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Razorbeam
Group Admin

Here are listed all of the champions created for and ready to compete in the tournament!

The roster currently contains:
- 64 Badasses
- Me

The Current Ladder:

Razorbeam
Group Admin

User: Nathan Traveler

Champion: Ferris "Steel Paw" Candle

Race: Diamond Dog

Appearance: Tall and slender, wears a blue gi. His front paws are taped in preparation for combat.

Stats:
VIT - A
WIL - D
STR - B
AGI - S
INT - A

Abilities: A deep understanding of martial arts, and the balance inherent to such studies.

Equipment: A combat staff and throwing stars, though neither are always used.

Personality: Calm and collected. He is pure of heart, and has a moral code that is deeply important to him. He is trained to fight but not to kill, and will only fight for noble reasons. He has a distinctly lacking sense of humor, and is not overly talkative.

Story:
Raised in a tribe of Diamond Dogs that live in the mountains, away from everyone else. This tribe is more peace oriented, and yet they harbor that same love of battle that’s bred into each diamond dog in existence. Therefore, they’ve prevented unwanted violence by training in their own fighting style as a way to practice peace, without harming anyone. They still mine in their own mountains as well, using the stone to create massive monasteries, and carve out a living.

Born among these dogs, he has spent his entire life training with them, and learning their ways. For a time, thought that the monastery was the entire world, until his elders started speaking of the other tribes, and species that were in the wide world. Instantly became an oddity by his constant questions of the outside world. Earned the title of “Steel Paw” for his mastery of all unarmed fighting techniques, and usage of steel weaponry...and for holding up a collapsing mine tunnel long enough for the rest of the miners to escape.

When his tribe’s leader caught wind of the tournament, he decided it would be a perfect opportunity to become one with the world once more, and sent the only other dog with the urge to travel and explore: Ferris. Thus, he packed his bags, and set out into the world for the first time, ready to learn.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: Foxi Hooves

Champion: Darkswirl

Race: Zebra/Unicorn

Appearance: http://fc01.deviantart.net/fs71/f/2012/306/5/6/darkswirl_by_blackfoxfurry7-d5jssku.jpg

Stats:
VIT - D
WIL - S
STR - C
AGI - A
INT - S

Abilities: Basic defensive and offensive unicorn magic. Darkswirl also has a grasp of necromantic magic. With her she brings three coffins, containing the remains of a zebra, a pegasus, and an earth pony. Darkswirl may control only one set of remains at a time. She must abandon control of the minion to cast any other spells. The remains behave like the creature they belong to, but have all of their stats lowered by one rank. The remains cannot be destroyed.

Equipment: Her skeletons each have equipment suited to them. The Earth Pony skeleton wields a large sword, the pegasus skeleton has two daggers, and hoof-armor for the zebra skeleton.

Personality: Darkswirl is a socially awkward Unicorn of twenty three (By human years) who is more centered within her own mind thinking rather than talking. Her cutie mark is a dying rose, symbolizing her necromatic skills, as well as being a representation of her love life.

Story:
Darkswirl was born in Stalliongrad to a female Unicorn and a male Zebra. Since it was incredibly uncommon for a Zebra to stray so far north, she was often ridiculed in school for her father's species- and in turn, partly her own.
During her schooling, she was an avid reader who was incredibly interested in history- specifically the air of mystery surrounding the Alicorn race.

After successfully passing the mandatory schooling periods, Darkswirl became sort of a figurehead for the city's young, exploring the outlying ruins cautiously and retelling her adventures (although not as exciting as one may think). Although she was now speaking to larger groups of ponies, she still did not feel as comfortable around them.

Having made her decision to travel, hoping to find more clues as to the Alicorn's existence by exploring ancient ruins, Darkswirl stumbled upon a Necromatic ritual by accident. It was because of her calm, collected nature that the Unicorns involved in the dark rite did not outright kill her; instead opting to 'adopt' the curious young mare.

Knowing fully that Necromancy was illegal in Equestria, and most outlying nations, Darkswirl pronounced herself dead so that she would not be searched for in order to continue studying the dark arts in peace, hopefully finding answers for her questions through her new magic.

Shortly after being 'adopted', Darkswirl's cult was discovered by a wandering adventurer, who slew all but two of the members.

The remaining cult, Darkswirl included, fled the ruins to different parts of Equestria- the other members marking Darkswirl as a spy and the reason the others were killed.

After having situated herself within Ponyville, she dyed her mane black and white from it's original gray in order to hide her identity.

After the events of the Canterlot Royal Wedding, during one of her rituals within the Everfree Forest, Darkswirl discovered a trapped Changeling. Upon freeing the creature and gaining it's trust (an act that took several weeks), Cli'Kat became a close friend of Darkswirl's, and her eventual mate.

Now, after five years of having been away from Stalliongrad, she has eagerly enlisted in King Aurus Marz's tournament as a way of making a com back, hoping that her parents will recognize the name and accept her for who she has become.

Additional fun things: Theme Song!

Razorbeam
Group Admin

User: The Producer

Champion: Skarn ‘Steelchewer’ Ironmonger

Race: Minotaur

Appearance: Large, muscular build. Tall even by Minotaur standards, Skarn sports a brown coat covered with tribal tatoos. His horns are lighter in color than is normally common for his people, and he wears a gold nose-ring and a golden spike through one of his ears. However, rarely will you ever find him outside of his full-plate armor.

Stats:
VIT - S
WIL - D
STR - S
AGI - A
INT - C

Abilities: Monstrous strength, higher than normal for his people, as with the same for durability and constitution. Disciplined training in the art of war, such as the use of martial weapons, and the advanced training in the use of heavy plate armor.

Equipment: Claymore [wields it single-handed], steel tower shield, specifically engineered to withstand and protect the user from heavy impacts. Full body armor.

Personality: None Specified

Story:
The Minotaur are a warlike race. Not many can be said to have lived against one of their strongest knights in one-on-one battle without at least a scar or two to remember them by. Skarn dragged himself towards becoming one of them.

Born to a casteless mother and a dead father, Skarn had about as much of a chance to become a knight as a changeling had chance to become a real pony. He only wanted to become one ever since his mother told him the stories of legions of minotaur chasing down their enemy in their heavy plate armor, making the very earth quake at their very weight combined.

So, he left his homeland and became a traveler, finding himself in the Gryphon territory, coming across a barbaric tribe that ambushed him. When he fought them off using just his horns and vitality, they let him in and taught him in the way of using martial weapons, such as the claymore and full suits of plate armor, seeing that joints and such would be enough to make do. Skarn trained for a few years, taking an apprenticeship with the smith of the barbarian pride, who kept them stocked with armor and weapons, the only things that they would need. After a few years and effectively being even with his teacher in weapon and armorsmithing. Going back to his homeland, he tried to become a knight, however, he was still yet a casteless whelp in their eyes, not gaining entry.

Skarn would not so easily be defeated.

So, he became a mercenary of great renown, selling his custom blades and armor for a price, along with his own skills as a behemoth on the field. He got his name of "Steelchewer" by recklessly throwing himself against a knight of a City-State within the ranges of his homeland, and tearing off his enemy’s plate armor with his teeth, following that up with spearing his adversary through the heart with one of his large horns.

After many battles and fights, Skarn could finally say that he was technically a knight, adorning himself with tattoos and horn carvings for every knight he bested in battle, not to mention the numerous scars adorning his large body, taking his large girth up in its entirety. When the speak of a tournament of battle reached his ears, Skarn immediately jumped at the chance. Without even a person funding his adventures, he set off by himself to truly see the world’s other fighters, and their mettle.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: Garion.

Champion: Bel Aldur

Race: Unicorn

Appearance: Large by Unicorn standards, similar in build to an Earth Pony. His coat is maroon, and his tail and mane are rust-brown. He has deep blue eyes, and wears nothing but a necklace the monks gave him to commemorate his initiation.

Stats:
VIT - B
WIL - A
STR - B
AGI - D
INT - S

Abilities: Is abnormally strong for a unicorn, but retains his natural skill for magic. Unicorns who have dedicated their lives to magic are better suited to spellwork, yet he can hold his own. He can use elemental magic, as well as a spell that allows him to 'blink' a moderate distance. He must be able to see his destination.

Equipment: Carries a twin-bladed dagger, each end representative of one of the Princesses.

Personality: His life is deeply rooted in the ideal of harmony. As such, he strongly dislikes being angered or lied to, finding these to be far from what harmony stands for. While his magical strength is similar to that of other unicorns, his knowledge of spellcraft is less so. He also has a terrible fear of heights. He is a hard worker, and has a humble heart, though being young he is not always as mature as he means to be.

Story:
Growing up a unicorn on a farm populated by an entirely earth pony family can be tough for a colt, with your physical worth always being put in scrutiny you have to always try and be the best you can be.

Instead of heading down to the bar with the others when he came of age, or spending his free time lounging about in the sun, Aldur spent it training himself both magically and physically. Spending the nights reading spell books that he was able to loan from the local library, and spending the days bucking apple trees with the best of them, Aldur truly was a sight to behold, with a body as strong as big mac and a mind to match a Canterlot unicorn.

Because of his unrelenting regime to be the best, Aldur sought to try and be the best at everything he could, pushing himself to the edge physically and magically everyday. But in the end nothing was able to satisfy both his lust for learning and physical activities. Taking into account for this, Aldur went far into the Everfree to join a group of monks that he had read about in the numerous books he had read, ones that preached of harmony for all races.

Hastening to join their order, he left all his possessions behind, leaving the farm with only a few warm goodbyes circling in his mind. Reaching this order, instead of preaching to them about how he is the greatest out of anyone he knows or there ever will be, he flung himself at their feet and proclaimed himself not worthy. After leaving him out in the cold for 6 days and 6 nights, he was finally let in after showing that he was true to their cause, and was on his new road to harmonic enlightenment. Gaining the prefix ‘Bel’ and adding it to his name, symbolizing his new mindset for being one with the elements, he joined the order and had finally found satisfaction.

When the leader of the monks heard of this tournament, he thought it best that they had a champion too, one to show that harmony for all races is the way forward. To do this he went to Aldur and pleaded with him to go to the tournament and fight for them to try and spread the words of kindness, generosity, loyalty, laughter, honesty and magic. Because of his respect for his leader and his yearning to see the world again after years of quiet seclusion, he accepted and set out on his new journey, for better or for worse.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: The Dovahwin97

Champion: Carnegie

Race: Unicorn

Appearance: Dark cloak with a torn-up hood and is stained with a dried, crimson substance. Underneath the cloak is a black tunic adorned with button straps and wears black trousers. Coat is dull white and mane is unkempt and is black. Has bright, purple eyes and sports a flask with his favorite drink inside!

Stats:
VIT - B
WIL - A
STR - C
AGI - S
INT - B

Abilities: As an assassin, Carnegie is agile and skilled in the ways of illusory magic.

Equipment: Multiple knives hidden in his cloak. They range from throwing knifes, daggers, and several pins that act as lockpicks and convenient sewing needles. All of his weapons are made of an element that make them light as a feather but as sharp as obsidian and twice as hard.

Carries a concealed short sword he dubbed "Wasp Nest." But his favorite weapon is a magical blade only he can summon using his magic. Called "Rigor Mortis", it has a deathly purple aura and a chrome onyx sheen. Can cut through any material, but drains his magical energy to do so. The more dense the material, the more energy required. Once his magic is depleted, the blade vanishes and cannot be re-summoned until he has had a chance to rest.

Personality: Condescending, quirky, and dark. He has a flair for what is cool, even going so far as to wear cloaks and dark tunics simply for the way they make him look during his illusions. Being an assassin isn't popular work in Equestria, and so he survives on a rather lean paycheck as he travels from place to place looking for work. He's only polite to females, whose company he enjoys to an almost frightening degree. He has a mild phobia of changelings.

Story:
Every society has those who prefer the darkness and relish in murder. Ponykind is no different, though the Princesses would have their subjects believe otherwise.

Carnegie is a unicorn with just such unmatched skill in the art of assassination. He lived a relatively normal childhood but always ran into trouble with the local guard for rabble rousing. Always having a tendency to free run across the rooftops of his hometown, he became increasingly agile, although he never put it to actual use until he became the infamous assassin of today. Carnegie had a reputation of being, as his friends placed it, a "condescending bastard who you never hear coming". It is not known when, where, or how Carnegie got his skills with illusion or his skills with the blade. It was probably when he ran from home at the age of 16 after a "heated" discussion  with his father. Either way, Carnegie grew up to be one Equestria's top tier assassin's.

Additional Fun Things: Theme song!
His real name is not Carnegie. It is Cookie Dough, but he changed it to sound more "cool".

Razorbeam
Group Admin

User: Goldenarbiter

Champion: Wastani "West" Pundamilia

Race: Zebra

Appearance: Smaller than most other Zebras, often mistaken for a child. Being physically weaker than most, Wastani has covered himself in a variety of useful items for dangerous situations. Wears a large, brown cloak that conceals a great many pockets... perfect for storing his trickery supplies.

Stats:
VIT - A
WIL - C
STR - D
AGI - A
INT - S

Abilities: His magical abilities were hindered due to his enslavement. His magical feats are limited to small things for utility purposes, such as focusing light into a small beam similar to those created by simple magnifying glasses, creating sparks to light fires, or... conjuring tea. Suffice it to say, magically he's more of a camper than a fighter.

Equipment: First and foremost is his Cloak of Many Pockets, which has been enchanted to hold more than it should, and weigh less than it does. What is contained within the myriad pockets is an enigma, but only items of a smaller nature would ever fit through the openings of such pouches. Beware of marbles, ropes, apples, and tableware... just some examples.

Personality: While never considered as strong or agile as his kin, or as magically gifted, Wastani found other ways to get by in life. He is well adapted to doing very much with what little he is given... or what he has "found", in some cases. He is fun-loving and excitable, and has a deep adoration for taking risks.

Story:
Wastani Pundamilia was a small zebra from a small tribe in the Zel'kanai Borderlands. His parents were traders, so he took up their occupation, but rather than stay in the town and stagnate, he decided to move about, making a name and a fortune for himself. Fate, however, decided something different. Since he was young when he set out, he was prime target for various underground (in this case, literally) organizations. 

Captured by diamond dog slavers, he had to make himself a living from the scraps he could gather. Falling back on the only life he knew, he started a market with the slaves, trading food, cloths, and other things, until eventually, a revolution broke out. He was no fighter; his growth had been stunted due to starvation and slave work, so he had to work with the tools he had. The diamond dogs had various tools around, among other things, marbles, flint and steel, and some bloody heavy swords. the further the revolution went, the further behind the small zebra lagged. 

Eventually, he found himself being chased by the dogs, who just happened to be much faster than him. Throwing down the marbles, and lighting some cloth on fire, he blinded the dogs to the approaching danger, and they tumbled to ground. The zebra kept running. 

Eventually, he found himself amongst a small village of zebras. Aware of the zebras plight, they helped him get back on his hooves so to speak. After regaining what little strength he could thanks to his stunted growth, he set out again to trade what he could so he could pay the village back. Using his words, he swayed many a merchant, who were mystified by the tales this young zebra could tell. He traded, and traded, till he could drag the cart no more, then he hired someone else to drag it for him. He traded for everything imaginable; Food, trinkets, magic items, what have you, and brought his massive art back to the village.

Amazed by how this zebra could do so much with words alone, through trading a small amount, for a rather staggeringly large amount, they gifted him with an enchanted coat with many pockets, and they taught him a little of the zebra craft (magic/agility). 

