• Member Since 14th Jul, 2012
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Aotrs Commander


Magical Space Lich

More Blog Posts90

  • 134 weeks
    Bleakbane plays Rimworld Part I (37-40; Finale)

    Part Thirty-Seven

    Day Three-Hundred and Seventy-Six.

    Right, then let's actually look at Lightcaller.

    ...

    So, what does it... Do...?

    Read More

    0 comments · 136 views
  • 134 weeks
    Bleakbane plays Rimworld Part H (32-36)

    Part Thirty-Two

    Day Three-Hundred and Thirty-Four.

    Bionic leg for Hallie.

    Oh. It was a techprof persona core, not a regular persona core. You used it for research, not starship control. Oh well. Use to learn FTL drive then, Stab, arriving back at base, guessed.

    More Lenere tribe visitors.

    Stab ordered the wall where the ship would go to be thickened up.

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    0 comments · 167 views
  • 134 weeks
    Bleakbane plays Rimworld Part G (27-31) ·

    Part Twenty-Seven

    Day Two-Hundred and Ninety-Eight.

    Okay.

    Stab would try this quest now.

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    0 comments · 131 views
  • 134 weeks
    Bleakbane plays Rimworld Part F (22-26)

    Part Twenty-Two

    ((Added "faster bio-sculpting" mod, since the 25 days thing is ridonculous. Vanilla values used, except bioregen time set to 10 days (as it was before the change) instead of 25.))

    Day Two-Hundred and Fifty-One.

    Two bionic eyes done. Navarro - your turn!

    Stab authorised four more sleep accelerators for Trocur, Worm, Oscura and Reille plus Barracuda.

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    0 comments · 155 views
  • 134 weeks
    Bleakbane plays Rimworld Part E (18-21)

    Part Eighteen

    Day Two-Hundred and Twenty-Four, several times...

    ((No clue as to the temperature thing. After much reloading experimentation, the only thing that worked was moving the new heaters to the outer corridor. No idea why rooms near the other larger corridors weren't affected.

    Also, the over-wall cooler in the dining room was backwards. Dammit.))

    Restructuring happened.

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    0 comments · 158 views
Sep
29th
2021

Bleakbane plays Rimworld Part E (18-21) · 3:34pm Sep 29th, 2021

Part Eighteen

Day Two-Hundred and Twenty-Four, several times...

((No clue as to the temperature thing. After much reloading experimentation, the only thing that worked was moving the new heaters to the outer corridor. No idea why rooms near the other larger corridors weren't affected.

Also, the over-wall cooler in the dining room was backwards. Dammit.))

Restructuring happened.

The visitors left.

((-13 score this time. So far, they had left with 0, -25 and -13 twice. I have no clue.))

They had some much plainleather and pigskin that it was clogging everything. dusk had two plainleather armchairs build in the rec-room and then ALL the animal sleeping spots replaced with plainleather animal beds, just to get shot of some of the 1969 plainleather. Wait, no, that used more than even they had. Dusk reduced it to the pets and 18 of the barn sleeping spots; that used about 1500.

A timber wolf tried to hunt one of the labrador puppies, but FINALLY the traps got one.

Balgucha had a crisis of belief. That was better than berserk, but it didn't really matter, since the only people who could convert her were Aotrs anyway, so her dropping to 7% didn't matter.

HMMMM. So, maybe what they needed was bad cells for conversion and good cells for recruitment...? Or... Or...

((Checks internet...))

Use the central portion as a dining/red area, and lock the doors open, which purportedly still counts them as cells, but allows the prisoners to wander.

Worth a try?

Slow Death was just generating too much filth. He was re-assigned to the Warg zone.

Shelves would keep a supply of steel to hand for easier construction, since the drop point near the deep drill made it quicker for the drilling, but meant the constructors and crafters had to walk longer distances.

Day Two-Hundred and Twenty-Five

Stab and co were out. The psychic drone quest was accepted and Stab immediate prepared to leave.

