• Member Since 29th May, 2016
  • offline last seen Apr 30th, 2023

MetalJrock


Just a guy writing stories, mainly crossovers.

More Blog Posts166

  • 269 weeks
    This Weekend in a Nutshell

    1 comments · 552 views
  • 286 weeks
    Rest in Peace, Stan Lee

    He’s actually gone...

    Thank you, Mr. Lee. For giving us a wonderful universe filled with amazing characters and stories. For being an inspiration to many people young or old. And for making so many fun cameos until the end.

    You will be dearly missed and may the legacy you left behind continue for generations to come.

    7 comments · 587 views
  • 288 weeks
    Super Smash Bros Ultimate: Everyone Is Dead!

    The best part of the Smash Direct today:

    Nintendo pulled an Infinity War and killed everyone, except Kirby (because Sakurai favoritism).

    Lifelight is the best Smash theme as of today.

    Read More

    11 comments · 601 views
  • 291 weeks
    Web of Magic: Next Arc Teaser

    Since Venom premiered on Friday, I feel as though it’s only appropriate to tease my next Spider-Man arc. It’s almost time to pave the way for yet another one of Spider-Man’s iconic villains to be introduced and to bring in more MLP villains into the mix:


    The Symbiotes and Sirens Arc.

    7 comments · 546 views
  • 292 weeks
    What Goes on in My Head

    The Web of Chaos series. It’s a story I’ve had in the back of my mind for years now, started almost three years ago, and then scrapped because my writing was definitely not good in the slightest. It was the very first fanfic I ever wrote and it definitely showed.

    Read More

    1 comments · 398 views
Oct
26th
2017

Sonic Forces Demo Impressions · 3:53am Oct 26th, 2017

Stupid 1-minute time limit. Couldn't finish off any of the levels.

Yep, a demo was released for Sonic Forces in Japan for the Switch. Used my backup account to download it to get a feel of it. It has a level for each of the three characters and a stupid time limit to where you can't get enough time to garner a reaction. It should be released worldwide tomorrow I heard.

Let's see what it has, shall we?

Modern Sonic: Same as he was in Colors pretty much. Boost, stomp, double jump, he's got the quick-step back though. But no drift. His level is Modern Green Hill (Lost Valley if I recall), seemingly set before Sunset Heights (meaning Green Hill is the first level) since Tails is calling for him to get to the city. And we pretty much know Sonic and Tails are gonna be separated after that, and we haven't seen the two interact beyond this.

I have to get used to his extra height when performing an Air Boost though. Pretty cool touch though.

Classic Sonic: Pretty much the same as Generations. He can Spin-Dash (now back to just down+jump and no separate button), and originating from Mania, he can use the Drop-Dash here too. You fight the Egg Dragoon in Green Hill. Pretty simple all things considered.

Avatar: Here you are given a preset character and the option of 3 Wispons: Cube, Burst, and Lightning. The level is the recently revealed Space Port (aka Chemical Plant Zone). It's... basic. Enemies aren't a challenge, the grapple is just another Homing Attack, and the level is a straight line.

Speaking of level design...

What we got is pretty bare so far. We're talking Secret Rings/Black Knight automation here. The 3D sections are Crash Bandicoot hallways, but the 2D sections actually are interesting. Enemies are a non issue to where you wonder why they're in the way in the first place, and the Wispons are OP (I don't care about this personally though, they're cool).

Classic only got a boss fight so I really couldn't get a feel of how he plays in a level like Casino Forest. And that 1-minute time limit certainly didn't help. It's as dumb as the Smash 4 demo only letting me play 15 times.

Beyond that though, it actually controlled smoothly and responsive. Modern is my favorite, and I sense some improvement for Classic, especially with the Drop Dash in play. And I honestly look forward to making my own character.

And for those hesitant on the Switch version. The game runs fine. It's not perfect 1080p/60fps, but it's still a smooth 30fps with little to no dips/stuttering, the controls are still good with no input lag, and it's not a noticeable downgrade in graphics, clear on my end. I counted and loading levels takes about 7 seconds max, and level restarts in less than 4.

Again, my only issue is the barebones level design and automation, which I hope improves later on in the game. Otherwise, I actually had fun with how it played and will still buy it day 1 despite this. Gotta get that Shadow DLC!

Report MetalJrock · 259 views · Story: The Blue Blur ·
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