What was once a silent night Now rife with unnerving sound A sense of dread envelopes you Beckoning you to look around
As you search frantically In complete disarray You have unknowingly become A monster's prey
It imitates any sound From woman's scream to a baby's cry Yet it flies silently throughout the sky.
It's scream is an omen of death For once its strikes You've drawn your last breath
Species: Gigasonorian Rex
Site: Pterosonora
Body: Bat
Abilities:
Audiokinesis
Sonic Redirection
Echolocation
Flight
Prehensile Tail
Vocal Replication
Enhanced Bite
Sharp Claws
Sharp Teeth
Enhanced Hearing
Vibration Detection
Appearance
Deathscreecher resembles a large bat approximately 50 feet tall with a wingspan about 150 feet across. It's covered in brown fur, its wings are capped with a sharp claw protruding from the base, it has a tail about 25 feet long, had big orange eyes, a stubby nose, long fangs, and a pair of big ears that closely resemble speakers. The Beastrix symbol appears on the center of its chest.
Powers and Abilities
Deathshcreecher can scream at audible to ultrasonic frequencies capable of overloading machinery, shattering steel, stopping projectiles in mid-flight, and even damaging diamond at the right frequency.
Much like an ordinary bat, Deathscreecher is capable of flight.
Deathscreecher can mimic the voices of others or imitate sounds such as animal noises and explosions. Any sound it hears they can replicate with perfect clarity along with any manner the sound was made. In fact, that's it's species method to lure in prey.
Using its sonic screams, Deathscreecher can locate objects/people, giving it the ability of echolocation.
Its claws are sharp enough to easily slice through reinforced steel like a hot knife on butter.
Deathscreecher's tail can grab onto anything.
Deathscreecher's can deliver a bite powerful enough to bend steel.
Deathscreecher's fangs can easily pierce through even the toughest of metals.
Deathscreecher's gearing is so enhanced that it can literally her a pin drop across a room.
Deathscreecher can also detect vibrations to track down its prey if on the ground.
Weaknesses
Like an ordinary bat, Deathscreecher is blind, so it uses sonar to see.
Although it uses sound to disable its prey, Deathscreecher is vulnerable to high frequency sound due to its heightened sense of hearing.
Deathscreecher's wings are very fragile and are susceptible to damage.
Etymology
Deathscreecher's man is a play on the word's death and screecher.
It's species name is a play on the words Gigas (Γίγαντες? lit. "Giant"), Sonor (lat: sound) and Rex (lat: king).
Sounds
Trivia
Deathsceecher is Heavily inspired by Noivern from the Pokémon franchise and the Deathgleaner from the British 2002 thirteen-part speculative documentary television miniseries The Future Is Wild.
Deep in a lush forest A viscious assailant stalks Bearing the speed of the wind And the might of a sturdy ox
It's arms wield the blades of scythes With twin cannons mounted on its back It strikes swiftly and without mercy As it performs its deadly attack
Avoid being caught by this terror If you wish to avoid its crosshairs For once its eyes lock on target You best say your prayers
Species: Mantodean Bellator
Site: Entomopia
Body: Mantis
Abilities:
Enhanced Durability
Enhanced Agility
Enhanced Speed
Enhanced Jumping
Scythe Blades
Net Projection
Energy Beams
Electric Beams
Freeze Rays
Missile Generation
Fire Blasts
Flight
Enhanced Bite
Sharp Mandibles
360° Vision
Anatomy Manipulation
Enhanced Calculations
Sharp Legs
Tail Barb
Enhanced Vision
Equipment: Mounted Turrets
Appearance
Kamakiller resembles a Praying Mantis about 30 feet tall with scythe blades on it's factorial limbs, two turrets mounted on its back, a red retractable barb on the tip of its abdomen, and the Beastrix symbol on the center of its head.
Powers and Abilities
Kamakiller has a scythe blade kn both of its factorial limbs, both of which are sharp enough to slice through Qwartz crystal.
Kamakiller has two turrets mounted on it's thorax. These turrets fire a variety of projectiles:
Electric beams
Freeze Rays
Web-like netting
Fire Streams
Energy Beams
Missiles
Kamakiller's two massive compound eyes give it incredible 306° vision.
Kamakiller has "doll joints," body segments that have full rotation independent of the rest of its body.