Barracuda was sent back for a scar-healing session (on the basis that it shouldn't regenerate her lost big toe - a bionic leg would do for that later...) They might also hit the nearby steel mine.

As Dan was going with the group, he might as well bond with his reward persona sword right now...

OOF. 50% consciousness debuff, not a mood de-buff. Actually, probably hadn't been smart to send him on the away mission. Nevermind...

More visitors, this time form the Lenere tribe.

Beatriz and Esdo's healing cycle was done, Nice.

Mad muffalo... Would the traps get it...?

Yes, though Oscura had to move close enough to the killbox entrance to lure it in.

Right, Trocur had finally made a bionic arm. Since Tycho wasn't going to be back, Espinoza would get it, and maybe she'd stop being quite so highly-strung...


Mad alpacas now. At least it wasn't any of the COLONY'S alpacas.

One down... Probably not enough traps for the others...

HAH! A warg was coming in hunting one of them. Hilarious.

((NO GAME. You do not get to do a surgery catastrophic failure RIGHT before I save (WHY are they even trying at 50%, that's fricking STUPID) we are not wasting a part. RELOAD. No, I don't care, we'll do the whole day again and reload reload reload if you pull anything stupid again.))

Day Two-Hundred and Twenty-Five AGAIN.

Stab set out, sans Dan this time. Frack it, they'd do it with just Stab, Falcon, Navarro and Sam.

Dan, get the sword.

(Stab could become a dame whenever she wanted, thought this would require, like, changing the throne room, so she wasn't going to do it anytime soon.)

Guests from Southeastern alia, including a friend of Esdo and Kasil who was Beatriz's ex-lover.

Mad ibex doe this time. Traps killed it.

Right Espinoza, let's try this one more time, only with the boys OFF doctor duty.

((No, game, there are no pirates with a weather controller or a psychic suppressor. Or massive raids.))

THIS time, it was a psychic wave that maddened muffalos. Yeah, that was fine.

Hallie, why are you not wearing pants? Trocur, install Espinoza's arms and then make Haille pants.

Stab and co arrived.

Terrain was not great, so Sam and Navarro got a bit bitten before they could splortch the doggies.

Navarro would have tended with medicine, but they couldn't freaking find Darkhoof (who clearly had the load), since every animal had scattered. So she just did it without and then they moved right off.

Day Two-Hundred and Twenty-Six

HALLIE. Put the alpaca shirt back on, you were moaning you were cold and it’s literally the same quality as the camelhide shirt you numpty.

Okay, the guests were leaving and they were fine again this time.

*shrug*

Day Two-Hundred and Twenty-Seven

Dusk, Macy and Oscura had FINALLY caught up on the killbox wall-building and trap replacement and general guff, so they could floor and sort the new proper guest room.

'Kay, the prison common room as set up, was it doing anything...?

More visitors from Southeastern Alia...

Huzzah! Worm joined!

Stab arrived at the mining site.

They cleared it out with too much hassle. To Stab's annoyance, neither location had any granite. They also wouldn't be back in time to deal with the tribal raid quest they were about to accept.

Still, 22 advanced components was five implants...

Another gaurainian pod sprouted.

Oscura needed new outer gear, so Trocur made her a muffalo-fur duster.

Okay, the open doors thing didn't work. ((Any more in the game, anyway.))

So the two end cells would have their doors removed.

Finished guest room. It would handle fourteen guests, at least.

Annoyingly, you couldn't assign prisoners to beds so getting Balgucha moved was a bit of a pain, but they did it.

It was double annoying that this mean the beds would have to turned OFF when not in use, or prisoners would be dragged there.

Day Two-Hundred and Twenty-Eight

Since they raid was due, Dusk had everyone grave moving, since it kept at least some of the near the Graveyard.

HEY! Somebody buried three of those bodies without taking the skulls off! Get that done!

The raiders arrived.

One guy to the south, and guys to the northeast and northwest.

Macy on the mortar, Christian doing nothing (because EMP grenades), everyone else split roughly evenly between the kill boxes.

BOOM.

Wow, the wall. Good shot Macy...

