Sunset Shimmer weathered the storm. She returned from the darkest depths, and now she has good friends. People like her. If I haven't sunk too far myself… maybe she'll help me. Then I can help Sonata and Aria. Please, Sunset.
Movement in the edges of her vision. Little voices in her ears. Bits of cloud and ash on her pristine white coat. The Honorable Recorders are about their business.
Princess Luna is tired of living in her sister's shadow. She petitions Starswirl for help, and what she receives is far from what anypony expected. The real question is whether Equestria will survive her mistake.
In a steampunk reimagining of the universe, Twilight Sparkle finds perhaps the one pony as lonely as she is. It's rather unfortunate that they're on the moon.
Anyone who has sought counsel from Princess Celestia has met Raven, her most faithful aide. She has been a veritable second shadow to the princess for as long as the castle staff can remember... longer than they can remember, in fact. Much longer.
Rainbow Dash learns that Daring Do is her mother and gets caught up in yet another of her adventures while trying to confront her. Meanwhile, Twilight Sparkle has an adventure of her own.
As punishment for her crimes, the Elements have cursed Sunset Shimmer to do favors for anyone who asks. Lucky her. And then there's that other Twilight Sparkle she keeps running into...
As kids, Twilight and Sunset were best friends, but a tragic accident cut their friendship short. Years later, Twilight investigates the incidents at Canterlot High and comes face to face with what appears to be a literal ghost from her past.
One night a year, on the Eve of the Summer Sun Celebration, Princess Celestia is sad, at least according to Twilight's observations. She has a plan, a boardgame, and is determined to try to cheer up her mentor.
On the Night Mare's Night, Archdruid Twilight Sparkle prays to her goddess. For the first time, her goddess answers. Unfortunately, matters are never quite that simple when one is dealing with a being of power beyond mortal comprehension.
Mole Cricket, a changeling, faces the greatest challenge of his life so far: Convincing all four princesses that he deserves a chance at earning citizenship in Equestria.
The lost diaries of the survivors transports us back to Hearth's Warming Eve when the world balanced on the edge of a frozen knife, and the heroism of eight adventurers pulled us back from the brink.
Having come to terms with the changes in his heart, he writes one important letter to the princess who gave him the last chance he'll ever need, but soon thinks better on it, deciding to tell her face to face.