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RetroGamer


Oct
4th
2022

Retro Corner: The Legend of Zelda: Ocarina of Time (N64) Review · 7:24pm Oct 4th, 2022

As the year comes to an end soon, I have one of my old review to show about Zelda: Ocarina of Time for the N64. With the Expansion Pak online being added (despite the ridiculous backlash over the pricing) we finally got N64 games on NSO. If you are wondering I see nothing wrong with the pricing of the Expansion Pak as it was bound to happen. Did people expect this service to stay at twenty dollars a year with more consoles being added? However, unlike the complaining from most armchair analysts, I like to see things both ways to stay objective. Yes, even though the pricing isn’t problem, but Nintendo needs to add more stuff in later on. I have no doubt they will add Game Boy/Color and GBA to the service. The House of Mario probably should also add in DLC from Smash Bros, Luigi Mansion 3 or Zelda: Breath of the Wild to give more value. We all know Splatoon 3 will be added when the second game has its DLC available on the NSO.

Now, OOT has been hailed by many as the game of not only its generation but one of the greatest ever made. However, over time better 3D adventure titles would overtake OOT thanks to it slowly aging in nearly 25 years. With that said, it is still a hallmark to both its genre and to the series which stood the test of time. Similar to Mario 64, EAD used the same engine by modifying its program heavily to create unique assets. Truly amazing what Nintendo did with a limiting format as OOT wasn’t even using a 64 MB cartridge but instead utilizes a 32 MB cart. When we think of large games in the 90s, often PlayStation One’s massive RPGs with their three to four disks come to mind. They eventually would use a 64 MB cartridge when developing Majora’s Mask and taking OTT’s concept further.

The Legend of Zelda: Ocarina of Time (N64) Review

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