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Viewing 21 - 26 of 26 results
Aug
1st
2016

FiM / Desolation: Inspiration strikes, all of a sudden · 10:31pm Aug 1st, 2016

...so I've been playing Shadowrun: Hong Kong lately.
Seeing as Dwarf Fortress is also Crimes Against Nature Simulator, the inspiration is, predictably, forcing me to add this lovely face to the mods:

Along with some fixes and stuff.

Apr
28th
2016

Desolation 1.0 is Out · 5:43pm Apr 28th, 2016

Here: www.bay12forums.com/smf/index.php?topic=157841

I'll apply the improvements (mostly it's the fix for the meat-making tissues, which had to be made because something's been screwed up in the game's butchering logic) to My Little Fortress, soon-ish. Then I'll go forward with the Crusader Kings mod.

Mar
31st
2017

I'm strongly tempted to write a MLP/Dwarf Fortress crossover + General Announcement · 4:20am Mar 31st, 2017

Recently broke the initial learning curve for that game, and I freaking love DF now. It's to the point I'm wanting to do a crossover, and I think it could be rather fun.

Here's some spoilerish stuff:

"I don't understand, Princess. What's wrong with the dwarves?" Twilight asked, confused.

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Jun
22nd
2016

DF 0.43.04 · 6:51pm Jun 22nd, 2016

I've updated both versions of the mod for the new DF release. The tools haven't been updated, though, so no DFHack or Therapist as of yet.

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May
12th
2016

Desolation 1.1 · 1:30pm May 12th, 2016

Same fixes as in FiM 4.1. I've tested several animals that became "historical" (that is, killed citizens and got a name for it): they were butchered normally, with meat and glob-materials working as intended. I've added in the Witch, too.

I will definitely work on CKII now.

Jul
17th
2015

Settlement Stories, an Untapped Genre. · 10:04pm Jul 17th, 2015

Viewing 21 - 26 of 26 results