Whenever his little caravan comes under attack, he uses his wit to stump the pursuers, either through words, or through various items he finds along the way. Never killing, for to kill, would go against all the zebras stood for, he found as peaceful of a solution he could for every situation.

Like all heroes though, regardless of what they do, he fell to the feelings of adrenaline when he was in combat, with not but his wits to help. Eventually, he would start going out of his way to get into difficult situations, then finding various ways to get out of them. Keeping his profile low was another thing he went about trying to do, all while keeping his trading routes going.

The need for adrenaline became greater and greater as time passed, and as such, he developed more and more devious ways of removing a threat from a fight. Armed with not but a rope, a flask of oil, and some cologne, he could take out any given target.

He also likes fire.

Eventually, he found his way to the kingdom of the changelings, with a scheduled arena game...

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: Man Gell

Champion: "Half-wing"

Race: Pegasus/Earth Pony

Appearance: A "half-wing" is a pony born with the smaller body of a pegasus, but without the wings. For all intents and purposes, they are simply smaller Earth Ponies. Half-wing's coat is light brown, with a darker brown mane and tail. He has midnight-blue eyes. Wears a "piece-and-part" suit of armor that covers his only hooves and from the shoulders up to his jaw.

Stats:
VIT - B
WIL - C
STR - B
AGI - S
INT - A

Abilities: Despite being born without the wings, Half-wing is incredibly fast and agile, just like his pegasus ancestry. Quick of mind and fleet of hoof, Half-wing has a knack for spotting patterns behind other creatures' actions.

Equipment: Holds a curved dagger in his mouth, and carries a small flail at his side which is designed to clip onto the armor of his hooves.

Personality: He is a gifted strategist, but can lose his composure when angered. He's a talkative sort, and is dangerously racist to changelings.

Story:
In the days before old, ponies would have to fight for their protection, to garrison themselves behind stone and steel. Once the heavenly bodies - The royal sister's Celestia and Luna - declared peace among ponies and formed the nation of Equestria, the ponies of one city refused to be a part of it, and demanded the separation of their community from the rest of Equestria, often fighting for their cause.

Several centuries later, from that small community, a colt is born. Son to a Pegasus stallion, and an Earth Pony mare, he is what is referred to as a "Half Wing". Physique of a Pegasus, but lacks the wings. Without the strength of an Earth Pony, and without the wings of a Pegasus, he never integrated into the city that required everypony to work for their city to function.

Frustrated, he faked his death and ran to the Equestrian border, settling into the nearby city of Manehattan. After the initial invasion of Changelings into the main city of Canterlot, a small contingent of the blasted away Changelings landed in the city of Manehattan, the panicked Changelings injured what friends he had, before the Changelings got apprehended by the city's law force.

In anger at the damage to his friends and the unfairness of the outside world he returned to his home city, and demanded a guard position alongside his father, under a new name.

Several months later, the Royal Decree was sent out to the isolated city, informing them of the situation regarding the Changelings. The city, with its historical distaste for the nation of Equestria, refused to obey the decree and sided against the royal sisters.

Half-wing kept his opinions to himself as the city turned away from the Royal Decree. Several years later, the city found out about the Unity Games. The whole city demanded a fighter be sent to compete, one to test the Changelings' might. Only one voice spoke up in the quiet crowd; the fiercest guard they had.

Half Wing.

Half Wing now fights for his city, and to give them the chance to change their minds about the Equestrian treaties their ancestors shunned... Even though he harbors a secret hate for the Changelings.

Additional Fun Things:

Razorbeam
Group Admin

User: Cyberfire22

Champion: Cobalt Blaze

Race: Unicorn

Appearance: https://dl.dropbox.com/u/18001357/Cobalt%20Blaze%20Armor%20Final%20Reference.png

Stats:
VIT - C
WIL - S
STR - B
AGI - C
INT - S

Abilities: Pyromancy. Can control fire to an incredible degree, even able to make fire "solid" for a time. Has a moderate knowledge of bladed combat, and has substantial knowledge of weapons and armor due to his blacksmith background.

Equipment: Short-swords concealed in his armor. His plate armor is lighter and thinner than most, designed primarily to protect him from his fire-based spells rather than high-impact combat.

Personality: Not a very talkative sort unless approached, but will willingly open up to those who start a conversation with him. Appears cold and distant at first, but has a quirky and fun side to him as well. In general, he is very level-headed, but has a somewhat reckless and overly-energetic side that he has to try and fight down at times, especially in the heat of battle.

Story:
He was initially born to a family of blacksmiths living in a small town in Equestria. He was immediately noticed by his father for his powerful pyrotechnic abilities and was put to work in the forge as soon as he was able. Although Cobalt enjoys working with metal and living in his town, he doesn't want to be a blacksmith for a living and secretly desired to see more of Equestria to find his true calling in life.

After much discussion and argument with his father, Cobalt and his childhood friend Wingnut (a Pegasus) put together a mobile crafting and repair wagon and together journeyed across Equestria, selling their services.
After a period of time, he finally arrived in Canterlot, and upon seeing the royal guards, Cobalt decided that he wanted to eventually enlist, despite his friend's protests.

In secret, Cobalt has been training himself physically and learning combat techniques, although he has yet to truly put them in practice. Hearing of this tournament, Cobalt has decided to apply to see how his newly acquired skills will compare to that of real warriors.

Additional Fun Things:

Razorbeam
Group Admin

User: Aziraphael

Champion: Snowfall

Race: Earth Pony

Appearance: She is light blue with a white and light grey mane and tail, though little of that can be seen past her armor. The armor she wears covers nearly her whole body and is dark midnight blue with silver trim. Her cutie mark is an ice-encrusted shield with an ornate snowflake emblazoned on it.

Stats:
VIT - S
WIL - D
STR - S
AGI - C
INT - A

Abilities: Incredible resilience, stamina, and strength due to her life dedicated to the Royal Guard. Her armor is enchanted with a pair of magical wings, which allow her to glide short distances, or fall slow enough to diminish the damage done from a fall. The wings do not allow her to fly.

Equipment: Full plate armor and shield. The armor is specially designed to allow for the most movement possible, courtesy of the Royal Guard Research Division.

Personality: Snowfall has a wicked sense of humor and nothing is sacred from it. If you spend any time around her, at some point she will likely make some sort of crude joke at your expense, or simply push your buttons on purpose just to enjoy your reaction. But don't let her joking fool you, she's a Night Guard Commander to the core, and when things get serious she can be as cold and rigid as the dark armor she's almost never seen without.

Story:
Snowfall grew up in a small village on the northern borders of Equestria. As an Earth Pony, just like almost all the other ponies in her village, she had always assumed that she would spend her life working in one of the same professions that were most common in her village; becoming a logger, or a farmer, or something similar. But after a rather harrowing experience as a teen, one which ended with her life being saved by a member of the Royal Guard, Snowfall decided the path that she wanted to follow. She would head to Canterlot and become a member of the Royal Guard as well, dedicating her life to protecting the ponies of Equestria, just as she herself was protected when she needed it most. She would rise above her humble background and become somepony whose name alone would be enough to bring hope to ponies in trouble, even in their darkest moments.

During her training with the Guard, her somewhat rustic (to put it politely) personality and seemingly naive belief in honor and truth made her something of an outcast among the more metropolitan and worldly cadets. This, of course, didn't sway her in the slightest and she threw herself into the training with the determination and stubborn tenacity only an Earth Pony can have. When it came time to graduate and finally join the ranks of the Royal Guard, Snowfall already knew where she wanted to be posted. During her time in training, she had met the princesses on a few very memorable occasions, and in those brief glimpses, she had made her decision. Both princesses were undoubtedly good, kind, and worked to help and protect all of their subjects, but to Snowfall, Princess Celestia had always seemed like too much of a politician; willing to say whatever was needed to get what she percieved as the best outcome, regardless of the truth of her words. Princess Luna on the other hoof, she had seen the Princess' honesty, her strength, and knew that that was where she belonged; as one of the members of the Night Guard.

Now, more than a decade later, tales of Snowfall's valor and skill have become the stuff of legends. She has risen to be one of Princess Luna's most valued champions, and her devotion to both the Princess and her own code of honor are seen as true testaments to what it means to be a member of the Royal Guard. With the approach of the Unity Games, Snowfall has been presented with a rare opportunity. The opportunity to showcase not only her own skill against some of the most formidable warriors in the world, but also the chance to win fame and prestige for her fellow guards and her Princess. Luna may not be able to compete on her own, but that doesn't mean one of her most skilled champions can't compete on her behalf.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: Flicka

Champion: Flicka

Race: Unicorn

Appearance: Storm cloud grey, with four jagged stripes that span her back and down either side, dark amethyst colored, like lightning bolts. Mane hangs down to cover her left eye, and her tail almost brushes the ground. Mane and tail same color as stripes. Over her right eye rests a circular device, black, that aids in her eyesight; her eye is an ice blue. Her right foreleg is missing at the knee, instead replaced by a metal one, colored the same as her coat. Her cutie mark is several bolts of purple lightning arching out from a center point in a rough circle.

Stats:
VIT - B
WIL - S
STR - D
AGI - B
INT - S

Abilities: An uncanny and deep knowledge of teleportation. Teleportation comes to Flicka as easily as breathing does, and as such, many of her combat skills will often revolve around it.

Equipment: Flicka is generally physically weaker than most other unicorns, making it difficult for her to master any type of physical weapon. As such, her magic is often her weapon, both in terms of magical based attacks and creating magical weapons for her to utilize. When she does use her magic to create replicas of physical counterparts, she prefers knives—light and fast.

Personality: Flicka usually prefers to keep to herself. Not only has she had a very hard past, but with her altered appearance, most others wont look twice at her, let alone offer friendship. Thanks to this she can be people shy, and has not mingled with society, ever. As such she often says or does things that will only make a situation worse, or embarrass her. However, when she does open up, she is quite cheerful and carefree.

Story:
Flicka was abandoned by her parents when she was little more than a filly. Ashamed that their daughter was unable to perform enough magic to catch the eye of Princess Celestia or the Princess’ School, their parents bribed a servant to take their daughter and dump her in the nearby desert with very little food or water. Starved, dehydrated, and confused, little Flicka was almost dead before a wandering tribe of Pegasi and Earth ponies found her.

The nomads nursed the filly back to health, and eventually began to learn the life of a nomad. Training to hunt with the high endurance Earth ponies and the fleet footed Pegasi, Flicka’s body slowly began to adapt to the nomad’s ways. Eventually the unicorn was perfectly capable of keeping up with the lightest Pegasus and the most stoic Earth pony. During this time, Flicka still struggled with her magic. Trying as hard as she could, Flicka could barely levitate even the lightest of items, and actually casting spells of any type was well out of her league.

Years later, right after Flicka entered her adolescent years, tragedy struck again. A tribe of Diamond Dogs stormed the nomadic encampment, hoping to capture enough ponies to aid them with their mining and excavation. When the nomads began to fight back, they were killed. Flicka, fearing for her life and for those she had called family, attacked back. Horn flaring with power she did not even know she possessed Flicka struggled to shield her comrades. As she did so, she took a stray sword to her right leg, severing the limb at the knee. Collapsing atop the bodies of two Pegasi, the raiding Diamond Dogs presumed her dead and left her be. They left, taking whatever they could carry. Flicka, wounded and bleeding, could only find a rag to wrap around her stump. Concentrating one last time, Flicka teleported herself towards were she hoped the border to Equestria was. Too weak to do more, she fell unconscious.

A hermit unicorn known only as Crow found her. Gathering the still unconscious mare onto his back, Crow immediately set out towards his laboratories on the very edge of the Equestria border. There, he fixed Flicka up as best he could; outfitting her with a fully functional metallic leg and what he called a “targeting eye” designed to aid Flicka’s eye sight and perceptiveness. Crow also nicknamed her “Ghost”, partially because of her coat color, and partially because, by the laws of normal nature, Flicka should have been dead when he found her. Once recovered, Flicka began to work on her combat skills with a feverish determination, refusing to be too weak to aid those she had come to care for again. It was around this time Flicka discovered her knack for teleportation, teleporting so quickly she appeared to be in three places at once, not even winded. When Crow received word of the Unity Games from his “informants”, he immediately thought it would be a perfect setting for Flicka to test her skills against others.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: RoflNom

Champion: Solace

Race: Dragon (Diamond/Onyx)

Appearance: Although he is a dragon, Solace was born smaller than most. Standing only at about 9 feet tall, he is still very well built for a dragon his size. His long neck extends his arrow shaped head out a small bit. His scales are a sort of gray shade, but change between black and white depending on which species of dragons' attributes he is using. His wings are large and proud and his wingspan in about 8 1/2 feet long. Around his neck, he wears a horn from his father's skull.

Stats:
VIT - A
WIL - A
STR - B
AGI - C
INT - A

Abilities: As a Diamond/Onyx Dragon Hybrid, Solace can breathe both fire and ice. However, both are less effective than the breath weapon of a pure dragon.

Equipment: None

Personality: A very calm sort, but like most dragons, he can be agitated easily. The only difference is that Solace can control and use his anger better. While he can be a quiet dragon, he will talk to those he comfortable with.

Story:
Solace, the comfort of his parents, was name his name because of the plight in his homeland when he hatched. A civil war, one that had lasted almost an entire century, had broken out when several of the dragon Lords rebelled against the Dragon King, falsely accusing him of being a tyrant.

While he was smaller than most of his friends and companions when he reached adulthood, he still followed his father's footsteps and joined the King's Army. As a part of his father's unit, he fought for several decades until his father was captured and executed.

Angry and in pain, Solace asked the King's permission to lead a unit against the Lord who had killed his father. Thinking it a just reason, the King granted him a small unit and gave them the intelligence required to find the rebel Lord's camp. Upon arriving, Solace planned an attack that would commence at dawn, when the Lord would switch his guards.

The attack being a resounding success, Solace killed the Lord and retrieved his father's skull, thereafter removing one of his horns and wearing it around his neck. Both surprised and pleased but Solace, the King granted him his father's old title and rank of Clan Guard Captain of the Moonstone Clan.

He remained as the Clan Guard Captain for several more decades, until the end of the civil war. The King executed the rebel Lords and destroyed the clans that had rebelled with their leaders. When the King later head of the Unity Games, he decided he would send a champion to compete. Seeking out the proper candidate, he selected an old friend and loyal soldier, Solace, Guard Captain of the Moonstone Clan.

By this time in his life, Solace had learned that he was not born a pure Diamond Dragon, but instead that he was a Diamond/Onyx hybrid. He later learned that in his bloodline, at one point, a Diamond female had mated with a Onyx male and that the Diamond side had always been overly dominant, causing the Onyx side to be buried away. That is until Solace began training his abilities.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: Valrek777

Champion: Valrek

Race: Unicorn

Appearance: http://i47.tinypic.com/2ntwmmv.jpg

Stats:
VIT - B
WIL - A
STR - C
AGI - B
INT - S

Abilities: Basic magical abilities in offense and defense.

Equipment:
All technological items at Valrek's disposal require either magical energy or electricity to operate, and can "run out".
OFFENSIVE: A single six-barreled bronze Magic blaster that can fire three different kinds of magic projectiles(Fire, ice, electricity). After the six barrels are used up, the weapon must recharge. The ammunition is the magic from the user, so it doesn't run out until the user is magic-depleted. He also carries a balith as a melee weapon.

