• Member Since 21st Sep, 2011
  • offline last seen Dec 14th, 2023

Valikdu


Maker of mods for Dwarf Fortress and Paradox games. Currently making a Crusader Kings mod. Support my modding activities.

More Blog Posts69

  • 384 weeks
    A Dank Guide To Sunrider: Liberation Day - [RE]turn

    So...

    0 comments · 544 views
  • 385 weeks
    I've Filmed Many Cosplayers

    I've attended several more conventions in the past months. I've been trying to film everyone I could (sort of hoping that my skill of holding a camera would improve some).
    The resulting footage has been put together into videos that are dedicated to a specific theme: either expo events, or wandering & finding beautiful people to film, or individual outstanding cosplayers.

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    0 comments · 374 views
  • 397 weeks
    The New Gods - report, 09.09.16

    I've made an apocalyptic event chain. If one side (Harmony/Nightmare) is about to wipe the other out, the endangered one's religious head may plead to their divine patron. Then, serious shit may go down. I'll have to put some pathos into the flavor texts.
    So fortunate that The Reaper's Due includes a depopulation mechanic :pinkiecrazy:

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    0 comments · 402 views
  • 401 weeks
    Working on The New Gods now

    For real. I think.

    Of course, I'll have to go through everything and change things around again come 25th... well, have to get working anyway.

    0 comments · 353 views
  • 401 weeks
    Desolation 1.5 & Friendship is Magma 4.4

    I've made more features for Desolation, and also introduced them (as well as those from 1.4) into FiM. The updates are also in my wikia.

    Improvements:

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    0 comments · 340 views
Aug
13th
2016

Desolation 1.5 & Friendship is Magma 4.4 · 9:01pm Aug 13th, 2016

I've made more features for Desolation, and also introduced them (as well as those from 1.4) into FiM. The updates are also in my wikia.

Improvements:

-Timber creatures (wolves, dryads, etc), as well as metal and rock ponies now leave tool items when they die. These are processed at the sawmill, mason shop or smelter.

-Added Cyan / Dusk glue reactions to the organic factory.
--Added Cyan / Dusk wood reactions to the sawmill, and Cyanleather reaction to the tanner.
--Added Cyanwood (mutant bone strength) / Duskwood (noble bronze strength) weapon/armor/furniture reactions to the craftspony workshop.

-Added two new large creatures (the Toothed Horrors) and one megabeast (the Queen of Many Teeth).
--Added reactions to the Organic Factory to process their bodies, and reactions to the Craftspony to make weapons and armor out of their teeth (equal-tier enchanted bonemold strength).

-Bonemold and ironwood production has been reworked.
--Individual reactions for each bonemold/plank type, allowing reactions to use multiple tool items correctly
--Appropriately, some reactions now use multiple molds/planks (similiar to the number of metal bars used for forging)
--Production of bonemold now requires 5 bones/chitin globs, as more molds are required overall

-Strange tree processing (flesh, bone, crystal) is rebalanced, as well; an ornamental gem has been added to crystal tree products

-Added Duskwood, produced by combining fungiwood logs with liquid dusk glue (requiring mutant bonemold, obsidian caps and crystal berries) at the sawmill. It is used similiarly to cyanwood (not except for the tooth-weapon reactions) and is similiar in strength to Noble Bronze.

-"Accelerated" clothing for playable entities

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