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wiiman


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  • 508 weeks
    So I'm a Halfling Wizard...

    You Are A:

    Lawful Neutral Halfling Wizard (3rd Level)


    Ability Scores:
    Strength- 11
    Dexterity- 11
    Constitution- 12
    Intelligence- 14
    Wisdom- 11
    Charisma- 10

    Alignment:

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    0 comments · 339 views
Aug
7th
2014

So I'm a Halfling Wizard... · 1:48am Aug 7th, 2014

You Are A:

Lawful Neutral Halfling Wizard (3rd Level)


Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 12
Intelligence- 14
Wisdom- 11
Charisma- 10

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

http://easydamus.com/character.html

Ok then, kind of weird. Turns out Halfling only barely nudged out human.

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