Kamakiller can knock out the correct pillars to take down an entire building.
Kamakiller's exoskeleton is extremely durable, being able to deflect bullets, allowing it to survive an incredibly high fall after being thrown into the air, it can even survive being crushed by a blouder nearly five time's its size.
Kamakiller is highly agile, as it can jump extremely high and can run at speeds that can outmatch some of Dustin's Transformations like Lightspeed.
Kamakiller's mandibles are sharp and strong enough to easily pierce reinforced metal.
Kamakiller's legs can attack with the tips of its spider legs as they are sharp enough to pierce a concrete wall.
Kamakiller can fly at altitudes much higher than about 12 kilometers (7.5 miles), despite the air being too thin.
Kamakiller has very pristine eyesight, being more than capable to spot prey from approximately 50 kilometers (31.6 miles)
Weaknesses
Kamakillers are easy to jam of the barrels are clogged up.
Kamakillers wings are its most fragile parts, as they are very susceptible to damage. Even if exposed in a humid environment, Kamakiller is rendered unable to fly.
Etymology
Kamakiller's name is a play on the words Kamakiri (ja: mantis) and killer.
It's species name is a play on the words Mantodea , the scientific name for the praying mantis, and Bellator (lat: war).
A foul stench permeates in the air Followed by a booming croak An enormous beast then appears The sight merely making you choke
It's visage is truly horrendous Along with its atrocious smell Whatever fate awaits you It surely will not end well
Even those with strong stomachs Who stumble across this ungodly blot Will meet a grizzly and visceral end Further fueling the stench of rot
Species: Bufonidaemon Deformem
Site: Yokopia
Body: Grotesque Frog/Blobfish
Abilities:
Indestructibility
Enhanced Durability
Adhesive Skin
Slime Spit
Heat Resistance
Acid Immunity
Mouth Expansion
Long Prehensile Tongue
Pungent Smell
Enhanced Jumping
Enhanced Digging
Underwater Breathing
Appearance
Squalor Mire is a large, flabby, quadrupedal frog-like creature with a grayish pink complexion with darker gray spot, folds over most of its body, thick rubbery skin, a pair of lips and four digit limbs.
Powers and Abilities
Squalor More is indestructible on the outside of their bodies, as they are able to withstand heavy physical attacks due to their soft, blob-like body.
Squalor Mire has malleable skin, allowing them to literally absorb hits.
Squalor Mire can survive energy attacks.
Squalor Mire is resistant against extreme heat and is also immune to acids.
Squalor Mire also fire proof as they can survive Firefox's pyrokinetic attacks, and its massive size makes them extremely strong.
Squalor Mire's skin is extremely adhesive, which is used to trap prey.
Squalor Mire also has an intense odor can overwhelm Firefox to the point of fainting.
Squalor Mire possesses a long, sticky and prehensile tongue, which it can use as an appendage for grabbing prey or to hit a distant target. It is also very strong, as it can smash boxes.
Squalor Mire has powerful jumping abilities and is very agile.
Squalor Mire can spit out a concentrated blast of very slippery slime.
Squalor Mire's slime can be highly conductive, enough for even a single spark to electrify puddles of the slime to attack enemies.
Squalor Mire's mouth can stretch, allowing them to swallow objects larger than themselves.
Squalor Mire's jaws are it's most deadly weapon, being able to shred even metal from submarines and easily break swords.
Squalor Mire is able to breathe underwater and swim at high speeds with amazing agility.
Squalor Mire is capable of digging, as its species (Bufonidaemon Deformem) dig burrows to avoid stay cool, a place to sleep, even as a sort of nesting ground.
Weaknesses
Although indestructible, Squalor Mire can still feel pain.
Like other organic beings, Squalor Mire is vulnerable to being aged to dust by time rays.
Although Squalor Mire's obnoxious odor is its main calling card for overwhelming its prey, it can also make it hard for it to hide from anybody or anything capable of smelling.
Etymology
Squalor Mire's name is derived from words squalor (the state of being extremely dirty and unpleasant, especially as a result of poverty or neglect) and mire (a stretch of swampy or boggy ground).
It's species name, Bufonidaemon Deformem is derived from the words Bufonidae (a family of true toads), Daemon (an archaic spelling of demon), and deformem (lat: ugly).
