• Member Since 8th Nov, 2012
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Nocturne Hurakan


More Blog Posts11

  • 73 weeks
    Another death

    My grandma died today. I liked how we used yo hang out and play games. Also how i used to tease her at times tho not in a mean way. She will be missed a lot.

    0 comments · 72 views
  • 240 weeks
    Nocturne Hurakan

    Name: Nocturne Hurakan
    Age: over 4,000
    Race: Alicorne Thestral
    Mane/Tail color: silver
    Coat color: Black
    Eye color: Red draconic like Nightmare
    Cutie mark: Black lightning bolt shaped wand over a rainbow tornado
    Skills/powers/runes: He is a master in both storm and all dark/black magic. He can use other elemental magic but not as well as the others.
    Still Way

    Read More

    0 comments · 160 views
  • 244 weeks
    Celene Crimsonmoon

    Name: Celene Crimsonmoon
    Race: Pure blooded vamponie
    Eye color: Ice blue but glow when pissed
    Mane/Tail colors: Two toned Blood and Fire red
    Coat color: Midnight blue
    Cutie mark: A full moon with a dagger on it
    Age: Over 500

    Read More

    0 comments · 159 views
  • 257 weeks
    Death

    My mom just died today. :fluttercry:

    3 comments · 183 views
  • 279 weeks
    One of my fave songs

    Plus another I found.

    0 comments · 223 views
Oct
29th
2018

Brigid Evergold · 6:56pm Oct 29th, 2018

Name: Brigid Evergold

Age: 300 (she is considered 21)

Species: Kirin

Weight: 250

Height: 3'11

Eye colors: Jade green when happy. Fire red or Ruby red depending on how angry she is. Transformed they are fully white.

Scale colors: Gold normally but when transformed ashy gray.

Coat colors: Forest green normally but when transformed jet black.

Mane colors: Like a blue flame normally but transformed it latterly becomes two colors of fire blue on the inside and red on the outside.

Horn colors: Red normally but transformed it is black and white. Black near the base but white by the tip.

Voice: She talks with an Irish accent.

Skills: Still Way

Perhaps the rarest and most unusual of the Three Pillars, the Still Way is distinct in the fact that it has no derivative arts of its own, and yet, at the same time, being possessed of a near infinite number of derivatives of itself. That is because, at its foundation, the Still Way is the most purely conceptual of the Three Pillars. Its outward form and applications change greatly based on who has mastered it and what their potential attributes and inclinations might be. The Still Way arises from a single core concept and, thus, anypony who explores said concept will ultimately become a master of the Still Way (if they do not abandon it), as such that no derivative arts are able to emerge.

The Still Way is the rarest of the Three Pillars because its principles are a direct contradiction to the base nature of unicorn magic. As I have said before, unicorn magic is, at its most fundamental level, a product of intellect. By its very a nature, its forces must be shaped by active thought. As such, it is almost impossible to apply such magic to the martial arts, which require that the user develop their skills into something that does not require thinking to accomplish. In order to learn the Still Way, a unicorn must achieve a state of Nothingness, something considered to be the pinnacle of development for all martial artists. It requires that the practitioner abandon her reliance on her usual magic, abandoning all the spells and skills she has acquired since the beginning, and dedicate herself to developing an understanding of her magic on an instinctual level that bypasses the comparatively slow operations of the pony brain. Once this is achieved, the user effectively merges with her own magic. When actively practicing, a practitioner of the Still Way cannot be called a pony who uses spells, but rather a pony who has become a living spell herself. Because of this, each practitioner of the Still Way develops her own form that is based on the inherent nature of her magic, making each individual user the master of a separate art, even as they are all masters of the same art.

Mountain Root

The Mountain Root has the distinction of being at once the simplest of the Three Pillars, as well as being the most powerful and brutal. It is also the art of the Three Pillars with the most derivative arts being born from its central concepts, as many of its techniques and roots formed the basis for other earth pony martial arts and even served to influence martial arts practiced by the other tribes as well. The Mountain Root emerged as an exploration of the full potential of earth pony magic, particularly the ability to draw the power of the earth into oneself. Because it is rooted in the concept of Cultivation, which is central to earth pony magic, it is harder to learn than the Gale King (though still easier than the Still Way), as its mastery requires a great deal of patience and dedication.

The fundamental skill of the technique is the ability to draw the power of the earth into oneself in a practice that is called Standing Firm (and why yes, that idea does come from It's Dangerous Business...). A pony drawing that power into herself naturally hardens her form and roots herself into place (however, with further understanding, it is possible to move while still drawing in the earth's power). The further the practice is refined, the more durable the result. As such, true masters of the Mountain Root can blunt griffon claws, weather a dragon's flame, or even shrug off the magic of an alicorn. Further practice only accumulates as time passes, meaning that a practitioner will only grow stronger with time, their ability to shrug off harm and even stave off the ravages of time increasing as their prowess advances. At its pinnacle, the Mountain Root molds its practitioner into a virtually indestructible object.

As such, the offensive aspect of the Mountain Root is born from a simple question. What happens if you take an indestructible object...and use it to hit a less-than-indestructible object? The Mountain Root's offensive applications are frequently based off of the dealing of direct blows. It is born from a defensive mindset of the user going up against adversaries who are frequently capable of doing damage over a wider area and from superior range. Thus, endurance is the hallmark of the Mountain Root, enduring the enemy's blows and waiting for the opportunity to strike to present itself. It has been said that masters of the Mountain Root can break an adversary with nothing more than a simple touch.

