• Member Since 27th Dec, 2011
  • offline last seen 6 days ago

hazeyhooves


You'll find, my friend, that in the gutters of this floating world, much of the trash consists of fallen flowers.

More Blog Posts135

  • 137 weeks
    Haze's Haunted School for Haiku

    Long ago in an ancient era, I promised to post my own advice guide on writing haiku, since I'd written a couple for a story. People liked some of them, so maybe I knew a few things that might be helpful. And I really wanted to examine some of the rules of the form, how they're used, how they're broken.

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    1 comments · 314 views
  • 160 weeks
    Studio Ghibli, Part 1: How Miyazaki Directs Slapstick

    I used to think quality animation entirely boiled down to how detailed and smooth the character drawings were. In other words, time and effort, so it's simply about getting as much funding as possible. I blame the animation elitists for this attitude. If not for them, I might've wanted to become an animator myself. They killed all my interest.

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    2 comments · 320 views
  • 203 weeks
    Can't think of a title.

    For years, every time someone says "All Lives Matter" I'm reminded of this quote:

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    1 comments · 431 views
  • 205 weeks
    I first heard of this from that weird 90s PC game

    Not long ago I discovered that archive.org has free videos of every episode from Connections: An Alternative View of Change.

    https://archive.org/details/ConnectionsByJamesBurke

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    2 comments · 381 views
  • 211 weeks
    fairness

    This is a good video (hopefully it works in all browsers, GDC's site is weird) about fairness in games. And by extension, stories.

    https://www.gdcvault.com/play/1025683/Board-Game-Design-Day-King

    Preferences are preferences, but some of them are much stronger than that. Things that feel wrong to us. Like we want to say, "that's not how stories should go!"

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    7 comments · 402 views
Mar
30th
2017

MUSIC VIDEO #3: La Da Dee (PMV) · 7:45am Mar 30th, 2017

You've probably seen this one already. But since it's so awesome, would it hurt to watch it one more time? And if you haven't seen it, you should! :rainbowkiss:

TheeLinker calls it a PMV, but it's all original animation. Even with still images of characters, he has a better sense of animation than most self-proclaimed animators.

The storyline alone is wonderful, but I think it's his attention to detail that pushes this above most fan-animations. It has a self-imposed restriction -- paper cutouts held together with strings, tape, and sticks -- and adheres to it the whole way. Even though it's digital animation, where he has the power to do whatever he wants, discipline turns it from a gimmick into a proper style.


He animates scenes by starting with the beginning problem: I have a bunch of paper and strings, how would I create this effect? By coming up with a clever solution, the pretend-paper becomes convincing. At 0:52, Fluttershy and her reflection are both part of the same card, seperated by the layer of ground in front. They can be swapped out together without being noticable. Or how about 0:48, with the paper ring of books rotating above Twilight. It would be too easy to skip past the «problem-solving» step and just have every book suspended on its own string, right?

OK, maybe those examples aren't that amazing. It gets better when combined with how he directs the more complicated scenes. 2:09 to 2:37 is great because it shows a lot of motion with just one background. Wouldn't your first impulse be to physically move Twilight's card up those stairs and back down? Instead, it's just still images connected on the same vertical strings. Change the lighting and now it's a different time. The same strings used to bounce Pinkie Pie also control Fluttershy. A scene with six different characters only required five strings, with only two of them physically moving.

That's cool because it's economical with imaginary resources, but let's add in camera movement. 0:25 shows the same scene from four different perspectives, but without any cuts. It features some great directing: I love how the top of the balloon appears before it's shown from the side, before we actually know what it is, or that a balloon is even present. The scrolling background is doing almost all of the motion, and the scene is continuous because of the rotating camera. Now the strings can dangle from the side or bottom, respecting gravity. It doesn't make sense realistically (why would a spectator be watching this upside down?) but logically it fits without breaking the illusion. This is used again at 1:17 to show two parallel scenes going on at the same time, each pointed in a different direction. It's an artificial camera trick, but did you consciously question it?

It took me several viewings to realize that at 0:43 Pinkie Pie is breaking the fourth wall by acknowledging she's suspended by strings. It's cute because it's subtle. And Pinkie's checklist at 1:35 is almost an animation within the animation. There's so many great moments, and they're only possible because it embraces this animation method, rather than using it as a shortcut to get to the end goal.

And of course, the finale at 2:41 is glorious. It set up all these rules and then breaks them.... but not really. It's still using paper, strings, popsicle sticks, just now in a 3D environment. It's like it's saying, "hah, we never said 2D environments only. You assumed that rule on your own." :raritywink: It fits as a surprising reveal, breaking out of the boundaries. And it's so emotionally uplifting and magical because TheeLinker could've done this anytime, but chose not to use this impressive 3D style until it really mattered.


It really is harder than it looks. Sure it has some minor flaws, but all these strengths I pointed out go above and beyond what I was expecting. The danger in art isn't making mistakes, but not-thinking and working on auto-pilot. You'll produce something generic and safe, that looks the same as what everyone else is doing.

It's, uh, more memorable than the Paper Derpy series.

Besides the drawing style, it doesn't even remind me that much of Paper Mario games. The backgrounds and effects are more of a standard MLP fan-animation setup than a world made out of paper. The flat character flip is more of a cheap shortcut for making flash animation with less work (it's already flat to begin with).

It's just a gimmick.

I don't mean to be too harsh, comparing it to La Dee Da. To be fair, it's still better than Mentally Advanced's generic newgrounds animation style. :pinkiehappy:

Report hazeyhooves · 373 views · #La Da Dee
Comments ( 3 )

And of course, the finale at 2:41 is glorious. It set up all these rules and then breaks them.... but not really. It's still using paper, strings, popsicle sticks, just now in a 3D environment. It's like it's saying, "hah, we never said 2D environments only. You assumed that rule on your own." :raritywink: It fits as a surprising reveal, breaking out of the boundaries. And it's so emotionally uplifting and magical because TheeLinker could've done this anytime, but chose not to use this impressive 3D style until it really mattered.

Better than that, even - the sequence from 1:51 to 2:08 is also done with a 3D... uh, setting-thing, but subtly enough that someone expecting more 2D backdrops might not notice. (I didn't realize it myself until rewatching.) It's most visible in the Crystal Empire bit, since there's no foreground stuff to track too; watch the branch of the snowflake closest to the camera.

Also, I love the little bit at 1:02 where Scootaloo's picture falls off the string and Sweetie uses her magic to reattach it. Pehaps Scootaloo had a point when she complained the tape wasn't ideal.

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oh yeah, that's true. it's made to look like a diorama. so it's technically 3D too, but from a fixed perspective instead of free-roaming.

I just couldn't think of a simpler way of explaining how the last scene is totally different from the rest so I just said "3D" :twilightsheepish:

I found this recently myself and loved it. :heart:

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