And it took you so long, the tribespeople starting attacking anyway.

The four attackers to west were splortched by the traps until the last one broke. One survivor.

Three dead to taps on the north side, and THEY broke too.

Wow.

Not a shot fired.

Lenere tribe visitors arrived in the bloody aftermath.

The one prisoner.

Ehh.... A maybe. Seriously, though, a tortured artist who was REALLY BAD at art.

Convert and recruit in the meantime, maybe harvest later.

Eh. Died of blood loss. ('Cos, ESDO, you didn't heal him fast enough, idiot.)

Darn.

Day Two-Hundred and Twenty-Nine

NO. Beatriz, we DO NOT slaughter the labradors, especially since you are starting with the oldest (y'know, the ones TRAINED.)

FINALLY.

At five, Stab returned to the base.

Wow. They could accept the Archeonexus quest anytime Stab felt like it.

Yeah, she was going to pass on that this time. Stab frankly felt like she wanted to build her own spaceship eventually and she didn't feel like she wanted to abandon her carefully collected crew...

Day Two-Hundred and Thirty

Barracuda was up.

No more biosculptor pods, until they could get some more components.

DAMN IT DOGS. STOP EATING MY CORPSES!!!

Okay. The traps in the killbox corridors were lovely, but it took SO LONG for them to be replaced from between the sandbags. They ought to be moved further down, before the sandbags broke stuff up. That way the corpses and traps could be more swiftly dealt with, since they'd be quicker to get to.

More guests from the Black Empire.

Hmmm... Recruit? Didn't hurt to try...?

Esdo was on a firestarting spree again.

Dude. VERY. LAST. STRAW.

See, the person that thought most of Esdo was actually, like Stab. And Stab was fed-up of his pyromania. there were 21 members of the colony now... and Esdo was not irreplaceable.

It was, Stab, felt, perhaps time.

A load of cargo pods crashed down, bearing silver.

Um... Were guest buying Stab's precious skulls?! What even the hell!

THIS time the Lenere tribe people were very impressed, and left six components. Stab had no idea.

Still, this meant they had accrued enough components to crank out four more biosculptor pods.

There. Stab built Esdo a nice marble sarcophagus, in a quiet little spot by the lake. It was time.

Sawbones would oversee the operation himself, as Esdo was quietly put to sleep and his parts removed. Glitterworld medicine was authorised, to ensure it would be as smooth and painless as possible.

Goodnight, Esdo.

Stab would bury the body herself and then they would hold the funeral.

Hallie did a quick talk to some bulk traders and off-loaded a load of stuff in return for components. Stab realised they NEEDED to have an orbital trade unit in the leather store, but with the funeral, they might not managed before the trader left.

Sawbones held the funeral.

Dear Esdo. He just could not control his pyromania. It was tragic, but such was the fate of all who could not master themselves and their competence.

So the net result was everyone was a bit sad, but ultimately, happier.

((-3 mood for dead colonist +5 mood for funeral...))

Esdo's grave.

They got the trade module up and sold off a great deal of excess leather,. enough to buy quite a lot of granite blocks.

With lots of components, Stab had another biosculpting pod out in (that should be just enough once Esdo's was clear) and four more neural superchargers, filling that room.

This would require an extension to the chemfuel generator room, as they'd need at least three more generators.

Having just bought all that granite, a granite meteor crashed down outside the base...

Two of the guests were social fighting. Well, that wasn't Stab's problem...

Day Two-Hundred and Thirty-One

The Black empire visitors were really no happy, but that's what they got for brawling with each other, the muppets.

Build that generator house quickly, everyone!

Day Two-Hundred and Thirty-Two.

Okay, DESPITE three extra power plants, for some reason, they were having brown-outs for no readily obvious reason.

((Because the power grid information, is, as mentioned, fricking awful and the mod that fixes it only works on a new save.))

OOOH. One of the geothermals went off-line and for some reason, it wasn't in the home area, so wasn't being replaced.

Day Two-Hundred and Thirty-Three.