DEFENSIVE: Synthetic leather armor with ability to change color, providing a sort of camouflage(Tech researched from Changelings). When in a pinch, it can emit a bright flash of light temporarily blinding the attacker. The downsides are
1. The camouflage doesn't make him invisible, just hard to see. Sound isn't muted, so hoofsteps are heard, and when he is hit, the camouflage deactivates and must recharge.
2. The flash requires an immediate recharge, and also renders the user blind, but not for as long as the attacker. Thus, providing a few precious seconds for a getaway. The recharge is much longer.

OTHER: Deploy-able exo-skeleton that temporarily allows great agility. The suit is carried in a light saddlebag, and unfolds around the user, allowing for augmented speed and agility. The downside is that it also requires a recharge, and drains the armor's energy. So, when the exo-skeleton needs recharging, so does the armor.

Personality: Valrek is a calm, intelligent pony. He isn't quite as strong as everypony else, but makes up for it with his brains and inventions. Therefore, a classic case of 'brains over brawn'. His calm attitude can be utterly infuriating to opponents, for even when it seems like he is losing, he makes it seem as if it never matters. Using this to his advantage, he simply avoids getting plowed by their rage, and waits for them to make a mistake before delivering a devastating blow(both to their body and pride). He also analyzes every situation quickly to take advantage of every opportunity he sees, for he doesn't care how, but as long as he can win within the rules, he will do it. But, on the rare occasion that he does get angry, he throws almost all concern for his well-being aside as he ravages the source of his rage.

Story:
He is an intelligent unicorn, who, after leaving his parents' home in search of his own niche in society, joined the Royal Guard. He was trained in basic combat, tactics, etc. After serving, he moved to a home outside of Fillydelphia to do what he did best- research and make new technologies. There, in the privacy of his home, he constructed a laboratory under his house, where he worked on his passion. He usually is alone, but comes out occasionally to socialize and catch up on recent events. When he heard of the Unity Games, he saw it was the perfect opportunity to reveal his tech, and see how it stands up against warriors from around the world.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: Glassed

Champion: Runt

Race: Diamond Dog

Appearance: Tall Diamond Dog, wearing body armor which completely covers his body and face.

Stats:
VIT - S
WIL - D
STR - S
AGI - S
INT - D

Abilities: Runt’s temper is what fuels his rage-filled brawling.

Equipment: His armor, which is both a blessing and a curse.

Personality: None specified

Story:
Runt has always had an incredibly hot temper. Ever since he has but a little pup, even his own clan feared him. With his unnatural strength he would beat down everyone he came across. He simply couldn't help it. It was the smallest thing that would set him off on a riot.

With time he grew to love fighting. The way that the other dogs would bend to his will and just how easy it all was.

When his constant brawls finally ended up getting someone killed, the elders of the clan took action. They put Runt into an old, sacred suit of armor. The suit would constantly discharge electricity and cause him pain. Until the day Runt would finally lose a battle, he would not be able to take off the suit.

But with the constant pain, Runt would not be able to simply lay down and let the opponent win. His own anger wouldn't allow him to give up the fight. When he heard about the Unity Games, he took off on a journey to find someone strong enough to finally beat him and free him of his pain.

Additional Fun Things:

Razorbeam
Group Admin

User: TheMessenger

Champion: Shade "Sunshine" Abattoir

Race: Earth Pony

Appearance: None Specified

Stats:
Standard: Enraged:
VIT - A VIT - S
WIL - D WIL - D
STR - A STR - S
AGI - B AGI - S
INT - S INT - D

Abilities: Shade has experience from his time with the Royal Guard. However, he has an extreme temper, and when set off goes into a fit of rage. When Shade becomes enraged, he becomes an unthinking beast bent on destruction, reducing his INT in favor of VIT, STR, and AGI

Equipment: None Specified

Personality: Shade is quiet and somewhat unsocial, preferring the company of himself, the voices in his head, and his flute. He has a habit of talking to himself and wondering why Griffin blood is the same color as pony's.
Story:
The youngest daughter of a wealthy business pony from Canterlot fell in love with a simple traveling minstrel. Forbidden love became passion and the young mare gave birth to a healthy Earth Pony, naming him 'Sunshine'. Her father, an arrogant and purist Unicorn nicknamed 'Abattoir' for his brutal and unrelenting business tactics, ordered her to abandon the foal. When she refused, her father tore the child from her hooves and tossed him out of the second story balcony and into a deserted alleyway, beyond anypony's scrutiny. The foal was discovered by a struggling blacksmith who took pity and nursed the child and took him as his own.

For years, Sunshine grew in awe of the Royal Guards that defended all of Canterlot, including the slums where he lived. At last, when he was finally eighteen, he attempted to join.

Working under his father gave him the strength needed and living in the slums gave him the fighting experience, all of which made up for his lack of horn or wings.

Ultimately, however, Sunshine was rejected. He passed all his physicals with flying colors but failed nearly all psychological ones. Rumor has that he sent at least five royal psychologist to the emergency room. Some recruits complained that he talked in his sleep and to himself. Whatever ponies whispered behind closed doors and with hushed voices, no one could deny or ignore the stallion's mental instability after he attempted to rip the wings off of one of his fellow recruits who had made a little jab at his lack of wings.

Sunshine disappeared from Canterlot, with authorities hot on his trail, his idols now hunting him. The stallion exiled himself in the land of the Griffons, challenging the natives and hunting local beasts. Years of fighting scarred the pony's body, leaving him unrecognizable. Thus, Sunshine became Shade.

When news of the Unity Games reached the Griffons a decade and a half later, Shade jumped at the opportunity and immediately left for the tournament.

Perhaps he is in it for the glory. Perhaps he's looking for a chance to redeem himself for failing to join the Guard. Maybe he's just in it for the thrill...you never know with a mad pony.

Additional Fun Things:

Razorbeam
Group Admin

User: xCRAZYxFACEx

Champion: Mark

Race: Earth Pony

Appearance: http://i.imgur.com/Z7Rf2.jpg

A stallion, around the age of 26. Has a burgundy coat, a dark blue mane, and his cutie mark is this. He wears a long, brown overcoat that conceals most of his body. It is raggedy, rife with little nicks and cuts, and aged to a considerable degree. For the tournament, he is wearing four solid, slightly rusty horseshoes.

Stats:
VIT - B
WIL - B
STR - A
AGI - B
INT - A

Abilities: Has the ability to somewhat read the minds of others, particularly those who have Cutie Marks, as this gives him a deeper insight into their being initially. With prolonged exposure to a creature, his ability to read its mind grows more solid. However, initially he is limited to small things such as sensing their motives. He has keen eyesight, which he attributes to his mind-reading abilities, and can register even minute details at a glance.

Equipment: His four horseshoes

Personality: Tends to keep to himself, but will open up almost immediately to anybody that talks to him. Often becomes emotionally attached to whomever spends any decent amount of time with him. Very analytic, and can obsess over very small details. Has a wicked sense of dry humor.

Story:
Mark was abandoned by his parents. They left him at an orphanage in Canterlot at a very early age. The orphanage took him in, but soon discovered that the young colt had his cutie mark even before the age of one. Having no identity, the workers at the orphanage decided to name him for his one unique feature. Growing up in the orphanage, he was frequently harassed by other colts and avoided by the fillies. His quiet nature and tendency to stare won him no friends. As he progressed in age, it became apparent to him that he wouldn't be adopted by any of the families in Canterlot. Growing despondent, he stayed in his bed for hours at a time, reading or sleeping.

One day, when he was fifteen, the group of orphaned children was sent on a field trip to Canterlot courtesy of Celestia. He developed a headache, approaching a migraine as he neared the castle. He strayed from the group, eventually turning back to the orphanage. When he arrived, the building was burning, every room ablaze. He was shocked, and stood in front of the building as it rapidly collapsed. When the fire-ponies arrived, they dragged him away and put him in police custody. He was eventually released, but the damage was done. Everyone he had ever known was convinced he had started the fire in a fit of anger, and he was close to being put on trial. Instead of facing public ridicule, and having nowhere to go, he fled Canterlot.

Travelling through the back roads of Equestria, he learned to survive on his own by a combination of resourcefulness, luck, and sheer willpower. He grew to be an adept survivalist, as well as a thief. He foraged the land during summer and spring, and pilfered the homes of ponies during the winter and fall, all in an attempt to survive. He became wary of others, and only entered a town when he absolutely needed to. He found that ponies would often try to help him, but would soon grow distrustful once they felt the effects of his special ability. He was driven out of nearly every town he visited, often on the threat of violence.

One afternoon, Mark was walking through Fillydelphia in an attempt to gather supplies. He overheard rushed whispers of ponies as they excitedly discussed the details of some new tournament. Intrigued, he walked to the city center and found numerous posters describing the newly founded "Unity Games", hosted by the Changeling nation and its ruler, Aurus Marz. It described a contest of strength, cunning, and tenacity. Upon reading that the champions would be lauded as the representatives of their race, and regarded almost as heroes, Mark found himself with a purpose. He quickly bought an old pair of horseshoes with some of the few bits he owned, and began the long journey to the Changeling Nation.

He desired to be seen not as a low-life, but as a pony worthy of recognition. He would be a loner no more.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: subjekt Omega

Champion: Archimedes

Race: Diamond Dog

Appearance:

Stats:
VIT - A
WIL - D
STR - S
AGI - C
INT - S

Abilities: None Specified

Equipment: His electrically enhanced armor, which carries a small generator. This powers his halberd, Storm Herald, as well as a ranged weapon he calls the Storm Cannon. The canon is a newer invention, and is very temperamental. Firing it in rapid succession causes it to overheat, and occasionally the device will misfire if overloaded. All of this equipment runs on what energy the generator in his armor can provide, so the supply is limited.

The Storm Cannon can be fired in the following ways:
Weak - an electric blast that cracks the air around it, both causing shock and a concussive wave. The shock damage is moderate, and the concussion weak. Will stagger an opponent slightly. This shot travels quickly.

Medium - the shock damage is more powerful, and the concussive wave can throw an opponent a short distance if the blast connects. This shot travels more slowly, and requires some time to charge. After firing this way, the cannon must cool down for a brief period.

Strong - the shock damage is severe, and the concussive blast can shatter stone if the shot impacts its target. This projectile is much slower, and takes a large charge time to fire this way. The gun must cool down for a long period after firing this shot.

Personality: Aggressive and violent in a rather cold and calculating matter when it's needed but is otherwise a smart and curious scientist who loves to experiment and learn. One thing he likes especially is to find things' limits (objects and people) and find a way to push them further. Very loyal and knows the value of respect, love and mercy. Absolutely hates to be looked down upon. A bit crazy but fully functional unless angered. Generally likes intellectuals more than brutes

Story:
Archimedes was always the intellectual backbone of his pack. While he wasn't the strongest dog, he was certainly the smartest. Effectively using bribery, blackmail and manipulation he got rid of all competition for the spot as alpha of the Gem Finders pack. When the other dogs started to plan to usurp Archimedes, he made a unexpected move. He openly allowed an "all-means-allowed" fight against him for the position as alpha.

The others agreed to kill him quickly, and then decide among themselves who would be the supreme alpha of the Gem Finders. They got a unfortunate surprise when Archimedes came into the makeshift arena the other dogs had put together. While Archimedes had willingly taken the position as alpha, he had done so knowing that someone would try to take it from him. But he was prepared.

He had, on his eighteenth birthday, stumbled upon a hollow cave in his home mountain. In the hollow cave he found a rather vast amount of a magically enhancing type of crystal that their pack had traded with unicorns in the past. The gem was extremely rare and all that was found was always sent to the a trade city directly. Archimedes had always wanted to study the crystals and saw his chance.

He kept the crystals a secret and turned the hollow cave into his own private laboratory. There he started what would be his masterpiece. He secretly purchased a storm cloud generator from one of the nearby pegasi weather stations. He then used the crystals within to create a machine of his own, using golden cords to distribute the lightning throughout a suit of armor. The armor nearly encased his entire body in steel, leaving only his right hand and his face minus his lower jaw free. In tandem with the armor he had created a halberd that he calls "Storm Herald".

The other dogs had never seen these creations before their reckless challenge, and they charged Archimedes thinking to overpower him, ignorant of his technological weaponry. Archimedes lowered Storm Herald and discharged green lightning at the group, killing three of the five. One of the two survivors relented, but the other fought to a gristly death, impaled by Storm Herald's blade.

The last dog of the attacking group fell to his knees and exposed his neck. At this sign of submission, Archimedes lifted the cowering dog's face and looked into his eyes, and asked "Who is your alpha?" The defeated dog simply responded "You are, Archimedes Stormcaller". After that day the pack known as the Gem Finders became the Storm Followers. The Diamond Dogs say that if you wish to learn then the Storm Followers are the ones who will teach you.

Now when the changeling king, Aurus "Lightbringer" Marz, holds a great tournament to show each and every race each others' strengths, Archimedes believes it is the perfect opportunity to show the world his strength.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: Black Light

Champion: Arc

Race: Dragon (Blue/Black)

Appearance: Arc has midnight-blue scales on his side, his back, and his wings. However, because he is a hybrid his front and chest have black scales, A symbol of his mixed heritage. Arc normally doesn't wear any armor, but because of his mercenary work he has had many injuries. He has attached metal plating over his wounds to provide protection for the exposed area. The most prominent of these are the plate over his left arm and the plate on his right shoulder.

Stats:
VIT - A
WIL - B
STR - B
AGI - B
INT - A

Abilities: Arc can breathe lightning, and channel electricity through his claws for more precise use of this power.

Equipment: He carries a metal short sword on his waist which he forged by himself using the forge of a customer as payment for his work. The material used to make the sword is unknown even to him since he never took the time to find out what it was, but it hasn't failed him since he made it.

Personality: Arc is stoic most of the time. Because of the hardships in his childhood he learned to bottle up all of his emotions inside and not let them be seen. The only time he ever seems to show any emotion is when he is around children. He will always put on a smile around them because he wants them to be happy. However, around adults he instead reveals no emotion and it is strictly business between them.

Story:
Arc is the child of a pure black dragon and a pure blue dragon. Because he is not a pure dragon his black father decided to abandon him and his mother. However, the relationship between Arc and his blue mother is stressed because Arc may have the abilities of a blue dragon, but he has the body of a black dragon. Meaning he is more suited to living on the land and isn't able to live in the water with his mother. Eventually things became too difficult and Arc was forced to leave the area near where his mother lived. He travels from town to town and is willing to take on any mission in order to get paid be that telling a story of his adventures or creating a new story to be told later.

Although Arc has told his story of his abandonment to many of the people who consider hiring him he has never told anyone client or otherwise his true name. Choosing instead to refer to himself as the name many of the children gave him after seeing his ability. He rarely shows any emotions choosing to bury them inside until later. Although he does this he has a soft spot for any children because of his hardships as a child, so he wants to try and make any child he meets happy. He joined the tournament because he talked to a child of a client who had seen the invitation. The child asked if Arc was going to join because he really wanted to see Arc fight in it. Arc decided to join the tournament not long after in order to try and make the child happy.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: Shadeslayer

Champion: Sol Brightflame

Race: Unicorn

Appearance: Golden yellow coat with a burgundy mane. His body is thicker than the average unicorn, but not so much that he appears like Fancy Pants or Big Mac. His tail flows long, but his mane is cropped short around his neck. Has to wear glasses due to nearsightedness.

Stats:
VIT - B
WIL - A
STR - C
AGI - B
INT - S

Abilities: His special talent is the ability to closely deduce mysteries using small amounts of data; for the Unity Games, that would apply to abilities of his opponents. Sol has also been trained to use rapiers from a young age, while he developed spells to manipulate inanimate objects to his whim when he got older. He carries a rapier with him into battle.

