Book 1: In 2095 A.D., the US launched the first Colony Ship, headed for Centaurus: a planet in Alpha Centauri's habitable zone. The ultimate space race had been won. 40,000 Americans would arrive in ten years and found the first human colony outside our system, all for America. But in 2100, the ship vanished. The "Lost Colony" was never found.
6000 years later, the colonists found a way home from the system the accident sent them to: one of four human nations forged from the survivors of the crash had opened the EarthGate, giving them control over contact with Earth, which they visited immediately, only to find something had beaten them to the cradle of humanity and had wiped all traces of humanity from its surface,
(The Saga now has it's own group! You can find it here! The forums has information on the details of the Alternate Universe, and anyone can join. You can only contribute if you're ranked higher than user, though.
A crossover between Sid Meier's Civilization II: Test of Time's Scifi mode (it's a really awesome experience for those of you who haven't played it. Plus, Scifi mode is already a crossover between Civ and Master of Orion!) and The Conversion Bureau! Earth fell to ponification in 8080 A.D., only twenty years before the Lost Colony opened the gateway home. This was going to be a single fic, but due to a suggestion from Safhell, who preread the chapters I have at the time of posting this, it's being split into a saga! This first story is the introduction, and from there, the story will split into multiple paths following different characters and situations during the ensuing conflict until a conclusion fic is added to end the saga with the grand finale! (If you guys don't like the idea of it being a saga instead of a standalone, let me know, and if enough of you are against the saga idea, I'll just merge them all into this fic).
Please leave constructive criticism for anything I could do better, for I know this fic is far from perfect. Just remember that a lot of things use the mindset present in all Sid Meier's Civilization games, so logic is a bit skewed at times when compared to how things work in the real world (such as the colony ship being all citizens of the nation that launched it and not multinational. It's just how Sid designed the games).