• Member Since 16th Sep, 2014
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MrAquino


HOW LONG HAVE I BEEN GONE!?!?!?

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Jan
24th
2022

Turning various Paladins Champions into DND Characters · 2:20am Jan 24th, 2022

Some of you may not know, but I've been playing the Free to play Overwatch clone, Paladins. I never played Overwatch, since I'm not a fan of paying $60 for an online only game. That, and the lore isn't that great in my opinion, since it's about Robot Rights, meaning it paved way for Detroit: Become Human and it's various, hit on the head symbolism for racism when it's centered around robots, a man made creation, and not actual humans.

Here, I enjoy the Lore a bit, as it began similar to Overwatch, but altered just a bit to stand out. Long story short, the Lore is this:

-Various warriors protected earth against Demons and drove them back into the Abyss.
-With the world safe, The Paladins disbanded, with the active members forming the government called The Magistrate.
-Magical crystals were made, and pushed technology ahead with creations like electricity, mech suits, and guns, but various accidents came, and other people used them for selfish gains.
-The Magistrate started an all out ban/hunt for these machines and take them away from the common folk.
-Some Magistrate members left and joined some other special individuals to form The Resistance, which wants the common people to use this tech and make life easy.
-Various people from far lands join the Resistance, some for the Resistance's beliefs, and others for their own reasons.

So, that's the lore in a nutshell. There's more, but I won't bother you all more than I need to. Now, it's the nerdy move to show you how I DND-ified the various champions of Paladins! To make it easy on me and you, I've only selected 2 characters in the 4 main play areas, and each being from The Magistrate and Resistance respectively. The 4 main play areas are as follows:
-Damage: Usually well rounded Characters that deal a good amount of damage and are tanky enough to take a few hits before dying.
-Flank: Glass canons that deal high damage, but can be killed easily, and work best at attacking blind spots.
-Frontline: The Tanks who have a shield and protect allies, keeping them alive.
-Support: The healers of the team.

Damage

Strix

Race: Human (Variant)
+1 Dexterity
+1 Wisdom
Feat: Sharpshooter

Class: Rogue (scout)

Ability scores:
Strength 8
Dexterity 16 (+1 from race)
Constitution 12
Intelligence 14
Wisdom 14 (+1 from race)
Charisma 10

Background: Soldier (Scout)
-Personality Trait: I'm haunted by memories of war. I can't get the images of violence out of my mind.
-Ideal: Responsibility. I do what I must and obey just authority. (Lawful)
-Bond: Those who fight beside me are those worth dying for.
-Flaw: I obey the law, even if the law causes misery.

Skill Proficiency:
-Athletics (From background and double proficiency with class)
-Acrobatics
-Stealth (Double proficiency with class)
-Investigation
-Nature (From Archetype)
-Insight
-Perception
-Survival (From Archetype)
-Intimidation (From Background)

Strix is The Sniper for The Magistrate. Ingame, he has an ability that lets him become invisible for a few seconds, and he swaps between a Sniper rifle and an automatic pistol. I figured a Rogue will do because he's not really supposed to be in the battle, but also remains hidden. Scout Rogues are also fairly fast, and can be see non magical Rangers.

Cassie

Race: Half Elf
+1 Dexterity
+1 Wisdom
+2 Charisma

Class: Ranger (Beast Master)
Archery fighting style
-Marking 
-Overland Travel 
-Detect Creatures 

Ability Scores:
Strength 8
Dexterity 16 (+1 from Race)
Constitution 12
Intelligence 10
Wisdom 15 (+1 from race)
Charisma 15 (+2 from race)

Background 
-Personality Trait: Despite my noble birth, I do not place myself above other folk. We all have the same blood.
-Ideal: Independence. I must prove that I can handle myself without coddling from my family. (Chaotic)
-Bond: The common folk must see me as a hero of the people.
-Flaw: By my words and actions, I often bring shame to my family.

Skill Proficiency:
-Athletics 
-Acrobatics 
-History (From background)
-Nature
-Animal Handling
-Survival
-Persuasion (From Background)

Spells
-Animal Friendship 
-Beast Bond
-Hunter's Mark.

Cassie was a bit hard to nail on for the background. Her main thing was that she couldn't leave home to join the Resistance, but got her chance with the help of a strange Sage. But her bird was easy enough to tell me she would be a Ranger, lol

Flank

Skye

Race: Dark Elf
+2 Dexterity 
+1 Charisma 

Class: Rogue (Assassin)

Ability Scores:
Strength 8
Dexterity 17 (+2 from Race)
Constitution 10
Intelligence 14
Wisdom 13
Charisma 13 (+1 from race)

Background: Violent Assassin 
-Personality Trait: I have killed so many that I have lost count
-Ideal: Master: I'm a predator, and everyone else is my prey. (Evil)
-Bond: I owe my guild a great debt for forging me into the person I am today.
-Flaw: There's no room for caution in a life lived to the fullest.