Equipment: None Specified

Personality: Silent and a bit antisocial are the main terms to define Sol. His reclusive nature stems from the lack of social interaction he had as a colt. Aside from this, he’s incredibly logical, aloof to most anyone he doesn't know, but enjoys any type of challenge.

Story:
Born in Canterlot, Sol was raised close to royalty from a young age. His upbringing was about average for a colt in his position, but his exposure to the filth that was royalty led him to live a lonely life. Children scorned him and his parents lacked the time to spare for bonding, so he occupied himself with any sort of escape he could find; most of these were puzzles and books. His interest in mystery novels in particular eventually inspired him to become a detective.

Additional Fun Things:

Razorbeam
Group Admin

User: Dracmatais

Champion: Ma'akus

Race: Gryphon

Appearance: Dark Blue Head feathers and matching wings with slightly lighter blue tips. Midnight black fur and tail. Piercing Green Eyes. On the small side for an adult gryphon.

Stats:
VIT - C
WIL - B
STR - B
AGI - A
INT - S

Abilities: Ma'akus is skilled in the manipulation of air and weather phenomena, utilizing what gryphons consider to be a type of magic. Called Aeromancy, Ma'akus can form air into dangerous blades through the vibration of his wings, though this technique is useless against heavily armored foes. Given enough time to prepare, he can also create lightning through similar methods. Ma'akus is a skilled marksman, and can easily spot the weak points in an opponents armor or stance. However, these are not always as easy to exploit as they are to find.

Equipment: Ma'akus uses a simple bow with various arrows designed for everything from piercing armor to paralyzing foes with strange poisons. These do, of course, come in limited supply. His front claws are armored, and he wears a leather helm with a metal beak cover, complete with flight goggles.

Personality: Ma'akus has an abhorrence for authority figures in general and will often give lip to any he may meet in person especially if he thinks he can get away with it. Ma'akus is a Single Eagle preferring the company of himself to that of others. While highly intelligent because of his short clipped answers in response to questions and other attempts at conversation starters people are often convinced his skull is empty. Ma'akus comes across as a very gruff person but he does in fact hold life to be sacred and as such he refuses to be the one to do the deed. Ruthless in pursuing his goals trickery & deceit come to him easily, there is no tactic or maneuver that is too "Dirty" or "Unfair".

Story:
Ma'akus from a young age was defiant of authority rejecting anybodies right to tell him what to and what not to do. This stems from having a mother and father who were constantly attempting to mold his life in a shape of their choosing giving no thought or care for the feelings of the young Ma'akus. This has lead Ma'akus to have a contempt for all forms of authority instead choosing to leave the life of status and wealth of his parents behind to make his own way in the world.

Having lived a life of luxury during his early years Ma'akus has not developed his physical body nearly as much as he has his mind. His vast knowledge of anatomy comes from his parents attempts to force Ma'akus into becoming a doctor. When he left his village to make his own way in the world Ma'akus very quickly discovered that the "Real" world was a harsh mistress and very unforgiving of those with little experience. Without much to call his own Ma'akus ended up as a lone bandit for a time struggling to survive in a world without his parent's money supporting him. Like a lot of "Criminals" Ma'akus always had a sense of personal ethics and a code of honor which drove him far more than any rule or law of "Society".

What made Ma'akus stand out is that even during his days as a bandit he never killed. Not Once. Every victim of his has lived through their encounter with him. Despite this he has never been "Caught" by those in authority, mostly by being one step ahead of the law carefully plotting each and every action well ahead of time. With a growing reputation in the world of criminals it didn't take long for Ma'akus's talents to catch the attention of various "Crime Lords". As is typical of his desire to reject any authority but his own Ma'akus turned down every offer to become anybodies subordinate.

Instead Ma'akus works as an independent freelance mercenary willing to take on any job with one major stipulation each time. No Killing. Ma'akus has no problems catching people criminal or otherwise and delivering them to an executioner. When this tournament was announced Ma'akus thought that participating in it would be a decent chance to see how he stacks up against the movers and shakers of the world and thus decided to enter.

Additional Fun Things:

Razorbeam
Group Admin

User: Sparklight

Champion: Gareth

Race: Gryphon

Appearance: Grey feathers, copper fur, grey beak and green eyes. Always keeps his goggles close.

Stats:
VIT - A
WIL - D
STR - S
AGI - S
INT - C

Abilities: Forgoing the usual swords, Gareth elects to bring a mace into the fray, generally negating lighter armors completely with the sheer force behind his attacks, at the loss of a little of the grace that swords have in their swings.

For when ranged is the smarter option, Gareth keeps available a recurve bow. His strength allows for a high poundage, meaning a devastating impact on the receiving end, but while he had send arrows far, accuracy suffers at long ranges.
When all else fails, a gryphon’s talons can be a fearsome weapon.

Equipment:
One-handed mace.
Recurve Bow.
Flight goggles, red tint.
Chain mail Armour, covering torso and some of his abdomen.

Personality: Gareth is rather stoic, preferring to keep his emotions and problems to himself. However, like all others, he does have his breaking point. Sarcasm is a close friend of the gryphon. On the battlefield, Gareth considers codes of honor mere restrictions that create weaknesses to be exploited. He isn't afraid to use any weakness to his advantage, or even create some using ‘underhanded’ tactics. On the field, it’s victory by any means necessary.

Story: From a young age, Gareth’s life was driven by the competition between clans, ones relying on strength, speed and finesse being particularly attracting to the young gryphon. Rigorous training and numerous competitions built up his strength and agility over the years, leaving him a force to be reckoned with.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: Metaflare

Champion: Starlight

Race: Unicorn

Appearance: http://i50.tinypic.com/dvfvyv.png

Stats:
VIT - B
WIL - S
STR - D
AGI - B
INT - S

Abilities: An expert in Photomancy (light magic) and variations thereof (like lasers and refractions). Ever since Princess Luna's return, she's been dabbling in dark magic too, though she's still a novice with it. Has a knack for altering other's spells for her own use.

Equipment: Anti-glare goggles.

Personality: Hopelessly optimistic, but not naive. She believes there's good in everyone, but she knows that for some, the good is buried too far deep for her to reach. Nevertheless, she's kind and curteous, as a born-and-raised citizen of Canterlot is wont to do. She has the unfortunate reaction of complete bafflement to new ideas and concepts, but she's quick to adapt and accept.

Story:
A unicorn mare from Canterlot, who now lives in Seaddle. After graduating from Celestia's School for Gifted Unicorns, Starlight moved to Seaddle hoping that the rainy city would have some important use for a Photomancer. Unfortunately, this was not the case. Despite her qualifications, no one in the bleak city wanted a living beacon of light. Desperate for money and refusing to accept her friend's or family's help, she entered a local magic duel tournament. Surprisingly, she was good at it. Really good. Five-time-running champ good. And the citizens cheered for her, praised her in the streets! In the ring, she could see the audience's faces light up with excitement as the new-found champ of the sport dominated the ring!

She was happy. She could finally give light to the dreary inhabitants of Seaddle, even if it wasn't in a way she expected.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: Hybridnecros

Champion: Kamau AKA - Kam

Race: Earth Pony/Zebra

Appearance:

Stats:
VIT - A
WIL - D
STR - S
AGI - A
INT - B

Abilities: Hoof Combat Mastery: Years of intense training under his mother in various Zebra styles of hoof-to-hoof combat has made Kamau a force to be reckoned with in terms of ability and experience.

Field Doc: While he possesses only rudimentary knowledge in Medicine, Kamau has supplemented this book-smart deficiency through experience and his knowledge in potions. (He can fix ya, but he has no idea what the proper terms are.)

Call/Roar of the Earth: Kamau has the ability to direct the flow raw magical power contained in his body. In Call of the Earth, Kamau generates a strong layer of raw power over his body to help withstand attacks at the cost of immobility while doing so. In Roar of the Earth, Kamau stores energy in a portion of his body (hoof, back, head, etc) and uses some more energy to push the magic out quickly, causing a sudden explosion of force as it exits (which does not harm him).

Equipment: Ironcloth Wrappings: A fairly rare and sturdy cloth by itself, but when touched with raw magic, it becomes as tough as the hardest steel. Slightly heavier in its' powered state and often fashioned into greaves.
Tattered cloak: Standard adventurer cloak, complete with pockets on the inside.

Potions/Elixir cache: A journeyman-level apothecary and alchemist, Kamau's selection ranges from basic healing drafts, minor poisons, and antidotes to slightly less basic fare, to smokescreens and hallucinogenic toxins.

Personality: On the outside, Kamou gives off an unapproachable aura due to his large size and the tattered cloak he often wears. At heart, however, he is just another awkward adolescent with little social skills and a voracious appetite for knowledge. This, combined with his easygoing attitude toward life, tends to land Kamou in situations that he would rather have no part in, but not having the assertiveness to talk his way out.

Story:
Born between a visiting Equestrian diplomat and a Zel'Kanai native, Kamau has lived a majority of his life at a hoofs-length away from most of the other Zebra foals. However, he quickly found solace in both books brought from his father’s country and his mother’s traditional teachings until they passed away. As he grew, Kamau quickly realized that he was a good deal stronger than most of his peers, but chose to hide his unnatural strength out of fear of drawing unwanted attention to his mixed bloodline; although, his true strength was soon revealed when he protected a group of lost foals from a herd of rampaging elephants.

For his great deed, Kamou was given to the honor to compete for the title of village protector as well as the hoof of the village chief’s daughter in marriage. Although he had no intention of winning, Kamou easily bested all of his competitors in feats of strength, agility, and hoof-to-hoof combat. Angered that the title would fall to a mixed-breed, the village chief sent word to the surrounding villages to send their best warriors to defeat Kamou, offering his daughters hoof as well as her weight in gold as a reward for Kamou’s head. Kamou, already planning to run away to avoid the marriage, ran into the warriors outside the village and defeated them without realizing their identities.

Fleeing from his unwanted infamy, Kamou left his home country to take refuge in Equestria. However, tales of the bounty soon reached the dregs of the Equestrian underground and Kamou soon found himself beget at all sides by assassins. Strangely, Kamou soon built another reputation as one of the best bounty hunters on the outskirts of Equestria, although he never actually “hunted” anyone. Rather, he would just turn in his unconscious assailants to the local authorities and give the reward to whomever he thought would benefit from its’ value.

Additional Fun Things: Kamou was signed up for the tournament after accidentally injuring another champion. Without knowing the details, Kamou was talked into taking the competitors place.

Theme song!

Razorbeam
Group Admin

User: StachePony

Champion: Lofty "Eagle-eye" Design

Race: Unicorn

Appearance: A somewhat slim stallion of average build, scarred hunter green coat, dull, sunken, blue eyes, short cropped, charcoal grey mane and tail streaked with silver, and a no longer appropriate blueprint and pencil cutiemark. A petal shaped locket can always be found around his neck. Normally wears wraparound sunglasses and a long tan coat over light body armor.

Stats:
VIT - C
WIL - B
STR - C
AGI - S
INT - S

Abilities: Levitation; Flare (very bright, surprisingly loud, all but completely harmless); Impel (a derivative of levitation, less control, more velocity)

Equipment: “Cherry Blossom,” a custom made, lever action, magazine fed, crossbow; explosive throwing knives, detonated manually via magic; and a short sword in case in case of close up encounters. Also wears light body armor.

Personality: Cold, gruff, detached, and ruthless. Always expects the worst from people, and plans accordingly. Internally conflicted between sentimentally holding on to everything good in his life and trying to forget everything else. He believes that any complex system, namely society, and the elements that make it up, is doomed to either collapse catastrophically or die a slow death of corruption, stagnation, and failure.

Drinks an inordinate amount of whiskey and often considers the bottle to be his only friend, aside from Cherry, even when sober. How that came to be isn't too hard to figure out, but most are too preoccupied with determining how he hasn't died of liver failure to bother.

Story:
The son of a Royal Guard officer and a tinker and a Fillydelphia native, Lofty has been familiar with both military tactics and mechanical principles from a young age, his specialty, however, has always been architecture. In his youth he was described as being bright, cheery, and relatable with a lighthearted sense of humor.

That changed after his fiance was killed by members of the Talon Syndicate, a large, Fillydelphia-based crime family composed primarily of griffons; the investigation of which never resulted in any charges. Lofty refuses to speak of the two year period immediately following her death, but the wholesale slaughter of Talon Syndicate members during those years is believed by authorities to be solely his doing.

In the ten years since he has become a highly sought after freelance mercenary and assassin known for doing the impossible, winning the unwinnable, and killing the unkillable. It is unknown whether he continues to fight because his grief has left him with a death wish or because he can no longer remember how to do anything else.

What is known is that his shattered personality reconstructed itself into a cold, gruff, no nonsense exterior, grim hiding an interior of unknown composition. He no longer talks much, and when he does it is brief, to the point, and almost always in an even tone. His severely shrunken repertoire of facial expressions consists of eerily calm, silently brooding and plotting, grim determination, and the occasional malicious grin.

Lofty prefers to remain at longer ranges and pick off his opponents before they know he is there or where he is, but when dragged into mid to close range combat he will usually utilize simple, logic based strategies that have proven to be effective or are tailored to the opponent. However he will sometimes launch into maneuvers or attacks reckless enough to be called suicidal. Some of those who have witnessed this take it as evidence of the aforementioned death wish, others believe he just took a few too many blows to the head, though most trained warriors will take it as a conscious effort to remain unpredictable.

The nickname ‘Eagle Eye’ was bestowed upon him not only because of his incredible accuracy with Cherry at seemingly any range, but also because of the large number of deceased Syndicate members who were found with a bolt through through their eye.

Additional Fun Things: If you are reading this, he hates you.

Razorbeam
Group Admin

User: Crafter

Champion: Craft R. Masonry AKA - Crafter

Race: Unicorn

Appearance: http://quiltasticink.deviantart.com/art/Commission-31-338054156?q=favby%3Aicelordcryo%2F47964703&qo=13

Stats:
VIT - B
WIL - S
STR - B
AGI - C
INT - A

Abilities: He can fix just about anything in no time at all, claiming to be fluent in the "language of the machine". In addition to his rapid repair abilities, Crafter can build complex contraptions with relatively simple parts in record time. He is also skilled at analyzing situations in depth. Despite all of his mental prowess, Crafter is physically weaker and somewhat clumsy.

Equipment: With his skill with machines, Crafter has created a suit of armor specifically for the event, which he has dubbed "Winter's Breath". Powered by two small magic-electric generators (for quick mid-battle recharging) strategically located on his stomach, Winter's Breath augments his body to be better suited for an arena-style event. The offensive systems for the armor are entirely ice based, the primary weapon is a refrigeration cannon, designed to immobilize it's target without doing any long term damage. In addition to the cannon, Winter's Breath can create a small ice shield to protect itself (although it requires a massive amount of power to use).

Personality: None Specified

Story:
Crafter is a unicorn steam tinkerer from the industrial city of St. Petershoof, is greatest passion (besides writing books) is designing machines to improve the quality of life.

Additional Fun Things: Theme song!
Apparently married to Derpy/Ditzy.

Razorbeam
Group Admin

User: TinyHadronCollider

Champion: Trogg Trogg

Race: Troll

Appearance: Trogg Trogg is huge and greyskinned, large even among the brutish trolls. Standing at a height of three ponies he towers over all but the largest trolls, but not only is he tall, he is also broader and more muscular than any of his kin. His legs and arms are like heavy logs, his skin like the bark on an ancient oak, thick and hard and rough. The square claws on his four-fingered hands and the granite-like protusions on his knuckles are not at all sharp but rather heavy and hard, putting even more force into his already formidable punches. His voice is deep and rumbling, his speech slow and thoughtful.

