• Member Since 3rd Aug, 2016
  • offline last seen Yesterday

RetroGamer


Feb
2nd
2024

Retro Corner: Super Game Boy (Super NES) Review · 8:38pm February 2nd

A new edition of Retro Corner Reviews is up and this time we are taking a look at the Super Game Boy for the Super NES. There was once a time when us Golden Age Gamers were stuck using monochrome Nintendo Game Boys. Despite the competition having full color and even a backlit screen like Sega Game Gear and Atari Lynx, they didn’t have a diverse library to enjoy. Sega might’ve had Mortal Kombat in color with blood and gore in their versions, but Nintendo had many bangers even in the early years. Aside from the Sonic series, Mortal Kombat and a few gems are all that were offered on Game Gear. While the GB had four double A batteries that lasted longer and there were many genres to choose from. That is the reason the Game Gear after a few years of being on the market, saw it in bargain bins along with the Atari Lynx. It's why Nintendo’s first portable lasted well into the late 90s especially thanks to Pokemon releasing in 1996 to 1998.

This is where the SGB comes in and would see its release in mid-1994 for the Super NES. Thanks to the abundance of shoddy games that paled in comparison to the base systems and the ridiculous price cemented these facts. Nintendo rather than releasing their CD add-on after the fallout with Sony, they would drop these plans all together. Instead, they produce the SGB cartridge to allow black and white GB titles to play on the TV. That is why the House of Sonic continued to struggle for the rest of the decade. It is the reason Nintendo, even after losing to Sony, continued to stay in the black. The adapter did more than give extra color but through the SGB cartridges would offer special features that weren’t possible on the original portable. After three decades, how well does the Super Game boy hold up compared to its successor the Game Boy player?

Super Game Boy (Super NES) Review

Comments ( 0 )
Login or register to comment