Bionic leg for Barracuda, Esdo's aesthetic shaper for Reille.

19 vagabonds?!

Yeah... That... that might be too many vagabonds, frankly. That would double the base population and Stab didn't have anywhere to, like, put them. Hard pass, Stab thought.

Dammit, idiots.

Last four demanding age reversal (Trocur, Haille, Euphemia and Kasil) were dispatched.

Sixth chemfuel generator up.

Stab felt they needed some more solar panels as well, to try and get enough overcharge to boost the batteries in the day.

Day Two-Hundred and Thirty-Four.

New greenhouse, ostensibly mostly for devilstrand.

And a mad boomrat attack. Well, that was a trap that would need to be replaced...

Fragdamn wargs ignoring the traps to hunt the labradors.


And then a immediately-attacking load of machines too, to be extra annoying.

((And, once again literally JUST before I save.))

Fracking sapper raid, as well of course. With artillery.

So now half of everyone is injured, Dan is down 9becaue he was for some reason OUTSIDE THE WALLS and now the walls need to be rebuilt.

((I HAAAAAAAAATE the sappers mechanic.

Also, yes, I forgot to take a screencap, because I was a little busy.))

Day Two-Hundred and Thirty-Five.

Great way to start the frelling planting season, with half the colony injured.

And Dan now needed two bionic ears. FAN. TASIC.

So Dusk, Dan, Barracuda, Beatriz and Balgucha all out for the count.

((Okay, I'm going to have to add a mod, because i'm fed up of "ruined by temperature" fertilised eggs not being able to be sorted from the unruined ones. That's just TIRESOME.))

At least the mechanised corpses left a lot of components. More solar panels, five more batteries and another surge protector.

Dusk was at least up by midday.

By the end of the day Stab had cranked out a bionic ear and started on the next one.

The new greenhouse was done bar the shouting, set to grow 75 devilstrand and 25 cotton.

And there we will leave it.



Part Nineteen

((Added mod Animal Logic, principally so that ruined fertilised eggs become unfertilised eggs, and thus distinguishable.))

Day Two-Hundred and Thirty-Six.

Esdo's room - and biosculptor pod, interestingly enough - were clear, so Balgucha had both a bedroom and a pod for when she wanted one.

Right. Dan had one ear back, at least.

Sam now had a thrumbo fur duster, since her old flak jacket was pants.

The cocoa trees were now set to be planted more sensibly, so they wouldn't interfere with anything else.

Huh. The two very immature devilstrand had survived the winter after all.

Right!

Finally, they located some components!

Stab was actually going to restart research now. Long blades first.

Once the last four were out of the biosculpting pods, Stab would form a mining caravan.

More frelling siege raiders.

Christian was manning the mortar but... Were they actually going to walk in via the traps...?

Huh. They weren't setting up the mortars, anyway...

Grr. One of the labrador puppies wandered out and was insta-killed.

OH FOR RACK'S SAKE ANIMALS. Barguest wandered out and ALSO got shot.

Christian, don't bother, the mortar's not going to hit anything and they don't want to do anything but wander about.

Oh, finally we decided to wander into range, do we?

Four broke and ran. Stab didn't bother to pursue.

Three prisoners.

Beatriz took a stray hit, but nothing serious.

Barghest very nearly bled to death.

Kitty, Christian's ex-misses was back, with a trade caravan. Yeah, they'd deal with that later.

The prisoners included two pyromaniacs and nervous pirate. Eh, the first two were organ fodder, definitely. Stab would kill the other guy last.

Falcon traded off a lot of weapons (whether they'd get the loot from this raid was a matter of conjecture) and bought a baker's dozen high explosive mortar shells, since it'd save making them.

Day Two-Hundred and Thirty-Seven.

Dan's other ear was ready.

Stab had a good look at what would be most effective bionics to start handing out to everyone, and it looked like legs and eyes were a good start.

Hmm. That was tempting - but it'd have to wait a little bit.

Espinoza... The FRACK were you carrying thirteen components around with you?! I mean, that's 75% of the colony's supply! They could build a couple more batteries with that!