Stats:
VIT - S
WIL - B
STR - S
AGI - D
INT - A

Abilities:
Stoneskin – Incredibly tough skin that can harden even further at the cost of speed and agility.
Regeneration – Wounds close soon after they have been made, leaving no scar or other trace besides the spilled blood. ((This does not mean Trogg Trogg does not take damage.))
Battle Rage – Can enter a state of mindless fury, attacking viciously and relentlessly with greatly increased speed and strength as the cost of suffering constant damage and loss of intelligence.
Lucid Rage – Trogg Trogg’s ability to focus through his battle rage, still being able to perceive things clearly.

Equipment: Trogg Trogg wields his colossal club Bone, the fossilized shinbone of an ancient wyrm, the carcass of which he found in the great mountains of his frozen homeland.

Personality: Trogg Trogg is larger, heavier, stronger and slower than other trolls, both physically and mentally. He is not and has never been fast, but he is as persistent and unstoppable in his determination as a glacer, always in motion, but never hasting. When Trogg Trogg sets out to do something he does not stop for anything, nor does he go around any of the problems he faces. He simply works his way slowly, ponderously through them, an unstoppable force that gently flattens everything that doesn't move out of his way.

Though trolls are often nasty and mean-spirited, Trogg Trogg is different. He is by no means amiable or friendly, but he is not evil either, he simply does what he does, what- and whoever may choose to stand in his way. This does not mean he is remorseless or that he lacks emotion though, he grieves when he has to take a life needlessly, but he will not try to talk anyone out of it, nor go out of his way of any kind to prevent it. Such is not his way. Trogg Trogg enjoys talking, be it discussing with another or telling stories of his own, but he speaks slowly, often pondering at great length over what to say next. He is not quick-witted, but he is wise and experienced, and when he says something, as with all other things he does, it is because he means it.

Story:
Trogg Trogg was born in the frozen wasteland that lies just beyond the northern borders of Equestria. In this place the trolls live in small loosely-knitted tribes in the valleys between the towering mountains where they hunt and breed and slumber. Trogg Trogg was one such troll, a mighty warrior who led raids upon the tribes near his home and hunted the great beasts of the mountains, land dragons, timber wolves and even the humongous star bears. During one such lonely hunt for a particularly large and vicious black land dragon, he came across the ancient burial ground for a once gigantic land dragon, its blackened rib cage jutting up from beneath the thick layer of snow. From this corpse he took the shinbone of the great dragon’s right front leg, discarding his old mammoth-tusk club, naming his new weapon Bone. When he found the living dragon he had been seeking he used the leg of its long-dead ancestor to pummel it to death, cracking the skull and bashing in its brain in the very first hit with Bone. Upon returning to his tribe with the huge corpse of the dragon in tow and his great dragon-bone club over his shoulder, he was given the title “Boulder”, a title given to the mightiest of trolls. Living legends among their kind and known all across the wastelands a Boulder is the highest position in the hierarchy of trolls, higher still than a chieftain but unlike the ranks below it, it is devoid of responsibilities, simply because no troll would dare try to command a Boulder.

Now, after having hunted some of the greatest and most dangerous beasts in this world for years, Trogg Trogg has journeyed from his harsh and unforgiving homeland for a purpose known by no one besides himself.

Additional Fun Things:

Razorbeam
Group Admin

User: ShadowBro

Champion: Storm Blitz

Race: Pegasus

Appearance: Slightly taller than the average pegasus, Storm Blitz’ musculature is lean and corded as is befitting a pony trained for speed. The scars of battle linger, but many would say that he bears them well. His mane and tail are a dark, slightly powdery, blue and cut short, so as to prevent anything from grabbing onto them during combat. In contrast, his fur is a color not unlike that lightly toasted bread. His tail is bound neatly with a length of red string. Storm Blitz is usually somewhat serious, but is not unapproachable. He is the sort of pony who enjoys pubs but prefers sitting in the corner reading rather than singing along with the band.

Cutie mark: Storm cloud, with a white (edged in blue) lightning bolt piercing through it.

Stats:
VIT - A
WIL - D
STR - B
AGI - S
INT - A

Abilities: Storm Blitz’ most obvious feature is his sheer speed. While not quite up to snuff for Wonderbolt material, Storm Blitz is fully capable of beating most pegasi in a straight drag race. What is less expected is his maneuverability. By concentrating on his endurance and agility in training, Storm Blitz is capable of pulling off extremely high-G maneuvers with ease and without losing much energy. Turns at acute angles, sudden flips, dips, and spins, gymnastics; all are well within the bounds of Storm’s physical capabilities.

In terms of magic, Storm Blitz is a pegasus. This means that he can shape and move clouds easily enough, as well as cause them to shoot lightning or drop rain water. Tornadoes and other wind-based weather phenomenon are not outside of his grasp either, and the trick of making a stream of vapor appear behind his hooves is also in his repertoire.

Storm is a skilled fighter with many weapons. Being a combat pony, Storm is also quite good at using the environment to his advantage.

Equipment:
1x Assault Polearm - Approx. 6.3 ft. long, overall. Blade is 1 ft. long, 1.5 inches wide, double sided, and gently curved, before narrowing to a spear point. Shaft is made of Oak.
8x Throwing Darts - Approx. 1 ft. long, overall. Head is a standard Military Broadhead, attached to steel shaft with metal vanes for stabilization. Slung in bandolier around barrel.
1x War Hammer - Approx. 3 ft. long, overall. Head of hammer is blunt on one side and spiked on the other. Handle is made of Oak.
1x Cuirassier Armor - steel cuirass, steel helmet (open burgonet), toughened manticore-hide bracers (for legs), steel horseshoes (+bladed spurs), steel wing braces (fits over humerus and radius of wing).
A variety of utility explosives, including salt bombs, pepper bombs, and fire bombs.

Personality: Approachable, but slightly formal upon first meeting. Not terribly good at small talk, prefers to read books in the corner. Still, very good conversationalist once a proper topic has been broached. Tendency to become extremely verbose when brought to a sticking point, such as training ground safety or the morality of certain crimes and their punishments. Overall well adjusted and friendly, if a little prideful at times.

Story:
Germaney has a proud military tradition. It helps that Germaney has issues with manticores, hydras, and other mythical beasts. As such, the military is a surprisingly substantial aspect of life in Germaney. Regardless of race or gender, many of the supposedly peaceful ponies that live within Germaney’s borders can trace their lineage back to the great warriors of ages past.

Storm Blitz is one such pony.

Raised, for better or worse, on stories of valor and war, Storm Blitz gained his cutie mark for piercing straight through a storm cloud, causing it to burst apart in a flash of lightning. He went on to join the military as a Cuirassier and distinguished himself as a manticore slayer, becoming well known for using large darts to punch through the thick hide and cause massive bleeding. Speed, he quickly learned, was the key when dealing with targets larger and/or slower than you. Even if his opponent was strong than him, Blitz could easily overwhelm them by magnifying the force of his blows by moving very quickly. Using this knowledge and the experience given by fighting against all manner of vicious beasties, Storm Blitz was able to progress up the ranks and received the rank of Warrant Officer in Melee Combat.

Blitz’ entry into the Unity Games was one part recommendation by his superiors, one part nagging by his wife to go and have some fun with ponies (or otherwise) that he wouldn’t best within thirty seconds, and absolutely nothing to do with a burning desire to see just how well he’d measure up against the world’s greatest warriors. He wasn’t that vain.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: Doorknobs

Champion: Vealta Merkart

Race: Changeling

Appearance:

Stats:
VIT - C
WIL - S
STR - C
AGI - A
INT - A

Abilities: Vealta is skilled in illusory magic, and can cloak herself. When cloaked, she is slower, making her easier to hit if spotted. She is able to use all traditional changeling magics, primarily focusing on illusions. She is physically weaker than most changelings.

Equipment: None

Personality: None Specified

Story:
Second cousin (once removed) to the former changeling queen, Chrysalis, Vealta hails from renowned House Merkart. The daughters of this esteemed changeling house have always been exceptionally skilled with magic. (And exceptionally good looking, changeling men are often quick to add.)

Eager to make a name for herself and improve her powers, Vealta attempted to train under Malik, the Holy Shadow. However, Malik looked upon her family's traditional hunger for fame and glory with distaste. Vealta craved attention, which was far from the ideal for members of the esteemed Shroud of Aurus. Out of respect for Chrysalis' heroism years ago, he attempted to train her, but was eventually forced to end her lessons when her attention-craving failed to abate.

She trained under other names around the world after that, most notably the unicorn illusionist known as the Great and Powerful Trixie. But even that apprenticeship was short lived, as Vealta quickly learned what few tricks she could from Trixie before being unable to stand being around her. Despite Vealta's own sense of self-image, the unicorn's narcissism was too much for even her to handle.

When the tournament was announced, Vealta decided she had to enter. She craves being able to study under Malik once more, for there is no greater teacher for stealth and illusion as far as she knows. She hopes that he will be able to see her merit and potential during the tournament, and lay aside his doubts about her hunt for the limelight.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: SwiftEthan

Champion: Candy Cane

Race: Unicorn

Appearance: White coat, red mane, red eyes.

Stats:
VIT - B
WIL - A
STR - C
AGI - A
INT - A

Abilities: Can manipulate her own blood into solid objects. Carries a scalpel for the purpose of giving herself a small cut and magicking a shape from the blood. She can harden the blood over her cut to prevent too much blood loss.

Equipment:

Personality: Not of sound mind. Believes herself to be a monster or freak due to her unique ability.

Story:
Candy Cane was born and grew up in Ponyville. She attended school there for most of her life, but after not receiving a cutie mark while the rest of her class did she became a target. She was teased for being a blank flank and in one serious case was kicked in the head by a group of particularly vicious bullies. She refused to attend school for months following the incident, despite the culprits being expelled their behavior.

She spent this time at home practicing her magic, which she had never been much good at, having only mastered simple telekinesis in school. However, her constant training and refinement of this one skill granted her incredible precision over manipulated objects.

In the meantime, to make up for her not attending school, her parents hired a tutor to make sure she didn't fall too far behind in her studies. Thanks to this, she was able to graduate and started down the path of becoming a surgeon, given her qualifications. She earned her cutie mark when she was accepted into medical school.

It was during her first real operation that she discovered her unique ability. She was incredibly nervous throughout the procedure and was in the process of passing the lead surgeon a scalpel when a sudden spurt of blood from the patient startled her, causing her to drop the scalpel, slashing her own leg.

Panicking, she called upon whatever magic she could to keep the blood from flowing, and was rather astounded to discover the wound was sealed by her own blood, which had formed a solid shell over the cut.

Unfortunately, her lapse in concentration cost the patient's life, and she held herself responsible, along with a few of her colleagues. She was brought to a hearing, where her peculiar magic was brought up, and the best course of action was decided that she should be committed to an asylum after being declared dangerous to society for use of unknown magic.

Candy Cane spent her time locked away brooding over the meaning of her imprisonment, as well as training her blood magic as often as she could, either by biting herself in her cell, or smuggling a sharp object in somehow. After a few years locked up, she managed to convince the staff that she was fit to be released back into society, having memorized the usual questions they asked and the right answers.

The night before she was due to be released, an intern, pushing a trolley of medical equipment to the storeroom, caught her practicing her blood magic in her cell. He ran to inform the staff, but Candy Cane stopped him using her magic and killed him in panic. Scared, she hid his body in a broom cupboard and crept out of the facility that night, using his uniform and keys and swiping a scalpel from the trolley.

She didn't get far before the body was found and her cell was discovered empty.

Security guards set after her, as well as a squad of Royal Guard pegasi after the facility informed the authorities of her potential danger to ponykind.

She escaped to the Everfree forest, at which point the guards stopped chasing her. Feeling ashamed and disgusted with herself, she knew she could not return to society. Instead, she set out to survive in the harsh environment of the Everfree forest.

Additional Fun Things:

Razorbeam
Group Admin

User: MeNoGoosta

Champion: Khane Dunvale

Race: Dragon (Emerald)

Appearance: None Specified

Stats:
VIT - B
WIL - C
STR - A
AGI - A
INT - A

Abilities: Can use the power of song to influence the magic of nature, and is a skilled climber as all emerald dragons are.

Equipment: Khane prefers to fight from afar, using his massive longbow with great precision. When pushed into close combat though, he’s always happy to respond with his long sword in his right and a thick dagger in his left, using the natural agility of his kind to his advantage.

Personality: Normally, Khane is a very sociable and cheerful fellow that likes to party with his friends, or even complete strangers. However, mentioning anything concerning changelings around him causes to turn his behavior upside down, becoming malicious in nature.

Story:
Like every other emerald dragon, Khane proudly calls the rain forests his home. He always loved to explore the vast possibilities his home offered and thus, drove his parents crazy, seeing as he never bothered to pay attention when his father tried to teach him how to fight or when his mother attempted to teach him proper manners. What he greatly enjoyed though was to search the forests for all kinds of wonders with his little sister, Verdant Rose.

However, his peaceful days of youth were obliterated when Khane’s sister was murdered by an invading changeling scouting-party, upon which she accidentally stumbled. Khane himself had been napping on a nearby tree when he heard his sisters screaming. When he arrived at the changelings’ camp, his sister was already dead. All that remained were her lifeless body and the murderous changelings. In his fury, he slaughtered the invaders and swore eternal vengeance over his beloved sister’s corpse.

After that, Khane wasn't himself anymore. His exploratory nature was buried alongside his sister. He started to train with his father, in order to become strong enough to protect the rest of his family. Over the years of hard training with sword and bow, his smile slowly returned. His hatred towards the changelings though never subsided.

Therefore, it is only understandable that he felt betrayed when his own nation signed a peace treaty with the changeling kingdom. After another five years of spreading malice towards the changelings, Khane’s parents finally had enough. Using the upcoming tournament as an excuse, they sent him away, ordering him to make them proud while silently hoping Khane would finally make amends with his sworn enemies.

Additional Fun Things:

Razorbeam
Group Admin

User: Ladrian

Champion: Moon Shadow

Race: Unicorn

Appearance: He is an average size unicorn with a navy coat. His black mane is unkempt, but looks good because of it, almost as if it were styled that way. He wears a silver necklace with a crescent moon charm on it. His cutie mark consists of three black swirls.

Stats:
VIT - B
WIL - S
STR - D
AGI - A
INT - A

Abilities: Along with the standard unicorn magics revolving around telekinesis, Moon Shadow has also learned a peculiar skill he calls "Phase". This ability can make solid items intangible for as long as he keeps the spell up. The more dense the material, the more difficult it is to phase, and the range of its effect is only six feet at maximum. Phase cannot affect living material. Moon Shadow can also blink a short distance, though this ability is limited and takes a considerable amount of energy.

Equipment: He carries two short swords and two small daggers, and wears light chain and leather armor.

Personality: His fame in the shadowy world of “extra-legal” Manehattan gave him a rather inflated opinion of himself. His time under Luna has taught him a small bit of humility, but he is not afraid to tell anyone that he is a force to be reckoned with. He can never resist a challenge.

He does know how to keep his mouth shut when the situation requires. His trade is a secretive one, and since he can’t brag about what he has accomplished, he instead brags about what he “could” do, completely hypothetically, of course. He comes off as even more arrogant than he is, considering that many of his seemingly hypothetical stories are likely to be true.

