• Member Since 15th Apr, 2013
  • offline last seen Nov 3rd, 2023

Koiyuki


I am neck deep in this pony business, and love Japan's culture and language just as much (in fact, I'm an amateur teacher of both!). Wanna know more? Check out http://koiyuki.flavors.me/

More Blog Posts7

  • 454 weeks
    To all the people who follow my work

    I'm back.

    I spent months looking for the motivation to write again, and thanks to a friend(who lent me their backup laptop so I could get back to work on my personal projects in my personal space), I'm feeling the urge to write, once again.

    Expect something new very soon

    0 comments · 338 views
  • 563 weeks
    On Death

    Years ago, before I even got deep into Japan's language and culture, I lost someone close to me to car incident(to keep a long story short), and over the years, I had to teach myself to live without her by my side or serving as my guide, as she had the whole time we were together. It's been a long road, but now that I approach true adulthood, I feel ready to take it on.

    Read More

    0 comments · 416 views
  • 568 weeks
    Just a quick update

    I GOT THE POWER BRICK MY LAPTOP'S NEEDED FOR 3 MONTHS.

    Still gotta find out if my external HDD is savable or not, but this is a major step for me.

    That is all

    Expect updates to come FAST AND FURIOUS

    0 comments · 302 views
  • 568 weeks
    A Few Words to Those Aspiring to be Quality Writers

    Firstly, if you're writing because you wanna be the next millionaire writer, the next J.K. Rowling, stop right now, put the pen down and walk away. Your chances of getting that kind of success are far worse than your chances of hitting the lotto, and even if you do manage it, you will hate the craft as something you have to do in order to keep the cash going. Creativity demands doing new things

    Read More

    0 comments · 385 views
May
28th
2013

A piece of advice for those considering being professionally creative · 6:42am May 28th, 2013

I was looking at an impromptu Q&A w/ Lauren Faust, when I found something I thought the other writer folks here would be interested in:

Q: Lauren, since you gave some life advice to someone else - I've been wanting to break into the animation or art-for-television type of field, but my background is in graphic design. I live in the Midwest and I'm in my mid-twenties and I feel like I'm in a rut - not qualified with nothing nearby to push me where I want to go. What should I do? Do I need to move? Take classes? How do you do it?

A: Being in the right place makes a big difference, if you can afford the move. Otherwise, classes, and try to get animation work online, where your location doesn't matter. Once you develop good relationships, you'll get more work and it will be easier to move to where you can get even more work

Q: Faust, is there anything you would recommend to someone who is about to do their first big animation project?
My capstone for college has to have 8 animators and a minimum 16 crew total, and I'm kinda running short on what and where exactly I should be looking for everything. Like, is there anything specific I should look for in an animator's reel, aside from just strong and fluid work?
I'm the school's "test student" to see if they'll start doing an animation program, and a lot rides on whether or not I succeed, and any advice you might have would be more than valuable.

A: Strong and fluid work--- but also you need to gauge whether they are a good creative fit for your project. Someone can be amazing, but a bad fit. Unless they're very versatile--- those artists are gems!!! Look for people who can work reliably, and artists who can take the lead when you have too much on your plate.

Q: Our whole system of corporate patronage makes it nearly impossible to generate good art. In television, there are a few cable channels that are hands-off and give their shows a budget and some standards and practices and then keep their grubby hands out of the pot, so great shows like Louie and South Park can be themselves. Louie because of the low budget, and South Park because of runaway popularity.

Everything else is executive-meddled to death. You want to produce a pilot? Fine, here's 30 pages of notes, and you have to product-place this windshield wiper fluid, and none of the characters are allowed to smoke, and can we add a wacky neighbor character, but make it more edgy? The risk for that will be there as long as power is in the hands of the executives. And they own all the copyrights and trademarks too, so they can do to everyone what they did to Faust.

The only way out is to cut the executives out of the loop, like Homestar Runner did. They did cartoons. They made it mostly family-friendly but The Cheat has been seen smoking, guns have been visible, and a few references to adult concepts that wouldn't be subtle enough to slip past a censor, but don't really do any harm to kids anyway. They released on their own schedule, and sold a butt-ton of DVDs and T-shirts. I own more H*R merch than I'll ever own of MLP merch.

Except, they got hired and now they're in The System now. Because The System always has more money. Why wouldn't they; they still get licensing fees from every TV station that wants to show reruns of their 30-year-old shows or play their 50-year-old movies.

Is there any hope for the future of animation?

A: On my more cynical days, I'd agree with you. It comes with the territory, unfortunately, and a big part of working in this business is looking for the studios that will support you and your vision as well as constantly evaluating the atmosphere. Sometimes you just have to wait for your idea to be something people are looking for. There will always be good animation, just hardly ever in the same place.

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