• Member Since 21st Sep, 2011
  • offline last seen Dec 14th, 2023

Valikdu


Maker of mods for Dwarf Fortress and Paradox games. Currently making a Crusader Kings mod. Support my modding activities.

More Blog Posts69

  • 386 weeks
    A Dank Guide To Sunrider: Liberation Day - [RE]turn

    So...

    0 comments · 547 views
  • 387 weeks
    I've Filmed Many Cosplayers

    I've attended several more conventions in the past months. I've been trying to film everyone I could (sort of hoping that my skill of holding a camera would improve some).
    The resulting footage has been put together into videos that are dedicated to a specific theme: either expo events, or wandering & finding beautiful people to film, or individual outstanding cosplayers.

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    0 comments · 376 views
  • 399 weeks
    The New Gods - report, 09.09.16

    I've made an apocalyptic event chain. If one side (Harmony/Nightmare) is about to wipe the other out, the endangered one's religious head may plead to their divine patron. Then, serious shit may go down. I'll have to put some pathos into the flavor texts.
    So fortunate that The Reaper's Due includes a depopulation mechanic :pinkiecrazy:

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    0 comments · 404 views
  • 402 weeks
    Working on The New Gods now

    For real. I think.

    Of course, I'll have to go through everything and change things around again come 25th... well, have to get working anyway.

    0 comments · 355 views
  • 402 weeks
    Desolation 1.5 & Friendship is Magma 4.4

    I've made more features for Desolation, and also introduced them (as well as those from 1.4) into FiM. The updates are also in my wikia.

    Improvements:

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    0 comments · 342 views
Jun
6th
2013

Testing the My Little Fortress mod now · 7:04pm Jun 6th, 2013

After some time of playing with the first test fort, I've found and addressed multiple problems; mainly with the reactions that are dealing with the weird creature materials. Such as those of the star beasts, crystal beasts, golems and crystal ponies. Also, the hearts of the winged serpents.

The main root of all trouble was the stockpile system. For example, if you've set an internal creature material to be stone (the [IS_STONE] tag), it still won't be recognized by the stockpile that accepts things (such as tools) that are made of stone. The stone has to be defined separately, as an [inorganic:]. Same thing with gems, although worse (I think that only gem stockpiles can accept gem things - that is, only rough and cut gems; although glass is universally accepted). Had to delete the gem tools that were used for a reaction; that is, delete the entire step (that was a chain of reactions dealing with crystal pony and golem crystalline bones).

As these changes contain a lot of new defined inorganics, I've started a new fort. Hope that this one will be the last before releasing.

Report Valikdu · 137 views ·
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