Sounds
Trivia
Squalor Mire is inspired by two creatures. Firstly by the Smooth-headed blobfish, and secondly by the Nuppeppo of Japanese folklore.
Squalor Mire's design is mostly centered around the Nuppeppo, as both creatures are large, flabby, with folds of skin on their bodies and emit a very fowl stench.
Under the cover of pure darkness And the dim glow of moonlight A scarlet phantom hovers in the dead of a dreadful night
It's translucent body is red as blood It's cries bring unrest and unease As the crimson specter flies As silently as a gentle breeze
Once it has found its victim They are filled with total dread Knowing that once their life is drained They will soon be joined with the dead.
Species: Caecus Daemonium
Site: Tenebrimor Erebus
Body: Manta Ray
Abilities:
Invisibility
Intangibility
Flight
Sonokinesis
Levitation
Density Shifting
Instant Regeneration
Invisibility Infusion
Life Force Absorption
Space Survivability
Electronic Disruption
Enhanced Durability
Enhanced Speed
Sharp Claws
Tail Barb
Echolocation
Energy Absorption
Life Force Draining
Prehensile Tail
Sharp Proboscis
Sightless Sensing
Invisibility Sight
Appearance
Mantasm is a reddish-brown creature that resembles a Manta ray. It's skin is transparent, leaving its internal organs exposed. On top of its head are red bioluminescent organs that produce sonar. Its tail is long and capped with a red bioluminescent barb. Its wings posses a single claw-like digit.
Powers and Abilities
Mantasm's powers are composed of several aspects of traditional ghosts from myths and lore such as flight, levitation, phasing through solid matter, intangibility and invisibility.
Mantasm can make itself intangible and invisible as both a powerful defense and ambushing prey.
Mantasm is capable of making other objects or people intangible and transparent through physical contact.
Mantasm is immune to certain abilities like an Necromero's zombification powers or even life force absorption. This is because Caecus Daemonium do not have, as they are not alive in the same conventional way that most other life forms are.
Mantasm's wongs are capped with a sharp claw, which can easily tear through the toughest of metals. Also, when it sticks its claws into a person's head, it can either cause them pain or knock them unconscious.
Mantasm can make people feel deathly cold by simply moving right through them.
Mantasm has enhanced durability, as it is able to withstand a punch from even an Octopithecus.
Mantasm is able to disrupt electronics by phasing through them.
Like all inhabitants of the Tenebrimor Network, Mantasm is immune to the effects of Corruptite.
Due to being alive in a rather unconventional sense, Mantasm can survive in the vacuum of space.
Through specialized organs on its head, Mantasm can emits shriek at audible to ultrasonic frequencies capable of shattering glass and stopping projectiles in mid-flight.
Using its sonic shrieks, Mantasm can locate objects/people, giving it the ability of echolocation.
Mantasm can absorb and feed off the energy of living beings by sucking on them with its proboscis. He can even drain the life force of Digitrix transformations like DNAether. If Mantasm were to completely drain its victims of their energy, they would look shriveled and pale.
Mantasm can hang upside down like bats using its prehensile prehensile.
Mantasm can sense invisible entities, therefore making invisibility useless against it.
Weaknesses
Mantasm's lack of eyes makes it completely dependent on its other senses (mainly olfactory).
Mantasm, like all Caecus Daemonium, can be harmed by sunlight and cannot stay in such an environment for more than a short period of time. It can also be harmed by intense heat.
Mantasm will not receive a cosmic power boost from feeding off Digitrix transformations like DNAether, as on a human scale, it would be like a person slamming an energy drink.
Whampire cannot absorb the life energy of certain beings, such as other Card is Daemonium because they have none in the conventional sense. Similarly, it cannot absorb the life energy of zombified individuals because they have no life force left.
When exposed to is to garlic, Mantasm's skin shows signs of blistering and rashes, similar to how a snail reacts to salt.
Mantasm, like other Caecus Daemonium, can be contained in a super tangible container that renders their intangibility useless.
Etymology
Mantasm is a portmanteau of the words manta and phantasm (a figment of the imagination; an illusion or apparition).
Its scientific name, Caeucs Daemonium, in Latin means "The demon of the blind". It is also a mix combination of caecus (lat: blind, obscure, aimless, dark, invisible, unseen) and daemonium (lat: demon, daemon, Devil, familiar).
