My friend Julian found this document - titled "RimWorld universe backstory". I think this corresponds to https://rimworldgame.com/ . I found some ideas (like psychology simulation) interesting, but ...combat-combat, combat ! :( I'm very tired of ways how our dominant civ makes even thinking truely outside of its box nearly impossible - because if you want some popularity you tweak your ideas down to acceptable levels, and this mean ...fail, at least in my views. Oh, well, but while I was fussing about all this unescapeability of our technosavage 'culture' - I recalled one idea from myself. What if events in game are generated from real-world newsfeeds (textual)? This way you are not out of touch with your base reality, and can try few things at your real level of experitize/communication/connections before trying them in real-world. requires some accurate modelling and different priorities ("yes, lost of just one life to suicide/crime IS tragedy"). Surely not usual ego-petting of computer games ("be a superhero!") - but IMO much more needed today than usual "escapism I". (I think some type escapism is useful - if it allow you to see things you were forced to be blind to in our base reality - but not to the point of inaction in said base reality)
The games of today still often focus on victory at all costs. A growing collaboration between scientists and game developers could mean the games of the future take realism to a whole new level
Hi all.
My friend Julian found this document - titled "RimWorld universe backstory". I think this corresponds to https://rimworldgame.com/ . I found some ideas (like psychology simulation) interesting, but ...combat-combat, combat ! :( I'm very tired of ways how our dominant civ makes even thinking truely outside of its box nearly impossible - because if you want some popularity you tweak your ideas down to acceptable levels, and this mean ...fail, at least in my views. Oh, well, but while I was fussing about all this unescapeability of our technosavage 'culture' - I recalled one idea from myself. What if events in game are generated from real-world newsfeeds (textual)? This way you are not out of touch with your base reality, and can try few things at your real level of experitize/communication/connections before trying them in real-world. requires some accurate modelling and different priorities ("yes, lost of just one life to suicide/crime IS tragedy"). Surely not usual ego-petting of computer games ("be a superhero!") - but IMO much more needed today than usual "escapism I". (I think some type escapism is useful - if it allow you to see things you were forced to be blind to in our base reality - but not to the point of inaction in said base reality)
Another article ...
What if video games could help fight climate change? No, really
- by Karn Bianco
Thursday 6 September 2018