• Member Since 30th Jan, 2013
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Viking ZX


Author of Science-Fiction and Fantasy novels! Oh, and some fanfiction from time to time.

More Blog Posts1462

Apr
10th
2017

Being a Better Writer: Detailing Characters · 9:41pm Apr 10th, 2017

Whoa. Did I wake up late today. Noon, in fact. Wow.

But you know what? I feel excellent! Last night marks, I think, the first full night of sleep I’ve gotten in since … crud … Since I returned from my quick Alaska trip. And even there I was playing catch up. I think that today I might almost be caught up.

So … today’s post is a little late. Sorry. But I really don’t feel bad. I feel really good. Crud, I might even go get some exercise today!

Also, really quick before we get to today’s topic, don’t forget the 24-hour sale hitting on April 19th! Even if you already own a few books, it’s a chance to either complete your collection or share your favorites with someone else!

Okay, all that out of the way? Let’s get down to business with today’s topic of choice: Detailing characters.

Hopefully, that title has done its job properly and drawn most of you in. Made you think. Many, I expect, upon seeing the term “detail” and “character” in the same context would assume that the topic of choice would be about how to create or write detailed characters. Which, to be fair, is a very good topic. Hence why I’ve made a number of posts on it already. And yes, this topic does sort of align with that. It’s definitely going to get the tag.

But … I didn’t say “detailed characters.” I said detailing, which is just a little bit different. Detailing is something a bit more specific.

It can also be a verb, describing an action instead of being a thing. So, for example, I can talk about detailing as a concept … but I can also say “Oh, I was detailing X” and the statement still works.

Right, right, enough background. So what is detailing, and what does it have to do with your characters? Simple. Detailing is the act of adding small, decorative features to a building, sculpture, painting, or other piece of art. Hence the name. You’re adding small “details” to an item in order to enhance the whole. Like molding along the edge of a room, or a slight upwards crease to the lines around a sculpture’s eyes. Small, tiny details that enhance the whole when pulled back.

Most of you can probably see where I’m going with this now. Maybe. You’re thinking about the small details of your characters, right? How to add them in to enhance what the reader already knows?

Well, that’s good. In fact, I think I wrote another post that touched on that at one point. Maybe more than one. Which is good, because I’m not repeating that today. No, I’m not going to be talking about your primary characters at all.

No, today I’m stepping in another direction with our detailing. I’m talking about secondary and tertiary characters. And just like that, the whole situation has changed.

Read the rest of the details at Unusual Things!

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