Sounds
Caecus Daemonium produce sounds that can be best described as ghostly wails and static. Many say that the sounds of a Caecus Daemonium is basically a hellish form of whale song, as their sounds can leave the viewer uneasy.
Another inspiration for Mantasm is the Infector from the Dead Space franchise.
Mantasm's species is the natural predator of Freakshow's species, the Erebonites.
Although Caecus Daemonium are the natural predators of Erebonites, they will actually target any living organism they can find.
Caecus Daemonium possess a proboscis to sap away the life energy of their prey.
Similar to whales, Caecus Daemonium use complex sounds for communication, as well as a form of echolocation.
Caecus Daemonium are often compared to bats, as they live in large groups, they're capable of flight, and they use echolocation to hunt prey.
Due to their transparent bodies, as well as their ability to turn invisible, spotting a Caecus Daemonium is almost impossible. Many Erebonites say that they'll hear a Caecus Daemonium, but they won't see them coming until it's too late.
Caecus Daemonium are the only things that Erebonites fear. So much so that they've been given various names; like Flying Leeches, Invisible Vampires, Blood-sucking ghouls, Phantom rays, and Crimson Killers.
Erebonites are so deathly afraid of Caecus Daemonium that they often cast them in many superatitions.
One superstition says that seeing three Caecus Daemonium is an omen of death.
Another superstition says Caecus Daemonium are formed from the negativity of the departed.
One famous superstition states that if a Caecus Daemonium is seen in a cemetery, it's a sign that a friend or loved one is doomed to die. But if one is seen perched on a gravestone, than the viewer is doomed to die of a tragic death.
Another local superstition states that when a Caecus Daemonium is heard during midnight, the one who heard it is doomed for an eternity of bad luck. But if a group is heard at 3:00 am, then the one who heard them will be afflicted with a terminal illness.
Erebonites also cast Caecus Daemonium off in many horror films and literature.
Much like owls, Caecus Daemonium fly silently through the air by altering air turbulence and absorbing noise.
A mighty storm approaches Those on the ground best beware For amongst the crash of thunder A roar resounds through the air
High in the sky you see it A giant beast treading upon the clouds It's horns spark with lightning Its flaring nostrils emit a misty shroud.
The beastly king makes his approach Watch out from below Should you dare get in its way The last thing you will see Will be its bright magenta glow
Species: Atmoceros Rex
Site: Terrawatt
Body: Giant Rhinocerous
Abilities:
Atmokinesis
Lightning generation
Flight (via jet propultion)
Sharp Horns
Sharp Claws
Enhanced Strength
Enhanced Durability
Temperature Resistance
Electrokinetic Levitation
Energy Absorption
Energy Redirection
Enhanced Speed (via flight)
Cloud Walking
Cloud Generation
Appearance
Stormking Behemoth is a giant black creature that closely resembles a rhinoceros with magenta eyes and a mane composed of a dark blue cloud-like gas. It has two horns on its snout and a third horn sprouting from the back of its head, each one glowing with magenta electric energy. It also has a pair of tusks protruding from the sides of its head. It possesses three claw-like digits on all four feet. It had an fin-like protrusions sprouting from its shoulders and hips, each armed with thrusters that grant it the ability of propelled flight. And it has the Beastrix symbol on the front of its snout centered in between its nostrils.
Powers and Abilities
Stormking Behemoth can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog, and temperature changes. It can also generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.
Stormking Behemoth can fire bolts of lightning from its horn.
The fund on Stormking Behemoth's shoulders and hips have thrusters, giving it the ability of jet propelled flight. While in flight, it can move even faster than a jet airplane.
Stormking Behemoth can stand and travel on vapor/clouds as if walking on the ground.
Stormking Behemoth can emit clouds through its nostrils, whether for travel or camouflage.
Stormking Behemoth's horns can not only generate lightning, they can also absorb and redirect energy attacks, most commonly electricity. This ability is refined to the point that it's horns can redirect any type of energy and an infinite amount at near point-blank range.
Its horns and claws are sharp enough to pierce and tear through the hull of a shuttle.
Stormking Behemoth can use stored energy to generate electrical charges, which can be used as ranged attacks or to empower its physical attacks.
Stormking Behemoth can fire energy balls by absorbing the energy out of electric devices.
