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RetroGamer


Jan
13th
2019

Retro Corner: Doom (Sega Genesis 32X) Review · 4:42pm Jan 13th, 2019

A new edition of Retro Corner is up, and we come back to the Doom Slayer's first outing. As you already know, Doom needs no introduction as just like Mortal Kombat, it also would take the FPS genre to new heights. It's the grandfather of FPSs and would take the genre further during the 90s. Lately, I have taken up playing Brutal Doom V21 and doing another session with the Doom Slayer Chronicles mod. Let's just say it's one of the best mods out there thanks to its beautiful rendered environments and macabre detail. Brutal Doom really enhances the gameplay in many ways from the extra guns to its modern mechanics. Most of the time, I can't put both mods down because of the addicting gameplay and features. The mod community can really do things with any vanilla game and make it even better.

For this edition, we check out the Genesis 32X port during a time when it was literally put on most systems. I already reviewed the Super NES version over a year ago due to getting into the Brutal Doom mod. Even though Randy Linden created the Reality Engine to help run the game on that console, it still had many problems. It's one thing to bring a RPG like Eye of the Beholder from the PC to the Super NES. However, bringing the first release of Doom is another thing due to its massive size in the game's maps. Even the Super FX2 Chip couldn't help the Super NES port get a decent frame rate. That leads us to the 32X and it's a system often touted as one of Sega's mistakes the company made. I mean releasing a special add-on for your old console months before the Saturn released in 1995 was truly a dumb move. However, can the life supporting add-on make this version more closely to the PC, unlike most ports?

Doom (Sega Genesis 32X) Review

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