Dan now had two ears again, better than before.

Day Two-Hundred and Thirty-Eight.

Everyone was out of their pods.

((FRAGDAMMIT. The latest patch changed biosculptors so that now they needed research to regenerate scars and stuff.))

Stab replaced the light in the comms room with wall lights. his would leave a little room again for more neural superchargers.

Some cargo pods crashed with... birdskin. Eh.

Stab activated the forth autocleaner she'd built. Dan was officially off cleaning duty priority! Stab planned to add a couple more as time allowed.

Long blade done. Better do bioregeneration - which of course was a really long one again...

Stab began making an SMG for Dusk, who would be leading the miners out fairly once it was done.

Visitors from Southeastern Alia arrived.

D'oh! Falcon triggered a trap. Silly girl.

Oh, that last prisoner was addicted to go-juice. Harvest!

Dusk started to prepare, taking Espinoza, Navarro, Euphemia, Beatriz and Worm.

SERIOUSLY GIRLS?

Day Two-Hundred and Thirty-Nine.

Plus side, biosculpting took half the food and two day's less base time, so it was more like four days than five, Nice!

((The caravan did NOT want to leave. In the end, I added EVERYONE to the caravan and then it started and then took everyone off. I have no idea what the heck went wrong there.))

By three o'freaking clock, Dusk had finally left the base.

Lab party, Barracuda...? Why?

Stab put a party spot in the dining hall, where really OUGHT to be having parties.

By nine, Dusk had arrived at the mining place.

Worm and Euphemia got lightly bit by some rapid terriers.

Well, Euphemia was going without bedroll, since they couldn't find it.

Day Two-Hundred and Forty.

The visitors got a score of a hundred this time, and left six glitterworld medicine. Stab had no idea what worked...

Right. While the base was ticking over, Dusk set up a temporary camp.

Okay Stab had finished a bionic leg, so Christian would have that.

A combat trader arrived. Hallie was able to get a few components, and a tech print for circadian influence, by getting rid of all the organs and some statues.

Incoming enemies. Dusk wasn't too concerned, she hoped to be out of there in another day or two.

Another bionic leg done; this one would go to Hallie.

By the end of the day, Dusk's team had gotten a stupendous haul already. Dusk wasn't sure if they needed a pen, but they'd built one.

Day Two-Hundred and Forty-One

Oh, a nice lump of silver ore. And inside the base too. That could be saved for later!

Haille was wandering around confused due to the after effects of the anaesthetic.

By midday, Dusk's team was done!

They had mined a staggering 159 components! They were heading back with quite a lot of wood and a few slate chunks for good measure.

The main base seemed to be a little low of food. They still had two hundred meals, but they'd more or less run out of raw food. (All those extra neural stimulators, clearly.) Some of this was Stab realising she was better off setting the kitchen benches to "do until you have x" instead of queueing stuff up all the time, so she set it do "do until you have 400."

Stab ordered some hunting. She wasn't too keen on trying get muffalos, but there were a few guinea pigs and wild boars around. She also had a new 10x10 rice plot planted.

She also started building a furniture warehouse.

More Southeastern Alia visitors...

Oops! They'd actually run out of limestone blocks!

Day Two-Hundred and Forty-Two

Dusk arrived back around eight in the morning.

Right! Bioregeneration actually done. Now, to deal with the ones who still needed sorting!

A royal tribute collector arrived. Nah. Stab couldn't be arsed.

With an surfeit of components, Stab added coolers to several more rooms which had previously only had passive coolers. She still installed one backwards and they had to do it again...

The furniture warehouse was done.

And there was shall leave it.



Part Twenty

Day Two-Hundred and Forty-Two

Stab planned the completion of the east killbox.

The visitors left, leaving 360 silver.

With all the hay, they probably wouldn't need to worry too much about the animals running out of food now. There was still enough left for 20 days, and it wouldn't take that long for the next lot of haygrass to grow.

At some point, they might need an interim hay storage room, actually...