Stormking Behemoth has enhanced strength, as it can easily knock over a mountain. It is also resistant to extreme temperatures.
Stormking Behemoth has enhanced durability, as it can shrug off a barrage of warheads.
Stormking Behemoth can levitate by using some of the energy it has stored.
Weaknesses
Etymology
It's name is a mix of storm and king, along with the Behemoth in Judeo-Christianity.
It's scientific name, Atmoceros Rex, is comprised of the Greek words "atmos" (ἀτμός? lit. "vapor") and "keras" ( κέρατα?lit: "horn"), along the Latin word "rex" (Lat: "king"). So put it all together, it's scientific name literally translates to "vapor horned king".
Sounds
Like a regular Rhinoceros, Stormking Behemoth emits a series of grunt, growls and snarls.
Trivia
Stormking Behemoth draws heavy inspiration from the Rhino from James and the Giant Peach. They both resemble a rhinoceros, are giant sized, and have atmokinetic abilities.
Atmoceros Rex, Stormking Bemoth's species, are the ultra-rarest species on Terrawatt, and are among one of the rarest creatures in Cyberspace.
Unlike many creatures in Cyberspace, Atmoceros Rex are a species who are created during rare weather phenomenon known as Hypercell. As such, they don't reproduce, and lack any reproductive organs.
Unlike most mammalian creatures, Atmoceros Rex continue to grow throughout their lifespan. The largest one ever recorded was about 350 metres in height.
Atmoceros Red have a lifespan of up to 150 years, making them the longest living creatures on Terrawatt.
Atmoceros Rex are feared by the Cerebroids, that they've been given the name Donnerriese (Deu. "Thunder giant").
Although feared by the Cerebroids, Atmoceros Rex will only attack if provoked or threatened.
Due to the species' rarity, a Ceberbroids chances of seeing an Atmoceros Rex is estimated to be a once in a lifetime event.
Atmoceros Rex are seen in relatively few places on Terrawatt, but the largest abundance of them is seen on Mount Fulmas, the highest mountain on Terrawatt.
Deathscreecher
Species: Gigasonorian Rex
Site: Pterosonora
Body: Bat
Abilities:
Appearance
Deathscreecher resembles a large bat approximately 50 feet tall with a wingspan about 150 feet across. It's covered in brown fur, its wings are capped with a sharp claw protruding from the base, it has a tail about 25 feet long, had big orange eyes, a stubby nose, long fangs, and a pair of big ears that closely resemble speakers. The Beastrix symbol appears on the center of its chest.
Powers and Abilities
Deathshcreecher can scream at audible to ultrasonic frequencies capable of overloading machinery, shattering steel, stopping projectiles in mid-flight, and even damaging diamond at the right frequency.
Much like an ordinary bat, Deathscreecher is capable of flight.
Deathscreecher can mimic the voices of others or imitate sounds such as animal noises and explosions. Any sound it hears they can replicate with perfect clarity along with any manner the sound was made. In fact, that's it's species method to lure in prey.
Using its sonic screams, Deathscreecher can locate objects/people, giving it the ability of echolocation.
Its claws are sharp enough to easily slice through reinforced steel like a hot knife on butter.
Deathscreecher's tail can grab onto anything.
Deathscreecher's can deliver a bite powerful enough to bend steel.
Deathscreecher's fangs can easily pierce through even the toughest of metals.
Deathscreecher's gearing is so enhanced that it can literally her a pin drop across a room.
Deathscreecher can also detect vibrations to track down its prey if on the ground.
Weaknesses
Like an ordinary bat, Deathscreecher is blind, so it uses sonar to see.
Although it uses sound to disable its prey, Deathscreecher is vulnerable to high frequency sound due to its heightened sense of hearing.
Deathscreecher's wings are very fragile and are susceptible to damage.
Etymology
Deathscreecher's man is a play on the word's death and screecher.
It's species name is a play on the words Gigas (Γίγαντες? lit. "Giant"), Sonor (lat: sound) and Rex (lat: king).
Sounds
Trivia
Kamakiller
Species: Mantodean Bellator
Site: Entomopia
Body: Mantis
Abilities:
Equipment: Mounted Turrets
Appearance
Kamakiller resembles a Praying Mantis about 30 feet tall with scythe blades on it's factorial limbs, two turrets mounted on its back, a red retractable barb on the tip of its abdomen, and the Beastrix symbol on the center of its head.
