• Member Since 24th Jun, 2012
  • offline last seen Oct 14th, 2023

KrisSnow


More Blog Posts70

Aug
24th
2016

Adventure Game Demo · 4:11am Aug 24th, 2016

http://kschnee.xepher.net/code/unity/160823adventure.html -- Playable demo!

This is Demo 2 of an adventure game, showing an improved UI and the complete logic of a title screen, a town with several quests available, a quest intro, a quest with multiple stages, and a victory screen looping back to town. Credits for the art and music are on the title screen; see "About" once the Unity logo goes away. The general idea is that you're making Skill+2d6 >= Difficulty rolls for various challenges (using the "Strike" button), and can help an ally to give them a +2. Some challenges have a time limit, while others have the challenge steps physically attack you.

~ Next Steps (Feedback Appreciated) ~
-Mood system affects skills; teammates can affect moods. When a teammate helps another, and that makes the difference between success and failure, take note of that and improve a relationship stat.
-Character advancement.
-Items?

I also imagine some system for having the characters comment on things, calling out encouragement for instance.

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