Story:
He grew up in an orphanage in Manehattan. No one knows who his parents were, most likely not even him. He ran away from the orphanage at a very young age and lived as a thief. As he grew, he learned more and more about the art of the heist. By the time he reached maturity, he had already garnered a reputation for taking difficult jobs and leaving without a trace. A few years later he had amassed quite a fortune from numerous seemingly legal ventures.

He was finally caught when Princess Luna herself decided to visit Manehattan. When he heard of the Princess coming to the city, he could not pass up such a challenge. But as brilliant as he believed he was, he was no match for the Princess of the Night. The darkness that had so long been his ally was nothing to Luna, and though he led her on a merry chase through the city, he was eventually caught.

The Princess, having seen his abilities and skill first hand, wanted this master thief to serve her. Luna flew back to Canterlot with an unconscious Shadow in tow. She approached Celestia and asked her what basically amounted to: “If I house train him, can I keep him?” Celestia, wanting to give the thief a second chance, agreed. With the amount of mischief she could create for everypony else in the castle, serving directly under Luna herself was a far greater punishment than any other Celestia could think of.

After keeping Shadow prisoner for a month, (which was a feat in itself) he was desperate, and ready to do just about anything to get his freedom back. This is when Luna came to him with an offer: that he could serve his time by serving as her personal attendant. Shadow immediately agreed, at first just to get out of the prison, but then his thoughts drifted to true escape, and how much easier it would be once out of the dungeon. Luna crushed those hopes by magically binding an enchanted silver necklace with a crescent moon charm around his neck, allowing her to locate him instantly. Luna lovingly dubbed this necklace his “collar” and proceeded to take him with her on her daily duties. Shadow quickly learned not to speak out of turn, not to try to hide or run, and most importantly, not to disobey any order that Luna gave. All of which were met with harsh, often painful, and always humiliating punishments.

Several months later, even with everything she put him through, Shadow began to actually enjoy the company of the lunar princess. There was a certain fairness to her methods. As long as he did exactly as she said, there would be no problems. It had been over a month since the last punishment had been meted out, and so Luna decided that he was officially “housebroken”. Now that she had his loyalty, she began giving him the skills that he would need to become her agent in foreign and domestic affairs. Over the course of several years, Luna imparted what she could to Shadow about swordplay and combat, training him to be her best weapon in ferreting out any and all intelligence on dissenting or aggressive groups in the world playing field.

Unfortunately, or rather, fortunately, the world became a much quieter place in the years after Aurus Marz came to power. Thus, when Luna received the missive concerning the Unity Games, she decided to send her Shadow to compete.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: _Medicshy

Champion: Rapid Fire

Race: Changeling

Appearance: Not at all different from your average changeling, though she often likes to take the guise of an olive green earth pony in a modern military uniform, complete with kepi hat and ranking epaulets. A sage green mane and tail give an almost forest camouflage effect to her look, though the red eyes and the 'cutiemark' of three flame trails hamper the effect.

Stats:
VIT - A
WIL - A
STR - B
AGI - A
INT - C

Abilities: Intense use of magic to empower the body, allowing for surprising feats of agility, strength, and endurance.

Equipment: Magitech shock boots on her front hooves, a 'borrowed' experiment from the Canterlot Royal Guard. They deliver a powerful shocking punch, but only have enough power for a few hits before needing to recharge through movement.

Personality: Brash, bold, and self-confident, she doesn't rely on anypony but herself. Her mannerisms are much more pony than changeling, to the point where she doesn't identify herself as one unless forced into it. She is always up for a challenge, is her own backup in fights, and if she can't solve a problem her own way, it probably wasn't meant to be solved. If she rushes ahead without planning, often adapting on the fly. If she does hit a wall, she hits it hard, and if there isn't a door, she makes one, a tactic that has gotten her in trouble with her superiors more than once.

Story:
Rapid Fire was a changeling in pony lands since the day she was born to an undercover pair doing recon in Canterlot. She grew up fed both on changeling and pony ways of life, eventually making a balance between the two, though she has always felt more like a pony than a changeling. She picked up a set disguise for most of her life, adding a cutie mark when appropriate and loving the fact that nopony knew the real her. But, despite her spy-like ways of youth, she genuinely loved pony culture. She even applied for the Royal Guard, a dream of that was filled very soon after. Being a member of the Royal Guard was something her parents and her loved for completely separate reasons, but she didn't think anything of it.
That all changed with Chrysalis's invasion.

Despite her parent's urging and the ties of race, Rapid Fire didn't side with the changelings, instead fighting against them to protect her fellow guards and ponies. When the barrier was erected, however, it didn't distinguish her from her brethren, sending all changelings forcefully from the city. Battered and bruised, she had two options: crawl back to the hive and try to integrate herself into changeling society, or renounce her changeling family and name, crawling back to Canterlot, her friends, and her compatriots. She trekked, leg broken, all the way from the wilds back to her post, collapsing there a day later. She was lauded as a hero, for surviving, and despite some suspicion around her, was invited to join the new Magitech division of the guard as an Enforcer, tasked with bringing in those who break the law and protecting every member of society. She accepted eagerly, hiding her changeling self while working as a field tester of what the labs made, weapons mostly designed against her own kind.

Then Aurus came, and with his peaceful new changeling kingdom came a renewed faith in Rapid's own heritage. She traveled to changeling lands for the first time in her life, and from their guard managed to learn a little about her own magic in regards to her body. Things she could do without being recognized or giving herself away. Returning to Canterlot with her new found knowledge, she became somewhat of a legend, performing feats of strength and acrobatics nopony had ever seen, while surviving and dealing blows strong enough to topple buildings. With this new power came suspicion, and she was soon found out by her superiors to be a changeling. But, for her years of service and her new invaluable position, she was allowed to remain a guard. She became known as the One Mare Wrecking Crew, and became the go-to Enforcer in Canterlot should things get out of hoof.

Now that the tournament has been announced, a new passion burns in her. While she is a beacon of light in Canterlot, a pony feared by criminals and respected by citizens who will never know her name, she wishes for recognition for what she truly is. She aims to win this contest as a child of both worlds, cementing the trust between the nations and showing that only through the efforts of both can greatness be reached.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: Fordregha

Champion: Faultless

Race: Unicorn

Appearance: Has a dark grey coat and a deep blue mane with eyes to match. Her mark is a cracked keyhole.

Stats:
VIT - C
WIL - S
STR - D
AGI - S
INT - A

Abilities: Fault prefers to dodge around her opponents making quick strikes when she can while tiring them out. If that fails she is not ashamed to run from a fight, using her skills to dodge between obstacles that would slow others. Years of picking locks/pockets has given her very precise control over her otherwise weak telekinesis. If she’s lucky enough, she can even lift wallets (or weapons) off someone in the middle of a conversation without their knowledge.

Equipment: A simple mace she got during one of her heists appropriately named the “Lock Breaker” due to her tendency to use it to smash locks that don’t present a challenge. She also carries her lockpicks which can be thrown like needles as a last resort.

Personality: Playful would probably be the best word to describe her. She takes almost nothing seriously and approaches even dangerous situations like they were just a more intense game. She’s also an avid taunter/flirt and does so with practically anyone she has conflict. Despite this, she is a bit of a coward if it appears things aren't going her way, she’s unashamed to head for the hills or at the very least run to a more favorable position.

Story:
Born and abandoned in a poor frontier town, a young unicorn spent the first ten years of her life in the care of her drunken uncle. As a sort of joke by her parents, they named her Faultless as it was not her fault they couldn't take care of her. Neglected, abused, and living in poverty, she took to hanging around the local market asking for handouts. Generosity was often lacking however and she went home empty handed more than she liked.

Until the day she came across an old lockbox and began fiddling with it. For weeks she searched for the key, coming up short. Eventually her patience wore out and she attempted to bash the box open with a rock. A passing pickpocket noticed her striking it in an alley and, feeling pity for the young filly, deftly picked the lock for her, cracking the box wide open and revealing a sum of nearly three hundred bits.

He promptly took the box and ran.

Feeling betrayed, frustrated, yet strangely amazed at how the thief had managed to crack the lock so easily, she became determined to learn the craft herself. Practicing on a jewelry box she swiped from a market stall (she still has it as a memento from her first crime) she slowly taught herself the craft with nothing but a screwdriver and an uncountable number of bobby pins. When she felt good enough, she ran away from home and set off for Fillydelphia.

Starting with pick-pocketing and swiping food from small businesses, the unicorn learned how to go unnoticed, how to slip through a crowd, how to fight when things went bad, and most importantly, how to run. Her skills improved over the years and she started hitting bigger and more dangerous marks, going from city to city and taking treasures, though never anything that would draw too much attention. At some point it became more about enjoyment than profit as her cash supply grew larger than she could possibly need. In fact, she began to keep several of her acquisitions including a dagger and a mace that she proudly wears whenever she feels she can get away with it.

Boredom, however, can creep up in even the most unlikely of places. Secure in her skills, thievery lacked the challenge it used to have and she found it no longer gave her the adrenaline rush she was looking for. In fact, she contemplated getting caught just so she could run or starting fights for no other reason than the danger.

That’s when she heard of a tournament being held in the far-off city of Vemn Enox…

Additional Fun Things:

Razorbeam
Group Admin

User: MakeshiftBrony

Champion: Silver Streak

Race: Earth Pony

Appearance: Silver coat, with rose-colored mane and tail, both short, with forest green eyes. Wears a leather vest with a white long-sleeved shirt underneath. His cutie mark is a paintbrush.

Stats:
VIT - A
WIL - D
STR - A
AGI - A
INT - A

Abilities: Knows his way around a blade, adapt at positioning during a fight.

Equipment: Broadsword that he carries, sheathed, on his back.

Personality: Silver Streak is very withdrawn, quiet, and introverted. Likes reading, listening to music, and, as his cutie mark shows, painting.

Story:
Born to aristocrats, Silver Streak never liked high society. He still likes cultured activities, but he never believed that one's station means they're better than the common farm pony. When the opportunity arrived, he jumped at being tutored by an accomplished swordspony.

The swordspony taught him well, and Silver Streak adopted the philosophy that the strokes of a blade can create art, like the strokes of a paintbrush. Ever since learning about Aurus, Silver has been a strong supporter of his ideals, but was never able to do anything publicly. When he learned about the Unity Games, Silver Streak knew this was his chance to learn more about all the different nations, and prove to himself that he was right all along, that no one was better than another simply because of what family they were born to.

As the entertainer that he unknowingly is, he doesn't care whether or not he wins. He only wants the experience to help better his skills and to, possibly, meet the Lightbringer himself.

Additional Fun Things: His coat isn't naturally silver, it's actually rather blue. Silver Streak dyed it to make himself look more experienced. Whether or not it's effective depends on the individual.

Razorbeam
Group Admin

User: cannonSpectacle

Champion: Skysong

Race: Unicorn

Appearance: Mainly white, blue-footed; has sky-blue "tufts" at the ends of his tail and mane. He can usually be seen with a violin strapped across his back, as well as wearing a belt armed with just about every kind of knife out there. His cutie mark is a barred eighth-note pair.

Stats:
VIT - B
WIL - A
STR - C
AGI - B
INT - S

Abilities: He is a talented violinist, and as such can handle his various knives with deadly precision. He is also a fair archer, but will not bring his archery bow to the Games. He knows some basic offensive and defensive spells, but he relies mostly on telekinesis. Skysong also has the ability to share the senses of another, allowing him to envision exactly what that creature sees, hears, and feels for a short period of time. This ability is not always under control, and sometimes happens on its own.

Equipment: Throwing knives, shurikens, close-combat knives, and even a meat cleaver, as well as a steel hand-and-a-half sword.

Personality: Years of music practice have sharpened his mind to a degree that rivals that of Twilight's herself. He is a normally calm individual, but things will build up within him over years, growing but very slowly, until they explode, and ponies get hurt. As he is often picked on and taunted by his peers, this happens more frequently than he or anypony would like. He saw the Unity Games as a chance to prove his mettle so that everypony would treat him with the respect he deserves.

Story:
As a foal, Skysong had never been liked very much. He and his dad almost never seemed to get along, and all the other ponies thought his dad was crazy. However different their respective differences were, however, Skysong and his father always had one thing in common: music. In fact, the violin that Skysong takes just about everywhere was his father's.

Skysong's mother always loved him, and was his stress reliever for most of his childhood, until her tragic death when Skysong was fifteen. A few years later, his father suffered a high-current bolt of electricity when an experiment went wrong, and died minutes later.

After that, Skysong's only friends were his father's violin and his blades. He may say that he is joining the Unity Games to stop his peers from bullying him, or "just for the hell of it", but deep down, it's because he feels no more purpose in life.

Additional Fun Things: Skysong has astraphobia.

Razorbeam
Group Admin

User: Tast

Champion: Tunnel Vision

Race: Gryphon

Appearance: Dark brown fur, a mix of white and black feathers, and the standard “yellowish” claws blackened at the tips. He looks a lot like a standard gryphon, just blackened in some areas.

Stats:
VIT - S
WIL - D
STR - A
AGI - A
INT - B

Abilities: If it ignites, he knows it. If it reacts violently, he knows it. He’s really good at making things explode. He’s got some hand-to-hand fighting experience, just enough to make him competent at close range, but he’s no monk. His gloves are blast grade (explosives!) so it gives his punches a little more oomph. Also, being the designer -and test subject- of explosives has given him considerable durability and recovery from disorientation.

Equipment: Enough explosives that the Geneighva Convention bans him from joining the military. He also sports a skin-and-fur tight flame retardant suit when he’s on the job. Blast/fire resistant gloves that have striking pads on the thumb/middle claws to light fuses. Some fiery weapons as well, more of an improv thing . Snap on, baby!

1x Tea flask. Woe unto ye that touch the tea.
1x Pair of blast-grade sunglasses (Blast of course meaning high-impact plastic. WTB Transparent metal)
1x Monocle, comedic use only

Personality: If you say anything that can be used as a sex joke, expect to hear one.He’ll make some sexual advances on people he knows, but it’s just a front. He’d probably go through if they agreed, but he’s nervous about that subject in general. He likes to make light of anything and everything. In the grand scheme of things he’s fairly serious, but if there’s nothing important happening keep an eye out for pranks! He lives up to his name as well. He’ll likely miss things in combat, but at the same time if he’s focusing on, say, your hand, he may notice if you do something sneaky with it. It’s hit or miss, really.

His pet peeve is people trying to dominate other people; attempting absolute control or denying their will. At that point he becomes a spiteful bastard.

Story:
Tunnel Vision grew up in Equestria with his uncle. He was born out of wedlock, so his mother was forced to give him up lest he become casteless. Instead she gave him to her brother in Equestria. She visited from time to time, so there was never any lasting “mommy issues”. His uncle taught him how to mine and prospect, and school taught him chemistry. Unfortunately for everyone around him, he was smart enough to put the two together. He made his first mining charge in his bedroom. He also tested it there. After a brief stint in the hospital he realized that explosives explode. Smart, right? After showing up in Ponyville to help the Equestrian Excavation Expedition prospect the gem fields, he heard about the Unity Games. Coincidentally the Unity Games also shut down the dig he was there to help with. What better way to pass the time than having fun in an arena? Finally a chance to test out his hand grenades and landmines! With no wars going on he thought he’d never get a chance to use those.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: Chainlinc3

Champion: Mist Shimmer

Race: Unicorn

Appearance: Mist Shimmer is relatively small for a unicorn, standing a couple inches shorter than the average young adult. Her coat is a dull bluish grey (Cadet Grey if you really want to know), and, combined with her small stature, would make her relatively unremarkable if not for her straight, pure-white mane and tail. Aware of the attention it garners, Mist typically keeps her mane tied back, though she is often careless enough when doing so that a few stray strands hang free. Her cutie mark an inkblot, like the kind occasionally used in psychological tests.