Powers and Abilities
Kamakiller has a scythe blade kn both of its factorial limbs, both of which are sharp enough to slice through Qwartz crystal.
Kamakiller has two turrets mounted on it's thorax. These turrets fire a variety of projectiles:
Kamakiller's two massive compound eyes give it incredible 306° vision.
Kamakiller has "doll joints," body segments that have full rotation independent of the rest of its body.
Kamakiller can knock out the correct pillars to take down an entire building.
Kamakiller's exoskeleton is extremely durable, being able to deflect bullets, allowing it to survive an incredibly high fall after being thrown into the air, it can even survive being crushed by a blouder nearly five time's its size.
Kamakiller is highly agile, as it can jump extremely high and can run at speeds that can outmatch some of Dustin's Transformations like Lightspeed.
Kamakiller's mandibles are sharp and strong enough to easily pierce reinforced metal.
Kamakiller's legs can attack with the tips of its spider legs as they are sharp enough to pierce a concrete wall.
Kamakiller can fly at altitudes much higher than about 12 kilometers (7.5 miles), despite the air being too thin.
Kamakiller has very pristine eyesight, being more than capable to spot prey from approximately 50 kilometers (31.6 miles)
Weaknesses
Kamakillers are easy to jam of the barrels are clogged up.
Kamakillers wings are its most fragile parts, as they are very susceptible to damage. Even if exposed in a humid environment, Kamakiller is rendered unable to fly.
Etymology
Kamakiller's name is a play on the words Kamakiri (ja: mantis) and killer.
It's species name is a play on the words Mantodea , the scientific name for the praying mantis, and Bellator (lat: war).
Sounds
Trivia
Squalor Mire
Species: Bufonidaemon Deformem
Site: Yokopia
Body: Grotesque Frog/Blobfish
Abilities:
Appearance
Squalor Mire is a large, flabby, quadrupedal frog-like creature with a grayish pink complexion with darker gray spot, folds over most of its body, thick rubbery skin, a pair of lips and four digit limbs.
Powers and Abilities
Squalor More is indestructible on the outside of their bodies, as they are able to withstand heavy physical attacks due to their soft, blob-like body.
Squalor Mire has malleable skin, allowing them to literally absorb hits.
Squalor Mire can survive energy attacks.
Squalor Mire is resistant against extreme heat and is also immune to acids.
Squalor Mire also fire proof as they can survive Firefox's pyrokinetic attacks, and its massive size makes them extremely strong.
Squalor Mire's immense size hides potent charging speed.
Squalor Mire's skin is extremely adhesive, which is used to trap prey.
Squalor Mire also has an intense odor can overwhelm Firefox to the point of fainting.
Squalor Mire possesses a long, sticky and prehensile tongue, which it can use as an appendage for grabbing prey or to hit a distant target. It is also very strong, as it can smash boxes.
Squalor Mire has powerful jumping abilities and is very agile.
Squalor Mire can spit out a concentrated blast of very slippery slime.
Squalor Mire's slime can be highly conductive, enough for even a single spark to electrify puddles of the slime to attack enemies.
Squalor Mire's mouth can stretch, allowing them to swallow objects larger than themselves.
Squalor Mire's jaws are it's most deadly weapon, being able to shred even metal from submarines and easily break swords.
Squalor Mire is able to breathe underwater and swim at high speeds with amazing agility.
Squalor Mire is capable of digging, as its species (Bufonidaemon Deformem) dig burrows to avoid stay cool, a place to sleep, even as a sort of nesting ground.
Weaknesses
Although indestructible, Squalor Mire can still feel pain.
Like other organic beings, Squalor Mire is vulnerable to being aged to dust by time rays.
Although Squalor Mire's obnoxious odor is its main calling card for overwhelming its prey, it can also make it hard for it to hide from anybody or anything capable of smelling.
Etymology
Squalor Mire's name is derived from words squalor (the state of being extremely dirty and unpleasant, especially as a result of poverty or neglect) and mire (a stretch of swampy or boggy ground).
It's species name, Bufonidaemon Deformem is derived from the words Bufonidae (a family of true toads), Daemon (an archaic spelling of demon), and deformem (lat: ugly).