They’d also need some power cables laid - since they'd need those for turrets.

The full corridor for the eastern killbox. Stab also double the wall thickness to the north side to protect the power conduits better.

Fifth autocleaner up, sixth on the way!

Nah, Stab was good, thanks.

At LOOONG last, Stab had some turrets put in - four in the east killbox.

Day Two-Hundred and Forty-Three.

Stab was planning to accept the quest to deal with the robber lair today.

In the night, some exotic goods traders entered the region.

Sixth (and for the moment, final) autocleaner was online.

The robber lair quest was undertaken. Stab readied Falcon, Navarro, Beatriz, Reille and Sam.

Voidsteel Base's first automated defence system!

More Lenere tribe visitors.

Hallie bought some components, advanced components, and archeotech leg a psitrainer for waterskip and a skill trainer for plants. They used a fair bit of silver, even selling off the organs and the sandstone statues, but they had 10k there and they weren't making many hospitals or anything at the moment. They kept hold of the jade statues, since there were slightly more storage efficient (as they were sold for more than 500 silver).

D'oh. Macy set one of the trap off, Darnit.

Yeah, better leave off putting the traps in until the sandbags were all done, just in case.

Day Two-Hundred and Forty-Four.

Early in the morning, Worm and Balgucha were sent for their age-reversal treatments. Kasil was sent to her healing cycle.

Dusk just squeezed in four more neural superchargers, so there were now twenty, just like the biosculpting pods, just enough for everyone currently!

Well, that was annoying just after they did that, as there was now a mechanoid cluster on a nine-hour countdown. Tedious.

Apart from Kasil (who had not actually entered her pod yet) tripping the detector before everyone was QUITE in position, it was going okay.

Done, with fairly minimal damage this time.

Kasil went back to her pod. Barracuda had taken a hit, but that was it.

A little later that day, Stab and co arrived at the robber's lair.

Nice and easy.

Time to return to base!

Stab had only been on the road five minutes when a foolish Red Raider tried to ambush them.

And we shall leave it there.



Part Twenty-One

Day Two-Hundred and Forty-Six.

Stab started to plan the walls for the Graveyard’s completion.

The visitors left a decent panthera fur parka as they left.

Pfft. For those rewards? No chance, lady.

Fracking hell, bioregeneration had gone up to 25 (!) days, which meant even at half speed with transhumanism, that was 12 days for Kasil. For healing ONE permanent injury (and replacing a couple of minor parts).

Day Two-Hundred and Forty-Seven.

Sawbones’s veil was wearing out, so Dusk ordered a new one, made out of devilstrand.

Hey, Dan's dad and member of The Enemy, had crash-landed.

WOW.

Talk about useless. The only reason he wasn't going to get harvested was because it might mildly annoy Dan. So they'd fix him and boot him out.

Plague. Great.

Dusk had four turret put in on the Graveyard for good measure. Once that was done, the traps would be removed from the corridor BEFORE it was sandbagged, to prevent any more... Incidents.

They had to shoot off a bear which had somehow got inside past all the traps.

(NEXT job was going to be setting up some defences in the south entrance.)

Apparently, that wasn't enough and it came back, and then went of a revenge attack But it went after the autocleaner first...

Stab and co had arrived back, though.

Southeastern Alia travellers were wandering by...

They now had two archeotech legs.

Yeah, Stab was getting those for definite. Sure, there might be better people to put them on, but bollocks to that, Stab was having the Bestest Tech.

Aaaand they'd make Sawbones a better veil, since Dan decided to make one and did a poor job of it.

((Since the game did a poor job of conveying role apparel requirements (and roles themselves, actually) were even a thing I could even edit, I used dev mode to remove the requirement for slicecap from ethical leader. I'd leave Sawbones stuck with the veil, but Stab wanted to actually be able to wear armour and of course that was more fitting with the Aotrs too.))

Okay, Stab was starting to get worried. the FRACK was all the food going? They were getting progressively less and less meals, despite all the stuff that was being grown.

Stab ordered another 200 tiles of rice and 100 of potatoes.