Stats:
VIT - D
WIL - S
STR - D
AGI - S
INT - S

Abilities: Mist has four main skills she utilizes in fights.
The first is her psychological training. She is constantly analyzing her opponent (and any information about them she can scrounge up), and attempting to find new ways to prod them into emotional decision making. She is an opportunistic fighter, and relies on making her foes more and more frightened (or, failing that, angry) until they make a mistake which she can capitalize on. She isn't above stalking someone she suspects she will later fight in order to discover more about them, and considers her ability to predict her opponent's behavior and exploit their insecurities to be her biggest asset in a fight. Her training has also given her a handful of spells she can use, the most commonly used is a spell to peer at the surface of her foe's mind. She doesn't get clear thoughts or really anything tactically useful, but what she DOES glimpse tend to be remembered faces, names, places, and incidents that surface if she guesses closely enough that they flit across her target's mind. These can then be used as material for illusions, if she comes across anything useful.

The second ability she has is her illusions. These are mostly used to harass her opponent with illusions of their fears or hated foes (if she has enough knowlege of her opponent), but she can use them in a purely tactical context as well, if the situation requires.

Her third common ability is barrier projection. She has no particular affinity for this magic, and thus is not particularly good at it, but she has practiced it significantly to lend a tactile aspect to her illusions.

Last, and most definitely least, her limited experience playing vigilante hero has given her some practical knowledge when it comes to hoof-to-hoof/claw/appendage combat. She's by no means an expert, but she's unlikely to cut herself with her own blade.

Equipment: For the Games, she is wearing bladed bracers on her forelegs-- short and light blades with a keen edge, designed to stab or cut exposed flesh efficiently. Additionally, she's wearing a simple set of light armor-- enough to deflect a glancing blow, but lacking the resilience to stand up under a serious blow and leaving her joints and most of her torso uncovered for the sake of maneuverability. She also wears a short, lightweight, black cloak, though it's only real purpose is looking classy.

Personality: Mist is unlikely to speak unless spoken to and rarely initiates any sort of interaction, but this shyness is a result of habit rather than her nature. That is to say, she enjoys interacting with people she does know, but dislikes being a center of attention to such a degree that she minimizes interactions with strangers whenever possible. The upside of this is that she has had much time to observe others interacting, and over the years she has acquired a love of psychology, and she's rather good at it-- her preferred form of entertainment is to simply watch people go about their daily business and see how much of their personality she can decipher. When she does interact with people, she is typically friendly (or at least polite, depending on her mood), and demonstrates the profound curiosity often seen in intellectuals.

After her... incident (see background), she got in touch with a darker side of her personality, one that enjoys not just understanding others, but also pushing them in all the right ways to collapse their psyche. It's a sort of morbid curiosity for her-- she knows what she's doing is wrong, but watching the card tower collapse fascinates her. She struggles with these urges continuously, trying to keep them directed towards a positive outlet (or at least one that isn't straight-out evil).

After her... incident (see background), she got in touch with a darker side of her personality, one that enjoys not just understanding others, but also pushing them in all the right ways to collapse their psyche. It's a sort of morbid curiosity for her-- she knows what she's doing is wrong, but watching the card tower collapse fascinates her. She struggles with these urges continuously, directed towards a positive outlet (or at least one that isn't straight-out evil).

Story:
Mist Shimmer was born and raised in Trottingham, and had an unremarkable childhood, despite her talents coming to light at a relatively early age. Her talent for illusion attracted a handful of recruiters for entertainment companies, but her passion has always been psychology, and this led her to turn down their offers in pursuit of her studies. Her parents were... less than pleased that she turned down such valuable opportunities, especially since they weren't exactly well-off financially in the first place, but did their best do support her regardless, provided she agreed to expand her studies to include illusions "as a fallback." And so it was that she spent most of her free time studying, and eventually came to enjoy her studies in illusion as much as her forays in psychology. Her first major setback was failing to get into Celestia's School for Gifted Unicorns, or rather, her failure to earn the scholarship she would require to attend.

When Mist realized was going to be unable to attend the only institution with a curriculum she considered worthwhile, she redoubled her individual studies, which greatly reduced the time she was able to spend with foals her age and thus started the ball rolling that would eventually lead to her social discomfort as an adult. When she was old enough, she applied to Hoofington University-- a college known for their stellar psychology program-- and was able to show her knowledge to such a degree during the interview that she was able to not just earn a scholarship, but a full ride.

Upon graduation, Mist began practicing in Manehatten, and acquired a bit of a reputation for her skill at seeing the heart of her patient's problems. Eight months into her professional career, she was working with a particularly unstable patient undergoing therapy as part of his parole agreement when he became violent, and managed to get himself between the emergency button and herself before she could react. She screamed for help but, as she knew too well, the rooms were sound-proofed to ensure privacy for the patients. As he advanced towards her, she realized she was truly on her own. She tried to talk him down, but as time went on and he showed no sign of calming down, she became desperate. Using her knowledge of his psychology and her talent for illusion, she preyed on his weaknesses and fears, pushing him further and further into instability until he collapsed in a sobbing mess to the floor and she was able to dart past him to hit the emergency button.

It wasn't until her coworkers inquired about it that she realized she could have used her illusions to hide herself, make decoys, or otherwise provide her with the opportunity to call help without doing such damage to her patient. Her counterattack had just come so naturally to her that she never questioned it, and worse, she had enjoyed it. Fearful of this new side of herself, one that could-- and would-- harm others at a moment's notice, she quit her job and moved back to Trottingham, where she set up as a story-teller. She wasn't particularly good at her new job, nor was she terribly happy with it, but it kept food on the table while she tried to work through her... problem.

She has spent the past four years studying her own blending of illusion and psychoanalysis, merging spells from both practices to create a knew form of illusion, projected directly into the recipient's mind. She's also spent a fair amount of time trying to come to grips with the darker side of her abilities, eventually deciding that this facet of her nature is as much a part of her as anything else, and she should accept it as such. To this end, she has moved her focus from trying to bury her urges to trying to find a constructive outlet for them, which mostly ends in various forms of vigilante justice. She's joining the Games in the hopes of them being a pure positive outlet for her destructive tendencies, as opposed to the moral grayness she's normally dealing in.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: RainbowBob

Champion: Broken Horns

Race: Minotaur

Appearance: http://th04.deviantart.net/fs70/PRE/i/2012/361/5/7/broken_horns_by_flamebrain920dim-d5pelo9.jpg

Strongly built and tall, like many of his race. He has a dark blue coat with a buzz cut mane. His right arm from his shoulder to his hand is heavily scarred, most likely a burn wound. A tribal tattoo from his home is branded on his back, but is hard to figure out which tribe because of the two large scars in an "x" shape covering it. Scars cover much of his body, with a large slash mark blinding him in one eye. Like his name implies, both of his horns are broken halfway to the base, metal replacements used instead. Their increased weight usually forces him to slouch. He does not wear any of the usual Minotaur accessories.

Stats:
VIT - S
WIL - D
STR - A
AGI - C
INT - S

Abilities: Very strong and quick witted, with amazing reflexes. Not that fast on his hooves because of an old injury in his leg, but the strength in his legs allow him to leap great heights and distances. Skilled in hand to hand combat along with any form of a battle axe. Has a knack for picking out weaknesses in an opponent and using them to his advantage, along with improvisation and manipulation. Skilled tactician and strategist, and was taught how to recognize magic and deal with it rather than use it.

Because of his life as a mercenary he is utterly ruthless and will do any cheap trick or cheat to win. If pushed to the extreme he may go into berserk mode, which will result in his eyes turning red and all his previous injuries he sustained being ignored. His strength and speed will increase exponentially and even the most harmful of damage won't slow him down much. The only drawback is that his intelligence is reduced to that of a wild animal and it will only last for a short time. Any wounds he received while in berserk mode will do twice the damage when he returns in normal mode and he will be incredibly weak.

Equipment: Usually battles light, relying more on quick moves and his own cunning than protection. He does however wear an iron gauntlet running the entire length of his right arm, as a way to block attacks and add extra weight to a punch. He carries around a giant double sided battle axe with a pike at the end of it.

Broken Horns' only article of real clothing is a hide belt with metal studs. Usually used to hold his axe, and for choking necks. Packs quite a wallop went hit. His axe has a special magical ability that allows it to stretch and bend like plastic at his command, while still retaining its metal qualities. The double bladed head is induced with anti magical runes, allowing it to reflect magic, but at a diminished energy level. The pike at the end can go through nearly any defense, granted it hits a vulnerable area. And, if you didn't already guess, both his metal horns can be used as a weapon for stabbing or beating, depending on what he feels like.

Personality: Mean tempered, bitter, uncouth, a fouler mouth than a sailor, and a self-absorption that borders on the pathological. You mess with him and he'll be sure to hunt you down, stab you in front of your kids, piss on your corpse, and steal your boots when all is done. While he is brave, he isn't stupid, and would much rather give up against hopeless odds and fight for another day then get killed. While he certainly is amoral and ruthless, but will shows affection for those he considers equals or deserve respect. Has a dangerous sense of curiosity. He is a bit of a masochist and will take great risks to injure his opponent even if it means he gets more damage in return. He is also a sadist to the extreme and will get a big kick out of seeing his opponent in as much pain as possible.

Story:
Not much is known about his past, other than that he has no family to call his own or a home to return to. His tribe brand is so disfigured from the scar marks that his original tribe is still unknown. His broken horns also remove any evidence of tribal carvings.

While this can seem like odd coincidences, Minotaur culture knows better. The scar marks in an "x" pattern over a tribal brand are only given to those who betray their tribe and people, resulting in banishment and shunning from all Minotaurs. Removal of the horns, a Minotaur's most primal weapon, signifies the Minotaur has committed such a great atrocity that he must go out in the world now defenseless, not fit to uphold the race of the Minotaurs.

What his crimes are Broken Horns won't tell, and any more prompting for more will only result in a fist to the face. He has been working as a freelance mercenary for the past couple of years and is well known for taking dangerous missions that pay extremely well. He is also known in the more degenerate groups for taking on some of the illegal jobs, such as arson, extortion, theft, and performing a hit on people.

When the tournament reached his ears Broken Horns joined up, mostly because he's curious, partly because he wants to beat someone, and he heard there would be free booze.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: SentientPixel

Champion: Liu

Race: Earth Pony

Appearance: Light tan coat, charcoal mane. Sapphire blue eyes. Katana cutie mark. Wears a green kimono with a gold trim, but removes it during combat.

Stats:
VIT - A
WIL - C
STR - S
AGI - B
INT - B

Abilities: Light tan coat with a charcoal mane held back by red bands into a tight ponytail; tail styled the same. Sapphire blue eyes and katana cutie mark. Wears a green kimono with a golden trim, but sometimes removes it during combat.

Liu has three different techniques in blade-wielding. The first is where he holds the blade handle in his mouth, giving him full mobility, but limiting the reach and effect of his blade. The second is where he holds the blade in one forehoof, greatly improving his swordmanship, but sacrificing his mobility due to the loss of one hoof. The third in a human-style stance, where he stands on his hindlegs and holds the blade with both forehooves. This gives him both mobility and swordsmanship, but is considered risky as he is an Earth pony and could easily be put off-balance from the unfamiliar position.

Equipment: Liu's only weapon is "Cháng Fēng" (singing wind)- a katana enchanted with two unique abilities. The first allows it to be near-unbreakable, shaking off most forces that would break normal katanas like toothpicks. The second enchantment absorbs and nullifies energy on contact; magic or otherwise. This gives him a greater chance against magic users such as unicorns and dragons, as well as tinkers with weaponised energy, such as electricity. This second ability only works if the blade contacts the energy: if the wielder is successfully struck by the energy, Cháng Fēng does not cancel out its effects.

Personality: Although he was calm and collected during the first few months of his travels, as all samurai are, the past four years have allowed him to develop a orpoer personality. Polite and friendly but shy at times, and in times of boredom, can become quite mischevious. Emotional overload of any kind makes him revert to his chineighse tounge without him knowing it. He has a natural malice towards mercenaries (those he met caused more harm than good), but keeps it to himself. He is also wary of the changelings, as ancient Chineighse history depicts the mythological "jìng mó" (mirror demons) as almost-perfect visions of changelings, but he doesn't hold this against them, as the jìng mó are meant to be myths and it is against Liu's nature to scorn or hold pointless grudges with no reason.

Story: Orphaned before he could remember, Liu was abandoned at the doorstep to the "Lóng de Xīn": an ancient and powerful samurai guild in Chineigh who took him in and raised him as their own. Trained under the practices of the samurai, he learned the ideals of peace, karma and balance from his 'fathers', specifically Sho Fung, the Earth pony Grand Master and father-figure to Liu. During his training, Liu would take time to leave the temple and offer assistance to the local villagers; be it farming, house chores or other physical labor. Due to his volunteer work, the mixed reputation of the Lóng de Xīn has improved, making him a friendly face to the samurai and villagers alike. His only downside is his orphan history: without a family name, he was once considered honorless, but his training has proved otherwise.

During his 18th birthday, Liu was tasked with fighting Xiao Fung, Sho's son and petty jealous rival, in hoof-to-hoof combat. Liu beat Xiao, but not without great difficulty, and completed his training. During the celebrations, Xiao stormed out of the temple and, oblivious to his jealousy, Liu followed in the hopes of working out the problem and helping him with it. What Liu saw next rocked him to the very core: Xiao mercilessly attacked a random farmer in his field, exerting his rage on the innocent stallion. Liu ran through the field in the hopes of stopping his 'brother', but was too slow to stop Xiao unsheathing his blade and executing the farmer. A nearby scream revealed the farmer's wife and daughter witnessing the murder, and with a mind clouded by rage and bloodlust, Xiao killed the mare. Liu was able to intervene in time to save the filly and drew Cháng Fēng to fight. The two fought for hours into the moonlight before Xiao finally yielded. He explained to Liu his jealousy, how he thought that Liu was replacing him at his father's side. Too afraid to face his father after the murders, Xiao impaled himself on his own sword, ending his life. Traumatized by the sudden turn of events, Liu decided to take in the filly he'd rescued, named Maiya, and train her as a samurai.

When the changelings' 'Pact of Light' reached the Chineighse government, the Lóng de Xīn order realized that they had been disconnected from the outside world for far too long. A few years ago, Liu was tasked with leaving the temple to experience other cultures and learn of the other species that ponies share their world with. Now 25, he has left his current residence in the Gryphon kingdom and taken to Vemn Enox to participate in the Unity Games, hoping to expand his knowledge on what little he knows of the changeling race (disregarding the legends of the jìng mó), along with any others he may meet. He fights for the honor of Chineigh, for the Lóng de Xīn, but most importantly, for the memory of his friend Xiao.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: PinkyShie598

Champion: Blink

Race: Diamond Dog

Appearance: Blink has dark grey fur, and is about 28 years old.

Stats:
VIT - B
WIL - D
STR - B
AGI - S
INT - S

Abilities: Skilled in multiple martial arts, very good balance, has a general knowledge of other species and their weak points.

Equipment: Blink wears light armor that protects him without impeding his speed. The twin swords he wields are whip-swords which can lock so that they don't extend and basically act as regular swords. the swords extend to a max length of about x2.5 their usual length. Blink's swords attach to the legs of his armor (which is the same color as the swords to hide them) so that whenever he kicks, the blades will extend. This also means the handles are near his waist, making them easily accessible in combat.