Sounds
Trivia
Squalor Mire is inspired by two creatures. Firstly by the Smooth-headed blobfish, and secondly by the Nuppeppo of Japanese folklore.
Mantasm
Species: Caecus Daemonium
Site: Tenebrimor Erebus
Body: Manta Ray
Abilities:
Appearance
Mantasm is a reddish-brown creature that resembles a Manta ray. It's skin is transparent, leaving its internal organs exposed. On top of its head are red bioluminescent organs that produce sonar. Its tail is long and capped with a red bioluminescent barb. Its wings posses a single claw-like digit.
Powers and Abilities
Mantasm's powers are composed of several aspects of traditional ghosts from myths and lore such as flight, levitation, phasing through solid matter, intangibility and invisibility.
Mantasm can make itself intangible and invisible as both a powerful defense and ambushing prey.
Mantasm is capable of making other objects or people intangible and transparent through physical contact.
Mantasm is immune to certain abilities like an Necromero's zombification powers or even life force absorption. This is because Caecus Daemonium do not have, as they are not alive in the same conventional way that most other life forms are.
Mantasm's wongs are capped with a sharp claw, which can easily tear through the toughest of metals. Also, when it sticks its claws into a person's head, it can either cause them pain or knock them unconscious.
Mantasm can make people feel deathly cold by simply moving right through them.
Mantasm has enhanced durability, as it is able to withstand a punch from even an Octopithecus.
Mantasm is able to disrupt electronics by phasing through them.
Like all inhabitants of the Tenebrimor Network, Mantasm is immune to the effects of Corruptite.
Due to being alive in a rather unconventional sense, Mantasm can survive in the vacuum of space.
Through specialized organs on its head, Mantasm can emits shriek at audible to ultrasonic frequencies capable of shattering glass and stopping projectiles in mid-flight.
Using its sonic shrieks, Mantasm can locate objects/people, giving it the ability of echolocation.
Mantasm can absorb and feed off the energy of living beings by sucking on them with its proboscis. He can even drain the life force of Digitrix transformations like DNAether. If Mantasm were to completely drain its victims of their energy, they would look shriveled and pale.
Mantasm can hang upside down like bats using its prehensile prehensile.
Mantasm can sense invisible entities, therefore making invisibility useless against it.
Weaknesses
Mantasm's lack of eyes makes it completely dependent on its other senses (mainly olfactory).
Mantasm, like all Caecus Daemonium, can be harmed by sunlight and cannot stay in such an environment for more than a short period of time. It can also be harmed by intense heat.
Mantasm will not receive a cosmic power boost from feeding off Digitrix transformations like DNAether, as on a human scale, it would be like a person slamming an energy drink.
Whampire cannot absorb the life energy of certain beings, such as other Card is Daemonium because they have none in the conventional sense. Similarly, it cannot absorb the life energy of zombified individuals because they have no life force left.
When exposed to is to garlic, Mantasm's skin shows signs of blistering and rashes, similar to how a snail reacts to salt.
Mantasm, like other Caecus Daemonium, can be contained in a super tangible container that renders their intangibility useless.
Etymology
Mantasm is a portmanteau of the words manta and phantasm (a figment of the imagination; an illusion or apparition).
Its scientific name, Caeucs Daemonium, in Latin means "The demon of the blind". It is also a mix combination of caecus (lat: blind, obscure, aimless, dark, invisible, unseen) and daemonium (lat: demon, daemon, Devil, familiar).
Sounds
Caecus Daemonium produce sounds that can be best described as ghostly wails and static. Many say that the sounds of a Caecus Daemonium is basically a hellish form of whale song, as their sounds can leave the viewer uneasy.
Trivia
Mantasm's design is inspired from the Ghostray from Subnautica.
Mantasm's species is the natural predator of Freakshow's species, the Erebonites.
Caecus Daemonium are the only things that Erebonites fear. So much so that they've been given various names; like Flying Leeches, Invisible Vampires, Blood-sucking ghouls, Phantom rays, and Crimson Killers.
Erebonites are so deathly afraid of Caecus Daemonium that they often cast them in many superatitions.
