embezzlement, or actions taken against the Empire. Analyze and asses. Spartan lead ill advised.

Order 8: Major Unrest

The Empire is at small risk. Moderate Spartan numbers required. High government watch required. Political rhetoric is leading towards civil discourse. Action by Spartans required.

Order 9: Civil Upheaval

The Empire is at small risk. Moderate Spartan numbers required. High government watch required. Political rhetoric has caused civil discourse and political interference. Spartan actions required.

Order 10: Anarchy

The Empire is at moderate risk. High Spartan numbers required. Government intervention required. Political rhetoric and civil discourse has caused social disorder. Spartan action necessary immediately.

Orders 11-18 are intended for action within Spartan ranks.

Order 11: Maternity Leave

Spartans with newborns are to ensure the growth and prosperity of our civilian population. A leave of no more than six years will be mandated. Captains will not exceed three years.

Order 12: Injury Leave

Spartans with decommissioning injuries will become Auxiliary Spartans. They will retain citizenship, but will no longer retain commanding positions. Should Orders 23-26 be enacted, Spartans under Order 12 will be recommissioned.

Order 13: Police Action

Spartans under Oder 13 are considered criminals by the helot government, and are subject to imprisonment, fines, and other punishments. Captains and Grand Captains may intervene, though with acknowledgement of the Helot law. Should a Captain be imprisoned, only the Grand Captain may intervene. Should the Grand Captain be imprisoned, only intervention by all Spartan Captains can intervene.

Order 14: Political Action

Spartans under Order 14 follow the Codex for initiating a coup. This order can only be activated if all Captains are in agreement. Helot government should be considered hostile if this action should be required. Large numbers of Spartans required.

Order 15: Grand Captain

The Grand Captain is the commanding officer of the Spartan regiment. Their orders are law for Spartans. Should the Grand Captain pass without being challenged, the remaining Captains may cast their names for the role. Should none object, they ascend. Competing Captains must resolve contest with acts of combat.

Order 16: Treason

Spartans that defect from the regiment will be considered enemies of the state. Treason will be met with death. All members involved with treasonous acts will be treated equally. Only Captains and Grand Captains may offer pardons, though pardons may be overturned if twice as many officers disagree. Traitors must be detained with the highest of priorities.

Order 17: Spartan Training

Spartan training must be performed by Spartans. Outsiders will be considered traitors, see Order 16 for details. Those that fail will be executed. Those that speak of training to outsiders will be considered traitors as well. All Spartans must complete one full training regiment as a participant and a trainer within their careers.

Order 18: Re-Unification

This is a debriefing order. Should a sect of Spartans be off world for an extended period of time, they must undergo Re-Unification. This may include, but not limited to, new law evaluation, technological advancement update, leadership updates, and Helot updates. The intention of this order is to re-educate Spartans so there is no misunderstandings between ranks.

Order 19: The Gathering

Order 19 dictates that all Spartans gather within one location for non war purposes. These are usually used for Orders 1-18. Participation is mandatory. Gatherings must be made with peaceful intentions.

Orders 20-26 dictate the actions of Spartans in wartime.

Order 20: Carpe Stella

Enemy forces have been detected within controlled space. Helot assistance required. Eliminate as soon as possible. Moderate Spartan numbers required.

Order 21: Carpe Caelum

Enemy forces have been detected within a planets skies. Ground forces have not yet been established. Eliminate as soon as possible. High Spartan numbers required.

Order 22: Carpe Terra

Enemy forces have become established on the grounds of a plant. High numbers of Spartans required. Clearance for top rated armaments allowed. Helot weapon restrictions still apply.

Order 23: Enemies at the Gate

Enemy forces have threatened and/or assaulted Spartan cities and settlements. Maximum Spartans required. Clearance for top rated armaments required. Helot restrictions may apply. Majority Captains vote to disregard restrictions.

Order 24: Enemies at the Door

Civilian settlements are to be evacuated. Maximum Spartans required. Clearance for top rated armaments required. Helot restrictions apply. Civilian life is priority. Clear civilians before engagement.

Order 25: Total War

All but Final Ultimatum weapons are cleared for use. No vote required. Civilian casualties are not to be considered.

Order 26: Final Ultimatum

Alpha drops allowed. Blue Flame spells allowed. Nuke Spells allowed. S.T.R.D. allowed.

Vivat Rex

So in order 15 the Grand Captain, if two or more Captains vie for the Grand Captain position do they have to hold a tournament or is it like a grand melee where the winner is last man standing.

tallestbrony
Group Admin

5973818
Whoever challenges will set the terms. It's a matter of how long one can up the other from there.

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