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RetroGamer


Nov
29th
2019

Modern Gaming: Final Fantasy I & II: Dawn of Souls (GBA) Review · 4:54am Nov 29th, 2019

A new edition of Thursday’s Modern Gaming Reviews is up and let’s take a break from Pokémon to focus on another familiar RPG. Happy Thanksgiving and I hope all of you are enjoying your holiday weekend. The game we will go over his the GBA port of Final Fantasy Origins titled I & II: Dawn of Souls. The port comes from the PS1 version that took the original NES titles and remade them in 16-bit graphics. The first two Final Fantasies were those types of games that sorely needed remakes. The originals are absolutely dated more than the early Dragon Quest and Zelda titles. It's too bad Nintendo still refuses to remake the NES Zelda games for whatever reason. I guess that’s why we have Zelda Classic for, and other fan made remakes like the NES Romhack with Legend of Link.

The GBA port was probably easy to bring over and uses 16-bit visuals as if it got remade on the Super NES. When a remake of an older title gets announced, we expect a better and freshened out version. Meaning, if the original had any issues the sequels fixed then it needs to have those modern features. In the last remake we went over Link’s Awakening, it managed to fix the issues involving content. Then there are those like The Wind Waker that updates the graphics but keeps everything the same. Now, aside DoS being packaged as two games with visuals updates, can it match the other remakes we see so often? With other RPGs on the system like Golden Sun that had more to its gameplay, will these remakes come off comparable?

Final Fantasy I & II: Dawn of Souls (GBA) Review

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