Gale King:

The Gale King Style is the style that has been most extensively covered in the story itself to date. As such, there is very little to say about it that hasn't already been said. At its root, the style is a natural extension of the application of pegasus magic. It is the easiest of the Three Pillars, both to learn and to teach to others, as its skills and techniques are developed through the thorough application of physical repetition via forms, a practice many pegasi excel at. Technically, all the myriad techniques of the school are natural extensions of three fundamental, or root, techniques, with individual techniques often being developed by individual practitioners.

The first "root" technique is the most basic application of the Gale King, using one's wings to send blasts of compressed air at one's enemies. It is using the combination of one's bodily and magical strength that allows the wielder to generate a much greater effect than average pegasi can accomplish through simply flapping their wings, capable of pulverizing stone and deforming metal. Furthermore, it is possible to create large-scale wind-based phenomena, such as tornados, through the successful application of this technique.

The second root technique is the creation of vacuum blades, formed between layers of compressed air. Such blades are infinitely sharper than any material blade is capable of achieving and, as such, can carve through even normally "indestructible" materials, such as mithril. This is one of the most potentially lethal techniques in the Gale King. The technique's nature as a vacuum, rather than a physical blade with an actual edge, means there is no way for the blade to be blunted. Thus, if a strike hits, it will always cut. Because of that, great care must be taken in the usage of this technique. Refinements in its form allow the user to alter the shape of the edge and the range of individual attacks, which, presumably, could be used to rein in its lethality. However, such skills require a great deal of precision, something even Dawn has yet to develop.

The third root technique, considered the pinnacle of the Gale King, is lightning. Experts of the Gale King are able to not only generate, but control and direct electrical energy. Ironically, this technique, the historical aspiration of generations of pegasi warlords, can only be mastered by those least-inclined to use its potential towards destructive ends. While generating the electrical charge is a relatively simple matter, the true test lies in controlling it in such a way that the user does not turn its destructive potential upon herself. Mastering the technique requires the development of a mental and spiritual clarity that few ponies can achieve within their lifetimes. However, once mastered, the lightning root technique is surprisingly flexible in its potential applications, both its force and direction capable of being moderated with a great deal of precision and ease. Besides basic lightning strikes, the wielder also has the capacity to generate other electrical phenomena, such as magnetic fields and condensed plasma (i.e. ball lightning), which have a wide range of applications.

She can only partly use this last skill.

Pyromancy

User can employ a method of reading the future, the present and the past and/or provide help to a problem at hand by using fire as a focus. The user can use any source of fire as a way to see visions or insights of time.

Applications
◾Clairvoyance
◾Precognition
◾Retro cognition

Associations
◾Divination
◾Elemental Divination
◾Fire Magic
◾Fire Manipulation

Limitations
◾Disrupting or putting out the fire affects the divination.
◾May require time and concentration to make a vision.

She is only great at the last two. Fire magic and manipulation. Tho she can use the other skills it takes way more effort on her part.

Dragon Adrenaline: In this mode, She has a bright red aura around her and her eyes become slit like that of a real dragon. She is immune to any and all fire based attacks and can withstand and levels of extreme heat. Her fire-based attacks are given a major power boost and her body is tough enough to handle being bitch slapped by an adult dragon into a giant mountain with it breaking on impact and falling on top of her. She can also sniff out gems and other treasures within a 64-mile radius.

Bio/Backstory (subject to change or expanded once I think of more)

When she was about four in pony years. She learned about some of her history and how to read. From what she has read from the history books that throughout the thousands of years that have passed no kirin has left that village ever since the first wonderers moved there. The books never said where they came from or why they decided to settle there. From there a passion was set ablaze inside to leave and find out where they came from and why they left to settle here. But she cared a lot for her mother so she decided to stay till that one fateful day. On that day a fight broke out in town and most of the kirin gave into rage and ended up burning down the village. The elder wanted them all to walk through the stream of silence. Which not only magically made it to where you could not talk it also removed or at least numbed emotion. As soon as she say her own mother willingly walk into it she decided to finally leave to start her adventure. She left at the age of 16 and traveled learning different skills along the way.

Report Nocturne Hurakan · 213 views ·
Comments ( 13 )

Could I draw her? She sounds awesome:rainbowdetermined2:

4960090
If you like. Just show it to me after so I may use it.

4960115 does she have a specific personality or quirk?

4960164
She likes to quip when she fights. But if challenged to an honor duel a deadly calm will come over her. She seems like a different pony.

4960217 quippy characters are my fave:twilightblush:

4960231
Thank you. I like them as well.

Interesting. You've certainly put a lot of thought and effort into Brigid Evergold. I haven't heard of many Kirin OC's, and it's a refreshing change of pace from Alicorn OC's. Not that there's anything wrong with a good Alicorn Oc, it's just there are too many bad ones that bury the good ones. I also enjoyed the part about her pyromancy. It makes sense with their Dragon lineage and again, is something I don't see in many OC's. Good power and limitations so that this OC doesn't become OP.

I can tell you've put a lot of love and effort into this character. Are you planning on making a story involving them?

5108819
I suck at stories tho if you want to use her feel free. Just tell me when you plan to if at all.

5108827
Thank you for putting so much trust in me. I can't think of any good way to incorporate the character into my current story. Perhaps I could put her in another story I'll be working on? It's up in the air for now. Thank you for the offer though.

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