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RetroGamer


Jun
9th
2018

Retro Corner: Mega Man III (NES) Review · 2:19am Jun 9th, 2018

A new edition of Retro Corner is up as we count down to the release of Mega Man 11. The third Mega Man is not as popular as its predecessor but this game does follow the quality trend. After covering MMII, I realized why it might be such a favorite among the fandom. It's because MMII set a quality standard that the series should follow. However, I don't feel the same way as most fans who highly hold the second game on a mantel. The game is completely overrated, and I considered the others in the series to come off better in design. That's especially true with MMV, MMVII and MM10 that showcased better attention to almost everything. The idea the Second game, cannot be touched is truly ridiculous and some fans need to look past their bias. Of course, MMII is still considered a high-quality game by any standard; I mean I gave it an 8.8/10.

Now, MMIII got released in 1990 around the same time the Super NES saw an announcement and when Sega Genesis reached its first year. Capcom clearly needed one of their big titles at that year when Super Mario Bros 3 remained the huge seller. Despite the deck being stacked against them with SMB3 and the other NES titles as well as the Genesis looming over, MMIII still performed well. It's not like the Genesis or the TurboGrafx had some major titles that could do damage in terms of sales. The first Sonic would not get a release until 1991 and the TurboGrafx had CD games no one could afford. The only thing Capcom could've been worried about is how their lineup (including MMIII) could hold itself to the NES games that year. As for the theme, this is when we get introduced to Proto Man as Mega Man will run into him often. With his appearance now causing a double trouble scenario for Mega Man, how will he stop a potential new threat when Wily is also at it again?

Mega Man III (NES) Review

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