Testing the My Little Fortress mod now · 7:04pm Jun 6th, 2013
After some time of playing with the first test fort, I've found and addressed multiple problems; mainly with the reactions that are dealing with the weird creature materials. Such as those of the star beasts, crystal beasts, golems and crystal ponies. Also, the hearts of the winged serpents.
The main root of all trouble was the stockpile system. For example, if you've set an internal creature material to be stone (the [IS_STONE] tag), it still won't be recognized by the stockpile that accepts things (such as tools) that are made of stone. The stone has to be defined separately, as an [inorganic:]. Same thing with gems, although worse (I think that only gem stockpiles can accept gem things - that is, only rough and cut gems; although glass is universally accepted). Had to delete the gem tools that were used for a reaction; that is, delete the entire step (that was a chain of reactions dealing with crystal pony and golem crystalline bones).
As these changes contain a lot of new defined inorganics, I've started a new fort. Hope that this one will be the last before releasing.