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Sky Blue CMC


"You're not a burden, my love" Simon comforted his partner, Prince Lucian. "You're all 7,634,420,069,142,002,387,487,862,912 stars in my sky, Luce. And I love how brightly you shine"

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Apr
8th
2017

Pre-Hooktail Pit Runs... · 7:28pm Apr 8th, 2017

If anyone here plays Paper Mario: TTYD, can you give me hints on how to do this challenge right? I have a strat but I keep failing whenever I try it... do you have a better one? I already asked Game FAQs and they said to have an empty item slot... (9 out of 10 items as follows: Super Shroom, Mushroom x 2, Honey Syrup x 2, Fire Flower, POW Block, Ice Storm, and Mystery) and I do that, but what badges and stats should I have? How should I upgrade the stats and distribute BP when I increase my BP and get new badges? I know this is the wrong site to ask about this kinda thing, but I have a few friends here who play this game and I wanna know what they think I should do.

Comments ( 6 )

Sorry I'm late but here's my advice:

The most important thing you must have in order to do this run is to be good a superguarding. At a certain point you're going to get flying spiked enemies and spiked enemies in general that you will need to superguard to death seeing as you don't have earth tremor to take them out.

(9 out of 10 items as follows: Super Shroom, Mushroom x 2, Honey Syrup x 2, Fire Flower, POW Block, Ice Storm, and Mystery)

The super shroom and honey syrups are a good starting point along with a single mushroom, the fire flower is also a must and I would suggest substituting the other mushroom with a shooting star, which you can get through shop points by buying sleepy sheep in rogueport and selling them in petalburg for a two coin profit. I would suggest replacing the mystery with... anything more reliable really... maybe a thunder rage, and keep the pow block in as well. If you have the patience for it, you might want to get enough shop points to get the ultra shroom, the reason why is down below. You're going to get the strange sack at floor 50 of the pit so having an extra slot, while useful, is not as important as you might think.

Now then... Stats, badges, and set ups... Usually when I attempt this run I end it around 60 hp, 20 fp, and 21 bp. Now then, an essential point of this run is all the resources you acquire throughout hooktail's castle. You can get 15 star pieces throughout chapter 1 which will allow you to acquire the power plus from dazzle which is essential to the run. You can acquire a pretty lucky in rogueport's sewers which brings your total bp usage up to 8. A MAJOR POINT THAT IS A MUST... is the mega rush partner badge you can get in petalburg with the second paper ability bringing the bp up to 9. At level 20 of the pit you will acquire another mandatory badge for this run which is fire drive, which will give mario an attack power of 5 against any enemy without an immunity or fire attribute this badge takes 3 bp, and the zap tap badge at floor 30 for another 3 bp bringing total bp usage up to 15. The last six are for any danger badges you might acquire while preparing for the run itself or for any you get in the pit itself along with any others you might wish to equip. BE SURE TO HAVE BOTH KOOPS AND GOOMBELLA AT 1 HP! Having your partner's attack at 7 damage is a large part of what makes this run doable. You will acquire 3 or 4 shine sprites throughout chapter 1, you can use them to upgrade either party member but I would suggest using them to upgrade Goombella, multibonk is much more useful than shell shield in my opinion especially for bonetail.

I honestly don't know. I only managed to beat the Pit in my completed file for the first time, and I had to use Zap Tap, Lucky Start, and Danger Mario to do it. I might be able to offer some ideas, though. If you are skilled enough with it, Power Bounce, Multibounce, and Multibonk could be of great use in this challenge (personally, I can only get around 3-5 hits on average with these items, so I don't regularly use them). For attacks that hit every enemy, Fire Drive, Power Shell, and Quake Hammer (should you have them by this point) will be of great use, especially the Fire Drive, cause in addition to burning foes, it will also decrease their defense by two (Found this out in the fight with Bonetail. Every attack did 2 extra damage after using Fire Drive). Of course, Danger Mario (purposely dropping Mario's health to 5 so Power Rush will take affect) could be of great use here. Now for keeping Mario alive. Use your partner as a shield for Mario and switch out your partner when their health drops low. And leveling up, mostly go for health, with a bit of BP and FP on the side. Also, Supergaurding is a must, however, Bonetail's bite attack and the Bob-ulk and Bulky Bob-omb's explosions cannot be Superguarded! So use a regular guard for those instead.

4512104 I can get up to 12 hits with Multibonk but strangely... only 8 with Power Bounce.

4512194 My problem is I tend to go for Stylish, which usually messes me up in Power Bounce or Multibounce. And I get the feeling they intended for you to use Power Bounce for the Pit. There's a sign in there that tells you your highest number of consecutive Power Bounces.

4512210 I know... my best is 11 but I can only get up to 8 on most tries.

4512398 I have to commend you there. I just checked and my record is 6, so it's fairly obvious that I'm not very good with Power Bounce/Multibonk.

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