• Member Since 21st Sep, 2011
  • offline last seen Dec 14th, 2023

Valikdu


Maker of mods for Dwarf Fortress and Paradox games. Currently making a Crusader Kings mod. Support my modding activities.

More Blog Posts69

  • 385 weeks
    A Dank Guide To Sunrider: Liberation Day - [RE]turn

    So...

    0 comments · 545 views
  • 385 weeks
    I've Filmed Many Cosplayers

    I've attended several more conventions in the past months. I've been trying to film everyone I could (sort of hoping that my skill of holding a camera would improve some).
    The resulting footage has been put together into videos that are dedicated to a specific theme: either expo events, or wandering & finding beautiful people to film, or individual outstanding cosplayers.

    Read More

    0 comments · 374 views
  • 397 weeks
    The New Gods - report, 09.09.16

    I've made an apocalyptic event chain. If one side (Harmony/Nightmare) is about to wipe the other out, the endangered one's religious head may plead to their divine patron. Then, serious shit may go down. I'll have to put some pathos into the flavor texts.
    So fortunate that The Reaper's Due includes a depopulation mechanic :pinkiecrazy:

    Read More

    0 comments · 402 views
  • 401 weeks
    Working on The New Gods now

    For real. I think.

    Of course, I'll have to go through everything and change things around again come 25th... well, have to get working anyway.

    0 comments · 353 views
  • 401 weeks
    Desolation 1.5 & Friendship is Magma 4.4

    I've made more features for Desolation, and also introduced them (as well as those from 1.4) into FiM. The updates are also in my wikia.

    Improvements:

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    0 comments · 340 views
Jan
4th
2016

[0.42.x] My Little Fortress 4.0: Endless Nights · 6:32pm Jan 4th, 2016

The new name and version is due to me being inspired to change a great many things.

So:

-Endless night! Meaning that all the trees have died, and have been replaced by giant mushrooms. I've made about 20 so far.
-Appropriate revamping of the wood processing industry. Regular wood is now gone; there's only one sawmill workshop that's used for fungal wood and taintwood. Taintwood is obtained only from creatures like timberwolves. I'll make more of these.
-Taintwood can be converted into tougher materials at the Ironbark workshop, and then used to make lots of things including weapons and armor.
-The hi-tech industry has been revisited as well. The minerals I've used previously, neltharite and malygite, are deprecated, and so are all the gems that were prospected from them. In their place, adra is used. It can be found growing out of the ground as "trees", as well as in the ground as veins. Some veins are contaminated, and have to be processed at the Toxin Refinery (ex-Taint Refinery). Afterwards, adra gems are used to make arcane components at the Arda Engineer workshop (ex-Advanced Crystal Forge) and to create harmonic diamonds at the Adra Reaction Chamber.

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