• Member Since 30th Jan, 2013
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Viking ZX


Author of Science-Fiction and Fantasy novels! Oh, and some fanfiction from time to time.

More Blog Posts1464

Oct
31st
2022

Being a Better Writer: Planning and Executing Heavy Worldbuilding · 9:44pm Oct 31st, 2022

Welcome back, writers! It’s Monday, and it’s also Halloween! Not usually a vacation holiday, so I don’t plan on taking one. You know, as evidenced by the fact that you’re looking at this post right now.

But before we get talking about writing for this week and wrap up October, I do have one little tidbit to remind you all of: Dead Silver is on sale for 99 cents until midnight tonight! This spooky little (it’s a full novel, but by my standard) tale is perfect for Halloween and hey, it was my second published book, so it’s got a soft place in my heart. Following Hawke Decroux as he heads out to the sleepy New Mexican mining town of Silver Dreams to help Jacob Rocke catch a chupacabra, things soon take a turn for the worse, Silver Dreams seemingly caught in events more out of a nightmare than a dream.

Like I said, 99 cents until Halloween is over. You can click the link above or click the cover on the right (if you're on the site). Either way, I hope you have a spooky and thrilling—in a good way—Halloween!

Now, with that all said, this is still a post about writing, so how about we get down to it? Today we’re going back to a classic topic that’s on a lot of minds. So much so, in fact, that the tag for it on the site is … substantial, to put it lightly.

But it’s a commonly discussed topic for a multitude of reasons, one being that it’s such a vast topic, but second to that because a lot of writers find it to be both a major source of inspiration and a major stumbling block in equal measure. Thus, it will not be a surprise to many of you to learn that today’s topic is a reader request from our last topic call!

So, let’s get down to it. Let’s talk about heavy worldbuilding. The in-depth, up-to-your-elbows-in-it sort of stuff. But with one gigantic context: making it useful, and then executing on that vision to craft a story, not just a bunch of excess files cluttering up a hard drive somewhere.

Hit that jump. Let’s talk worldbuilding.

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