Skill Proficiency 
-Athletics
-Acrobatics (Double proficiency)
-Stealth (From background and double proficiency)
-Perception
-Deception (From Background)
-Intimidation
-Persuasion

Spells
-Dancing Lights (Cantrip from race)
-Faerie Fire (Spell from Race)

Skye was the easiest character
to make for this idea. Dark elves in D&D get a serious boner for murder, and Skye perfectly fits in that as well. Weird how she's a part of the Magistrate

Buck

Race: Human (Variant)
+1 Dexterity 
+1 Constitution 
Athlete Perk (+1 Dexterity)

Class: Monk (Way of the Kensei)

Ability Scores:
Strength 15
Dexterity 16 (+1 from race and +1 from feat)
Constitution 14 (+1 from race)
Intelligence 8
Wisdom 12
Charisma 10

Background: Criminal (Enforcer)
-Personality Trait: I don't pay attention to the risks in a situation. Never tell me the odds.
-Ideal: Redemption. There's a spark of good in everyone. (Good)
-Bond: I'm guilty of a terrible crime. I hope I can redeem myself for it.
-Flaw: If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.

Skill Proficiency 
-Athletics 
-Acrobatics
-Stealth (From Background)
-Religion 
-Deception (From Background)

Yes folks... that's a Monk with a shotgun. And yes, he was a criminal before he became a monk. If that doesn't sound like a DND character, you've never truly played DND, lol

Frontline

Torvald

Race: High Elf
+2 Dexterity 
+1 Intelligence 

Class: Artificer (Armorer)

Ability Scores:
Strength 10
Dexterity 10 (+2 from race)
Constitution 12
Intelligence 16 (+1 from race)
Wisdom 14
Charisma 13

Background: Cloistered Scholar
-Personality Trait: I've read every book in the world's greatest libraries—or I like to boast that I have.
-Ideal: Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
-Bond: My life's work is a series of tomes related to a specific field of lore.
-Flaw: I am easily distracted by the promise of information.

Skill Proficiency 
-Arcana (From Background)
-History (From Background)
-Investigation 
-Medicine 
-Perception 

Spells
-Mage Hand (Cantrip]
-Resistance (Cantrip)
-Identify
-Sanctuary
-Magic Missile (From Class Archetype)

he may be an old man, but he's got ya! Protection to his team mates, all to hopefully, one day, find the origin of the crystals that changed everything

Barik

Race: Hill Dwarf
+2 Constitution 
+1 Wisdom

Class: Artificer (Artillarist)

Ability Scores:
Strength 12
Dexterity 13
Constitution 10 (+2 from Race)
Intelligence 15
Wisdom 11 (+1 From Race)
Charisma 14

Background: Clan Crafter (Armorers, locksmiths, and finesmiths)
-Personality Trait: I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me.
-Ideal: Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
-Bond: I will get revenge on the forces that destroyed my place of business and ruined my livelihood.
-Flaw: I'm never satisfied with what I have—I always want more.

Skill Proficiency 
-Arcana 
-History (From Background)
-Insight (From Background)
-Perception

Spells
-Firebolt (Cantrip)
-Mending
-Catapult
-Grease
-Shield (From Class Archetype)

A Dwarf that's practically responsible for creating everything in the world of Paladins, Barik can easily build turrets as an ability, and are mostly his main killers, lol 

Support

Corvus

Race: Human (Variant)
+1 Charisma 
+1 Intelligence 
Inspiring Leader Feat.

Class: Warlock (Fiend)
-Blade Boon.
-True Reading 
-Sweet Talker

Ability Scores:
Strength 8
Dexterity 13
Constitution 12
Intelligence 15
Wisdom 10
Charisma 16

Background: Noble
-Personality Trait: My favor, once lost, is lost forever.
-Ideal: Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)
-Bond: My loyalty to my sovereign is unwavering. 
-Flaw: I hide a truly scandalous secret that could ruin my family forever.

Skill Proficiency 
-Arcana
-History (From Background)
-Deception
-Intimidation
-Persuasion (From Background)

Spells
-Eldritch Blast (Cantrip and Class staple)
-Mage Hand (Cantrip)
-Healing Elixir 
-Unseen Servant
-Cloud of Daggers
-Command (From Class Archetype)

The leader of the Magistrate himself, and a bit responsible for everything that goes wrong in universe because he unintentionally made a pact with the Abyss. And some pacts in DND are usually unintentional, so in a way, Corvus is a victim of circumstances.

Furia   
Race: Aasimar (Scourge) 
 +2 Charisma   
+1 Constitution)   

Class: Cleric (Light Domain)  

Ability Scores:  
Strength 15  
Dexterity 8   
Constitution 13 (+1 from race)  
Intelligence 14 
 Wisdom 13  
Charisma 13 (+2 from race)  

 Background: Acolyte   
-Personality Trait:I am intolerant of other faiths and condemn the worship of other gods. 
 -Ideal: Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)  
-Bond: I will someday get revenge on the corrupt hierarchy who branded me a heretic  
-Flaw: Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.   

Skill Proficiency   
-History  
-Religion (From Background)  
-Insight (From Background)  
-Persuasion   

Spells  
-Thaumaturgy (Cantrip)  
-Word of Radiance (Cantrip)  
-Light (Cantrip from Class Archetype)  
-Cure Wounds  
-Command  
-Burning Hands (Spell from Class Archetype)  
-Faerie Fire (Spell from Class Archetype)  
-Continual Flame   
-Hold Person  

 

The Angel herself. Though in Lore, she became the vessel of an angel after losing a close friend/lover because Corvus sacrificed them to the Abyss, being a real angel is much cooler in my opinion.

 

So what do you all think? Want more? Think you'd like to try Paladins? It's free, so even if you don't like it, you didn't lose any money at all. 

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