Team Fortress 2 Weapons Workshop Ideas · 7:17pm Jul 9th, 2021
So, I've been getting into Team Fortress 2 after a long time not playing. While I don't have the weapons I'd like, I'm still having fun. One of the things I love about Team Fortress 2 is that the developers actually accept ideas from players, most video game developers don't use fan ideas because of legal reasons, but anyone can create something that has a chance of being added to the game, be it a weapon, a cosmetic item, or even a new map. I wanted some opinions on a few of my items I'm thinking of submitting to the Workshop, which is where you share your ideas and if your idea becomes popular enough, the developers will add it into the game
Weapons
Excaliburn (Pyro melee)
+) Inflicts 6 seconds of afterburn on hit
+) Afterburn affects other pyros
This sword has extended reach, and longer deploy/holster times
-) -15% damage penalty (65 to 55)
-) -25% afterburn damage penalty (4 to 3, 18 extra max)
+++ Max damage in ideal situations is 73
No Name, yet, just the idea
Engineer Melee
*) Sentries are replaced fire sentries, have a small range, and inflict afterburn
+) +1 maximum sentry
+) -30 sentry metal cost
+) Sentries start at 50hp when construction begins
-) Sentries cannot be upgraded
-) -33% sentry hp (100hp)
-) -50% health from metal during repairs
Poppy Bar
Heavy Secondary
+) Heals 175 Health
+) Guaranteed Mini-Crits for 5 seconds
-) 30 Second Recharge
-) Increases damage received from explosions by 10% for 5 seconds