Day Two-Hundred and Forty-Eight.

GREAT. Another female psychic drone.

Worm and Balgucha got out just time for the "fun."

Euphemia would be using the plants skilltrainer, since she had passion for plants, but not even 4 skill for it.

Woah. NOW she did. DAMN, yeah, skiltrainers really worked well on low-skill folk!

(Oh yeah, no-one was assigned to entertain the guests. Well, no wonder that hadn't worked...)

Stab learned Waterskip!

Mister Galaxy. former lover of Beatriz was back in town from Southeastern Alia.

Barracuda FINALLY has a good uranium mace, since the bad one had apparently got swapped out some time ago or something.

Okay, now the corn had come in, the meals were going up again...

Day Two-Hundred and Forty-Nine.

Apparently, at some point one of the female labradors had also bonded to Trocur. Excellent, if they got a few bonds in, they could start autoslaughtering stuff instead of having, like twenty dogs running around, half of which were still growing. (Stab was going to start selling/culling them at some point, but they were kind of stuck with the autoslaughter since it really didn't work well in this instance.)

The day was spent just crafting (Stab was working on some flak vests) and building otherwise, while the girls gritted their teeth against the drone.

Day Two-Hundred and Fifty.

Summer!

Stab planned a smaller, more compact set of defences at the south gate.

Some bulk traders arrived. Maybe stab could off-load some dogs...? No, no they could not. They COULD sell off most of the naff clothes, though which cleared the wardrobe and afford Stab buying nearly 300 bison meat.

The psychic drone was ended, which was just as well, given how annoying it was.

Dan's dad was fully healed. Stab gave him a swift kick out.

Right! Two bionic legs done.

Dusk? Your turn!

The guests were leaving gifting a recurve bow. Woo.

A good way into the south defences.

And there we shall leave it!


Part Twenty-Two

((Added "faster bio-sculpting" mod, since the 25 days thing is ridonculous. Vanilla values used, except bioregen time set to 10 days (as it was before the change) instead of 25.))

Day Two-Hundred and Fifty-One.

Two bionic eyes done. Navarro - your turn!

Stab authorised four more sleep accelerators for Trocur, Worm, Oscura and Reille plus Barracuda.

Falcon and Navarro would have to go into their age cycle soon. Stab figured she'd send Euphemia for an age-regen cycle.

((Oops didn't set-it up right, sorry Euphemia, let's try again would you recovered from being booted out of the tank... Seeing as I'd have to repeat the day again or lose her for 11 days, it was worth some sickness and 30 wasted nutrition.))

Balgucha might as well go in for a bioregen cycle too.

Day Two-Hundred and Fifty-Two.

Precision rifling done, IEDs next...

That was fast. Right research paused while the girls located more deposits...

A little delayed, but Euphemia and Balgucha went for their bioregen cycles.

Wut.

Well, it was a young puppy and didn't have training. Slaughter!

(Also, disallow ambrosia. Wait, the addition was only mild, nevermind. No animals were getting addicted, though.)

It occurred to Stab, to stop the animals going into the main freezer, maybe all she needed to do was put a couple of shelves of simple meals in Freezer Two, and then they could be restricted to that one. Worth a try.

Day Two-Hundred and Fifty-Three.

Stab ordered a harpsichord built, seeing as they'd researched it. She'd do it herself, actually.

A couple more steel autodoors were added.

Superlative! Dusk found a second component lump. no time like the present... For the moment, they'd turn the long-range scanner off, since it would concentrate everyone on the local one.

Dusk, Espinosa and Worm would go, with Sam as an escort. (Since their other miners were all down for the count, and Stab wanted Beatriz to stay behind to mine at the base.)

Right, Trocur, time to replace both your ears with bionic ones!

Guests from Southeastern Alia arrived.

Wow, harpsichords were MASSIVE.

*sigh*

If the idiots were going to insist on still eating meals in the freezer, Stab would put a table and chairs in greenhouse two...

