• Member Since 21st Sep, 2011
  • offline last seen Dec 14th, 2023

Valikdu


Maker of mods for Dwarf Fortress and Paradox games. Currently making a Crusader Kings mod. Support my modding activities.

Jun
25th
2016

The New Gods - a holy site holding · 8:47pm Jun 25th, 2016

One of the main holy site holdings, with the special buildings. A reformed owner will be able to rebuild all those ruins.

Jun
24th
2016

The New Gods - updated map · 7:37am Jun 24th, 2016

I've decided to put the cult of Sombra in Scandinavia (into most of Finland and Norway). For challenge, I think I'll make the remaining Germanics reformed, with Harald Wartooth as the fylkir.

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Jun
22nd
2016

DF 0.43.04 · 6:51pm Jun 22nd, 2016

I've updated both versions of the mod for the new DF release. The tools haven't been updated, though, so no DFHack or Therapist as of yet.

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May
30th
2016

Working. · 4:00pm May 30th, 2016

I'm gonna present an updated version of the Crusader Kings II map (with the new religions) as soon as I fill in the localization text.

Also, I've made a video walkthrough for the Sunrider expantion.

May
23rd
2016

Some... week. · 12:25am May 23rd, 2016

Began nicely, with all the new games I got to play. Didn't last, though.

On Thursday, our elder cat has left us. She's been with our family for... I don't even remember how many years exactly, she's just always been there. 13 years? Maybe 14? Spent most of the day crying, then getting drunk, then crying when drunk. I haven't done either of those things for years prior. Yes, losing important things feels very bad.

Restarting real work on the Crusader Kings mod now. I'll report as it goes.

May
12th
2016

Desolation 1.1 · 1:30pm May 12th, 2016

Same fixes as in FiM 4.1. I've tested several animals that became "historical" (that is, killed citizens and got a name for it): they were butchered normally, with meat and glob-materials working as intended. I've added in the Witch, too.

I will definitely work on CKII now.

May
10th
2016

[0.42.06] Friendship is Magma 4.1 - OUT; Pictures from PonyRadioCon! · 2:21pm May 10th, 2016

I've released an update, with fixes to creature materials (named creatures, like animals who'd killed someone, should be safe to butcher). I've also included a new semi-megabeast, and the long-awaited for release version of DFHack...

...and, on the next day, Dwarf Fortress 0.43.1 came out. Although it's mainly adv mode improvements, I think?... Well, I'll have to wait for the next DFHack and Therapist to release again.

A version of Desolation with slight improvements is being tested.

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Apr
28th
2016

Desolation 1.0 is Out · 5:43pm Apr 28th, 2016

Here: www.bay12forums.com/smf/index.php?topic=157841

I'll apply the improvements (mostly it's the fix for the meat-making tissues, which had to be made because something's been screwed up in the game's butchering logic) to My Little Fortress, soon-ish. Then I'll go forward with the Crusader Kings mod.

Apr
24th
2016

[0.42.06] Desolation 1.0: Endless Night - TESTING 3 · 3:12pm Apr 24th, 2016

Apparently, something has screwed up with the butchering. It wasn't on my end, but I've had to do a lot of shaking up in the body detail plans, to have all the meat/glob-generating tissue materials (muscles, organs, fat) added inside each creature (like they are in the vanilla DF files), instead of the more effecient model where these materials were called from a non-existant template creature.

Continue tesing.

Apr
23rd
2016

[0.42.06] Desolation 1.0: Endless Night - TESTING 2 · 3:41pm Apr 23rd, 2016

...well, the first attempt to test was a bust, but it allowed me to catch some things. Namely, that there were a couple of duplicate bodypart tokens (don't know how that occured), and that I'd forgotten about the part where I needed to fix up the equipment for non-pony use (and, as a result, the dorfs would walk around wearing peytrals and caparisons... woops). So that's fixed. Continue testing.