Stormking Behemoth
Species: Atmoceros Rex
Site: Terrawatt
Body: Giant Rhinocerous
Abilities:
Appearance
Stormking Behemoth is a giant black creature that closely resembles a rhinoceros with magenta eyes and a mane composed of a dark blue cloud-like gas. It has two horns on its snout and a third horn sprouting from the back of its head, each one glowing with magenta electric energy. It also has a pair of tusks protruding from the sides of its head. It possesses three claw-like digits on all four feet. It had an fin-like protrusions sprouting from its shoulders and hips, each armed with thrusters that grant it the ability of propelled flight. And it has the Beastrix symbol on the front of its snout centered in between its nostrils.
Powers and Abilities
Stormking Behemoth can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog, and temperature changes. It can also generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.
Stormking Behemoth can fire bolts of lightning from its horn.
The fund on Stormking Behemoth's shoulders and hips have thrusters, giving it the ability of jet propelled flight. While in flight, it can move even faster than a jet airplane.
Stormking Behemoth can stand and travel on vapor/clouds as if walking on the ground.
Stormking Behemoth can emit clouds through its nostrils, whether for travel or camouflage.
Stormking Behemoth's horns can not only generate lightning, they can also absorb and redirect energy attacks, most commonly electricity. This ability is refined to the point that it's horns can redirect any type of energy and an infinite amount at near point-blank range.
Its horns and claws are sharp enough to pierce and tear through the hull of a shuttle.
Stormking Behemoth can use stored energy to generate electrical charges, which can be used as ranged attacks or to empower its physical attacks.
Stormking Behemoth can fire energy balls by absorbing the energy out of electric devices.
Stormking Behemoth has enhanced strength, as it can easily knock over a mountain. It is also resistant to extreme temperatures.
Stormking Behemoth has enhanced durability, as it can shrug off a barrage of warheads.
Stormking Behemoth can levitate by using some of the energy it has stored.
Weaknesses
Etymology
It's name is a mix of storm and king, along with the Behemoth in Judeo-Christianity.
It's scientific name, Atmoceros Rex, is comprised of the Greek words "atmos" (ἀτμός? lit. "vapor") and "keras" ( κέρατα?lit: "horn"), along the Latin word "rex" (Lat: "king"). So put it all together, it's scientific name literally translates to "vapor horned king".
Sounds
Like a regular Rhinoceros, Stormking Behemoth emits a series of grunt, growls and snarls.
Trivia
Unlike many creatures in Cyberspace, Atmoceros Rex are a species who are created during rare weather phenomenon known as Hypercell. As such, they don't reproduce, and lack any reproductive organs.
Hydrapede
Species: Scolopendra Polycephalous
Site: Entomopia
Body: Giant Multi-headed Centipede
Abilities:
Appearance
Powers and Abilities
Weaknesses
Etymology
Sounds
Trivia
Poison Minefish
Species: Fragodontidae
Site: Aquaria
Body: Robotic Pufferfish
Abilities:
Appearance
Powers and Abilities
Weaknesses
Etymology
Sounds
Trivia
Eagle Wasp
Species: Aquilaleopteran
Site: Edarwen IV
Body: Wasp
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Appearance
Powers and Abilities
Weaknesses
Etymology
Sounds
Trivia
Sea King Leviathan
Species: Megalocetus Tritonia
Site: Argo XX
Body: Horned Sea Serpent
Abilities:
Appearance
Powers and Abilities
Weaknesses
Etymology
Sounds
Trivia
Hellfire Hornet
Species: Gehennavespa Alighieri
Site: Entomopia
Body: Hornet
Abilities:
Appearance
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Weaknesses
Etymology
Sounds
Trivia
Titantula
Species: Gigarachnia Moirai
Site: Entomopia
Body: Giant Spider
Abilities:
Appearance
Powers and Abilities
Weaknesses
Etymology
Sounds
Trivia
Fringe-Faced Basilisk
Species: Lacertatrocious Dialos
Site: Lacertia
Body: Giant Lizard
Abilities:
Appearance
Powers and Abilities
Weaknesses
Etymology
Sounds
Trivia
Battering Bird
Species: Mjolnirornis Phallocephali
Site:
Body: Edarwen IV
Abilities:
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Powers and Abilities
Weaknesses
Etymology
Sounds
Trivia
Thunder Beast
Species: Teslasaurian
Site: Terrawatt
Body: Quadrupedal Saurian
Abilities:
Appearance
Powers and Abilities
Weaknesses
Etymology
Sounds
Trivia