A red fox was hunting one of the puppies. It tripped one tap on the (long) way in... Would it last long enough for the turrets to get their first outing...?

Maybe! But it had taken three hours to get that far. Clearly, the base was quite clean now, since four of the autocleaners were trying to clean fox blood up...!

The autocleaners hiding. That's precious.

Yep. The turrets gunned it down as it came out.

((Thank you, animal logic mod!))

The southern defences were all sorted at this point, too.

Day Two-Hundred and Fifty-Four.

Dusk arrived at the mining site. (Somehow, they'd brought an alpaca with them as a pack animal Huh?)

Back at base a rare psychic soothe started for the girls, which made for a nice change.

A nice little temporary camp. Dusk wasn't going to bother with a table or anything this time.

Yeah, animal feed was not going to be a problem again...

By nightfall, they had nearly mined all the components. A quick blast in the morning, and they'd be off home!

Day Two-Hundred and Fifty-Five.

OH. That was why that labrador wasn't moving. Whelp. Okay then. Slaughter time...

Pfft, for that? No chance, mate.

Falcon and Navarro were back out.

By ten, Dusk was back on the road.

At midnight, Oscura found another iron deposit. This one was in a much less convenient place, though. She'd keep searching.

Day Two-Hundred and Fifty-Five.

A Lenere tribe caravan arrived. The visitors departed leaving a valuable four components.

Kasil was FINALLY up and about.

The reader had nothing to buy, so Hallie just sold off some sandstone sculptures.

Dusk was back too. A few more hours until Euphemia and Balgucha were out of their pods, and tomorrow they'd hold the Industrial Advent celebration!

Hey, third bonded dog. That was fine!

A combat trader arrived - with a skin hardening tech print! Nice. That took the last two jade sculptures.

Day Two-Hundred and Fifty-Six.

Stab finally elected to build the vitals monitor. And a ninth chemfuel generator.

Industrial Advent time!

((No game, you are no having a terrible one. No, nor are you deciding to infect half the colony with muscle parasites because you weren't allowed to RNG-screw me. Frack off.))

((That's better.))

Sam would do going for her age treatment.

In the meantime, sandstone fortifications, for they were going to open the ancient danger vault!

Crap, there were 30(!) labradors at the moment. STILL not a dozen haulers.

All the batteries discharged again. And that was why they back the back-up system...

Day Two-Hundred and Fifty-Seven.

But first, maneating huskies.

((OH FOR FRACK'S SAKE. One of the autocleaners picked that specific moment to frack everything up and run outside the base. RELOAD.))

Correction, man-eating arctic wolves.

((And of COURSE they decided to randomly change the direction they were approaching from, so everyone was in the wrong position. The game really does like throwing wobblies sometimes.))

Fortunately, turrets.

And of course, they got through to hurt Stab because OF COURSE THEY DID.

Lenere tribe visitors.

Well, didn't look like they were unearthing anything TODAY, did it. Fine, Falcon could have her eyes put in.

Still, 15 wolf corpses was 15 lots of dogmeat, Stab supposed...

Second hay store, while they were at it.

Day Two-Hundred and Fifty-Eight.

Okay, the trap were reset and they could try ag-

((LITERALLY the second after I set everyone to the fortification, there was a mad immature dryad notification.))

Okay, let's go.

Ancient hostile mechanoids... And apparently some dudes as well, who just appeared out of thin air. Huh?

Still the raiders and the mechanoids fought each other, so it made things easier. Two of the raiders survived to be captured, too. Barracuda took a couple of shots, but that was all.

Hmm... Maybe later.

*sigh*

... A tortured artist who is also sanguine? So a net +4 mood-buff? Recruit.

The other... Wouldn't do grunt work, but they could make her into a research specialist or something, which wouldn't hurt. Hmmm... Yah, okay. Recruit.

OH! They were ancient soldiers, they must have been in the cryosleep chambers! That made sense.

((Yep, more girls. I... Am not sure what to think about this...))

And, they would require a new barrack block, wouldn't they?

Trocur decided to throw a victory party...

And there is where we shall leave it.

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