• Member Since 7th Apr, 2013
  • offline last seen Jan 15th, 2019

ArtichokeLust


Wow. Visiting this site again was like going back to my old neopets page. So much nostalgia.

More Blog Posts35

  • 384 weeks
    Where art thou, oh Artichoke?

    Sorry, I'm a bit busy. I had two hobbies before I got a job. Writing here, and developing AI. I hit a wall here with the new changeling episode, but in my AI development, I found a highway.

    Look at my AI! My AI is amazing!


    [link if image doesn't work]

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    0 comments · 475 views
  • 395 weeks
    The New Hive Super Edit

    Just letting you guys know I nearly redid the entire last chapter because of a few complaints I got. (In case re-publishing didn't work.) They were definitely valid, even if I didn't agree 100% with the reasoning behind them, and now I think my story's much better because of the changes I made.

    Keep up the constructive criticism!

    0 comments · 486 views
  • 397 weeks
    Testing testers

    Hello guys. Here's part of what I've been doing while I've been rewriting my main story:

    [webm]

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    0 comments · 360 views
  • 402 weeks
    Would you like a collab?

    I've actually been thinking of adding some collaboration into 'The New Hive' since its inception. I can't really create a realistic representation of humanity all by myself after all.

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    29 comments · 708 views
  • 403 weeks
    Waiting for editors to compile...

    So, my next chapter's done. Just need to wait for editors to do their thing. And from what I can see from the first editor, I made quite a few mistakes.

    Well, now I have guilt-free free time... What should I do... Hmm...

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    4 comments · 441 views
Sep
24th
2016

Testing testers · 1:39am Sep 24th, 2016

Hello guys. Here's part of what I've been doing while I've been rewriting my main story:

[webm]

Clouds are cool. They're also good for turbulence when traveling through fluids, or have random objects block light, which is useful to have if I want to have a general AI/robotics prototyping system with different power sources (like sunlight, wood, etc.) Also, that same algorithm is good for generating landscapes.

3D Brownian motion on simplex noise is hard though, and it looks cube-y for some reason. Why does it look cube-y?

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