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gapty


Hi. It's gapty. Read a fic today. Or don't. They're both the same to me. Just don't tell knighty I said that.

More Blog Posts63

  • Friday
    Final Words Written!

    Finally. Finally I finished writing that fic. Don't know when I started anymore, but I do know that I managed to extend it to 17.2k words.

    Now, there is going to be an editing phase. With that many words…

    Don't expect it to be published anytime soon ^^'

    1 comments · 12 views
  • Wednesday
    Anon is taking over EqG

    So it happened. There is an EqG fic where Anon is in a romantic relationship with an EqG character.

    I tremble in fear. My hands are shaking. Mom's spaghetti.

    How could the Anon authors do it? Why? That was the only thing EqG had over FiM, now both are infected by that green question mark dude.

    There is only one thing left to do to fix EqG:

    Read More

    4 comments · 63 views
  • 1 week
    Did Words Today

    So I did want to write this whole week. To continue my fic.

    And yet puzzles kept me down from doing them. I even started coding a tent solver (as a small project, just to keep up my coding skills).

    But today was the day! Additional 2k words (and some more that I later deleted). The climax of the story has begun, and the fic will at last be finally written out.

    Read More

    2 comments · 15 views
  • 1 week
    It's time to keep writing

    After four days of not writing anymore, I decided it was time to continue on my fic and finish it.

    Hence why I spent the next 2.5 hours on solving Chess Solitaire puzzles instead. :derpyderp1:

    0 comments · 20 views
  • 1 week
    Chess Solitaire

    So the site I do the tents and mosaic puzzles has several more logic puzzle types. One of them is chess related.

    Read More

    0 comments · 28 views
Mar
19th
2024

Godot: It's all about that _draw() · 9:46pm March 19th

No idea why I'm posting this, I guess it's the need to share even when no one is going to read it :applejackconfused:

So, yeah, I went back the past days to Godot, with a main discovery of drawing things there for yourself. Of course, drawing almost entirely with code the entire screen is a long and tiring work, but I kind of like it. Add to that the addition of learning how to define global classes and using OOP stuff and now I got a set of heroes as circles drawn on a map moving around. Neat stuff, at least for me. And anyone going "OOP is bad" can cry about it, I like it :ajsmug:

Well, one challenge today was "fixing" the view on a specific hero and let everything else move around it. Got it to work rather quickly, and then came drawing the corners of the bad.

You see, I have a map, and then I have a region where the map is shown. But the map is big, so it doesn't fit entirely inside the region. Well, here comed the part that took so much time: Only draw the corners of the map when it's visible. Was kind of hard, especially with all these cases and when and how to cut and how to make it all dependant towards the chosen fixed hero, but at the end it works. Rather straightforward, the hard part was figuring out how exactly and not make it a four-dimensional abomination that Discord would be proud of :derpyderp2:

But still, it is fun. Part of coding is to write a code once and then make it that you can change the hard numbers all you want and it all still works. And it does: I can resize the map all I want, and either the whole map border is visible, or just a corner or even just a line.

And also I learned how to implement a dictionary. It's needed for the idea I'm doing, or else one would always have to write the commands out fully what you want to do. And the shortcuts one would use are customisable! Yay!

Anyway, it's all more a setting up of the mechanics, and I'm still not sure how big I want everything to be or if I'm even going to finish it at all or stop it at one point. At the end, it's for me much more a process of learning, even if it's just the basics of programming etc.

But if I ever get to finish it, it might become a sequel of a fic that needs one :ajsmug:

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