Personality: Blink is surprisingly on terms with the fact that he's an orphan, mostly because he believes he wouldn't be as skilled of a fighter otherwise, and he enjoys the life that he has now. It still bothers him a bit, but he is able to joke about it. Blink is pretty carefree, but during combat he is collected and studies his opponents movements and acts accordingly.

Story:
Blink never knew his parents because they were killed by a Yellow/Red dragon hybrid when he was a pup. He was taken in by a friend of the family, who was a master of martial arts. Since childhood he was trained in multiple martial arts, giving him great balance, speed, and precision, along with the ability to spar with multiple races. He was a quick learner and absorbed all of his masters teachings... well almost all of them. That whole code of honor thing never really sunk in, he was too busy planning how he would beat the living shit out of the dragon who killed his parents. But he was respectful for the most part and he was damn good at faking it so he always made it to the next belt level. At age 18, he believed he had learned just about all his master had to teach him, so he set out to get his revenge. He searched for 2 years, training each day, trying to find out everything he could about the hybrid. Finally, he found the dragons lair and challenged the it to a fight. The drake exited his cave, wielding 2 thin swords, which appeared to have been made from the scales of a red dragon. Knowing that he wouldn't stand a chance if the dragon used the weapons he managed to convince the dragon to drop the swords and fight him claw-to-claw. Then during the fight, he slowly and subtly made his way over to them, and used them to kill the hybrid. From that point on he traveled the country as a mercenary.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: Kapuchu

Champion: Winterjet

Race: Pegasus

Appearance: Winterjet is a snowy white pegasus with a two-toned icy-grey mane. One of the tones slightly darker than the other. Her mane & tail style are a bit longer than Rainbow Dash’s, but the styles are just about the same; unkempt and frizzy. Her build is somewhat more bulky than usually seen on a winged pony. This contributes to increased vitality and strength, but makes her slightly slower than she would otherwise be. Her brute strength nears that of an Earth Pony, but her speed is just a bit below that of a standard Pegasus. Her eyes are a cold, icy blue that seems to penetrate whatever they look at, but also shines with confidence and intelligence.

Stats:
VIT - A
WIL - D
STR - A
AGI - S
INT - B

Abilities: Able to quickly freeze the moisture in the air around her, and use it for her own gain (Icy wings, icy feathers, sledgehammer, ice armor and such). Trained in martial arts. Can quickly conjure a snowstorm. Innately able to control the moisture in the air around her.

Equipment: A magical amulet that gives her the ability to freeze the water-vapor in the air around her, giving her her abilities. She also wears leather armor for basic protective purposes.

Personality: Winterjet is a bit on the brash side. She can be provocative and infuriating. She knows this and uses it to her own advantage, throwing insults at her opponent and tricking them into a mindless rage where they’ll give her an opening to exploit.

While she seems to be the typical kind of brute that relies on guerilla tactics, she is by no means that kind of pony.
She’s clever. Very much so, actually. She rarely attacks without a plan and uses everything she has in an attempt to gain the upper hoof.

Story:
Winterjet was born and raised in the northern parts of Equestria. Upon her birth, her mother gave her a snowflake-shaped, azure-colored amulet. 

She lived in a small city where her Unicorn mother and Earth Pony father worked as part of the city guards. As such, she was expected to be one herself from early on, and while the birth of a Pegasus was a surprise for her parents, it wasn't unwelcome. Their lineage had been mixed for as long as anypony could remember. 

Even though she was a pegasus, she proved to be much more sturdy than the average.  Winterjet proved to have a special connection with the snow and ice that surrounded their city. She discovered her Cutie Mark when she accidentally grazed a tree with her wing while flying. Per instinct, she sought a way to protect herself, and gathered the cold moisture in the air around her, and embedded it into her fur. Unknown to her, the amulet her mother had given her, at the day of her birth, froze the water in her fur and coated her in a thin albeit solid, layer of ice.

As she landed, a sharp stone that would’ve otherwise cut her, into gave her a minor bruise. It was at this moment that she learned just how closely attuned with ice she was. Her ability to call out to the freezing element and bend it to her will was something few Pegasi were able to do. Sure, they could manipulate clouds and such, but never had she heard about one that completely controlled an element and was impervious to the negative sides of it.
 
Her Earth Pony heritage showed in her brute strength and endurance. Rare were the times when she lost a brawl in the schoolyard, and those were only against other Earth Ponies. 

When she became of age, she decided that she didn't want to be a simple city guard, she wanted to be a warrior, so with some financial help from her parents, she traveled to Canterlot Castle and enrolled as a trainee in the Royal Guard.
Her brute strength and extraordinary skills impressed the instructors, but her flight speed was less impressive, as she was slightly slower than average. She always blamed this to her having so much Earth Pony and Unicorn blood in her veins, but never did she complain. What she lacked in flight speed, she made up for in intelligence, strength, and special skills.

Furthermore, she refused to use anything but light leather armor, and refused to use swords as well. She had enough in her frost coated wings and tail. Her body was her own weapon. 

It took only a few years for her to have cleared the training, and with outstanding results despite her lack of flight speed.

To this day, Winterjet is serving under Princess Celestia and Princess Luna, as a guard in the royal housing of the pony sisters, The Canterlot Castle.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: Comic Sans

Champion: Zizi

Race: Zebra

Appearance: Like most zebras, she's white with black stripes. Unlike most zebras, she's grown and styled her mane to match that of an every day pony mare; long and falls across half her face, covering one of her vibrant green eyes. Her "cutie mark" is a highly stylized cauldron.

Stats:
VIT - C
WIL - C
STR - B
AGI - S
INT - S

Abilities: A master of alchemy and potion making. Knows many, many forms of martial arts from travelling the world.

Equipment: A form-fitting, rip-proof black cloak she obtained in Neighpon. Stashed on her person are a bo staff, a katar, and a revolver.

Personality: Kind of an ass, really. She assumes the worst from everyone and treats them as such. She views everyone as beneath her, even those that best her in combat. The only thing she shows any sympathy towards are orphans, as they remind her of what she came from in life.

Story:
Abandoned in front of a Manehattan orphanage before she even knew how to walk, Zizi was given her name from the old couple who ran the orphanage. Though the ponies in the orphanage treated her with respect, those that came by to adopt never even considered Zizi as an option. Eventually, she was old enough to leave the orphanage to live on her own. She made the decision to find her real parents and ask why she was abandoned.

Unfortunately, she couldn't even get enough bits together to leave the city, as no one wanted to hire a poor zebra girl with no work experience. Eventually, she was just fed up with the Manehattan life and stowed away on the first ship out of the city. Thus started her search for her parents around the world, which eventually evolved into a journey to see what the world has to offer.

Additional Fun Things: Zizi is allergic to pineapples.
Theme song!

Razorbeam
Group Admin

User: Helrumyc

Champion: Brazen Cipher

Race: Unicorn

Appearance: http://helrumyc.deviantart.com/#/d5kwz9e

Stats:
VIT - C
WIL - A
STR - C
AGI - A
INT - S

Abilities: He sees the world as a code and his magic helps him alter this “code”. The easiest alterations he can make are to metal, specifically brass, though he can manipulate other material to a limited level, usually just moving them slightly, but not in a manner useful to him. He also has the ability to teleport short distances.

Equipment: Brass armor fitted around a mechanical exoskeleton. The plating is changeable, as per his abilities. He was given a silver scarf with brass tips which he can manipulate to use as a sort of whip, or as a shield in extreme circumstances.

Personality: Though he sees the world as different forms of numbers, he is not cold and calculating and is actually more excited to see new people, because each person has a unique “code” and enjoys seeing how they play out in the worlds “code”. Though when it comes to battle he is quite different, he becomes more analytical as he tries to read the world to his advantage, becoming just slightly less talkative than usual.

Story:
Born and raised in Manehattan, Brazen had always been familiar with the steamtech being developed; in fact, he attended the annual steamtech festival every year since it began, though he had never entered as a participant until after the whole fiasco with Gearbox Guild’s leader.

He had always been proficient at crafting metal and decided to enter with his new idea, which while unorthodox, still wowed the crowd, it was a simple exoskeleton, one that looked as if it was barely holding together, for it looked like an actual pony skeleton wrapped around his own. He claimed that it was multi-purposed, though it really only did three things, increase the strength, speed, and reflexes of the wearer. It did both of these wondrously as he was able to lift a medium sized boulder with a single hoof, and was able to get from the edge of the city to the river in almost record time. He had shown it off as a tool for both laborers and members of the royal guard. Though he didn't win the prize, he got a contract from the Guards to make more of the suits with a little more specialization, basically making more models, speed ones for the Earth pony guards, Strength ones for the Pegasus guards, and a choice for the Unicorns based on their training.

When he had heard of the Unity games, he thought two things, a reason to travel outside of Canterlot and Manehattan, and a perfect way to test his new model, which focused on speed and reflexes only, a model that was designed to prevent the wearer from getting hit.

Additional Fun Things: Theme Song!

Razorbeam
Group Admin

User: Onyxjew944

Champion: Joseph

Race: Dragon (Amber)

Appearance: None Specified

Stats:
VIT - B
WIL - C
STR - A
AGI - A
INT - A

Abilities: Amber drakes can turn objects to stone with their breath, if given enough exposure. This process begins from the outside in, in an effort to immobilize their prey. Joseph uses poisons, speed, and general trickery as his staple for combat.

Equipment: A twin pair of curved daggers, a belt of diminutive pouches, and a hand-crossbow. He acquired a supply of non-lethal toxins specifically for the tournament: localized sedatives, anesthetic, tranquilizer, hallucinogens, and some specialty items for dulling the senses.

Personality: He is a cynic, adamant in his belief that the world is a terrible place. This pervades the majority of his decisions and thoughts. He has a sense of perfectionism, and this can slow him down, but ends in a superior final product.

Story:
Every youth wishes to see the world; to travel the land and experience everything it has to offer. Being enslaved is a simple way to accomplish that wish. It was a few short months after Joseph's one hundred and sixty-sixth birthday on an errand whose nature is long since forgotten that a group of brigands caught hold of the young drake. He was sold, resold, and generally moved about as his captors changed banners or faces. It all lost meaning after enough decades. The birth of a hero began when one particularly bloody battle left a flaming ballista bolt buried deep within the bars of his cage, burning it and his cellmates to the ground. His fire-proof scales were his saving grace. Joseph fled, finding his way to a small town. Here he began his career as a sellsword, using the knowledge he had garnered from his days as a gladiator and as a captive of the zebras. Hearing of a grand tournament for the best warriors in the land bespoke of a chance to ingrain himself in the annals of history; a chance few would pass on simply for fear.

Additional Fun Things:

Razorbeam
Group Admin

User: Mr. D. the Pony

Champion: Garret

Race: Gryphon

Appearance: Average size for a Gryphon. Has white plumage and golden fur, but lacks the distinctive purple tips prevalent in clan Crestwalker, opting to paint them to match, instead. Carries a large, purple & silver pack emblazoned with a midnight blue claw mark as well as a matching holster strapped to his right side.

Stats:
VIT - B
WIL - D
STR - A
AGI - S
INT - A

Abilities: A very powerful flyer and a quick learner.

Equipment: A pair of silver plated wing blades that clamp onto the leading edge. They are painful to take on and off, and are only worn when traveling or sparing for those reasons. They also prevent him from folding his wings in more than halfway. In his holster is a miniature Tesla gun that arcs lightning to anything a few meters ahead of him. It can only hold the charge for a single shot and must be recharged via a claw-crank (takes too long to do in a battle) or a direct lighting strike to a dedicated dock (carried in his pack).

Personality: Fairly easy going, and hard to anger. He prides himself on his self control and intellect. Garret is considered a bit immature, as he deals most often with younger Gryphons.

Story:
In his youth, he was constantly teased for his lack of highlights on his feathers, and decided that he would leave home & travel the world. As he neared adulthood and the teasing died off, his will to leave the Gryphon homeland left, but his will to travel did not. The next ten years were spent traveling between the Gryphon eyries (and once as far as Equestria) spreading tales and teaching all he learned to the young. The wingblades that he has become known to travel in were given to him after he was taught to fight in there style on the condition that he would teach it to any who would learn it. He took to wearing them on the journeys between clans to strengthen his wings, making him extremely agile when not wearing them, and on par with most gryphons while equipped. He bought his gun after hearing tales of Diamond Dog kidnappers, but has never had to use it in defense, instead using it most often to quickly gather fish on his travels.

Additional Fun Things:

Razorbeam
Group Admin

User: Corvus

Champion: Rorschach

Race: Unicorn

Appearance: Tall, slender unicorn male, white coat, yellow mane, and blue eyes. Cutie mark shaped like a Rorschach ink blot.

Stats:
VIT - D
WIL - S
STR - C
AGI - A
INT - S

Abilities: His ADHD, while cumbersome in the classroom, can be useful in combat. He has trouble focusing on singular details, but is highly aware of his environment. Thus, his reaction times are very speedy, and it is difficult to catch him off guard.

Additionally, his fleeting, passionate interests in new subjects has given him an impressive array of knowledge and insight into most situations. This translates into versatility on the battlefield; his vast mental library of facts and figures can help him counter the strategies of his opponents.

Rorschach's aptitude for magic is impressive, so he can use basic spells and techniques to an advanced degree. His favored tools of combat are telekinesis and illusory magic, but his vast reserves of knowledge allow him to use magic in creative and versatile ways.

However, Rorschach's most dangerous ability is to psychologically unnerve his opponents. Before committing to a fight, Rorschach makes sure to look for ways to enrage or intimidate his opponent. He will constantly prod his foes with words tailored to unnerve them, and will capitalize on the resulting mistakes they make.

Equipment: Very light armor that offers slight protection without hindering mobility. He carries four sharpened blades that he wields telekinetically.

Personality: Rorschach is friendly and mischievous among those he considers his friends. That being said, Rorschach has very few that he considers his friends; his nomadic lifestyle simply makes it too difficult to maintain relationships of any sort. Thus, Rorschach tends to remain aloof.

Story:
Born to lower-class Canterlot citizens, Rorschach was hailed as a child prodigy and was quickly accepted with a full scholarship into Celestia’s School for Gifted Unicorns. He soon flunked out due to his behavioral problems and inability to pay attention in class; results of an acute learning disability. The rest of his academic career was marked by the same problems, bolstered by an inability to fit in and a pointed disinterest in school. While his academics were poor, however, he would spend hours consuming books in Canterlot libraries in subjects he found more interesting than writing and arithmetic.

As soon as he was able, he joined the Canterlot Guard, where he was lauded for his quick thinking, magical ability, and aptitude for psychological warfare. As he progressed, Rorschach’s superiors decided that his skills and his mindset were far more useful in the scope of special operations than guard patrols.

Rorschach participated in several clandestine missions across Equestria, the most notable of which eliminated a rogue faction of Minotaurs. Unfortunately, his time in the military would not last. During a dangerous mission to destroy a troublesome dragon, some bad intelligence resulted in the death of his entire squad. Rorschach barely escaped with his life, and was wrought with survivor’s guilt. Taking his inability to save his squadmates as a personal failure, Rorschach resigned.

Rorschach now lives the life of a wanderer. He travels from town to town, seeking apprenticeships in whatever he can get his hooves into. Despite his near-constant exposure to novel experiences, Rorschach is yet to find anything or anyone who can hold his interest for very long. This rule excludes psychology, which he studies while between his temporary careers.

After a few weeks of residence in any given city, Rorschach packs up and leaves without warning, heading to a new towns and new trades. Thus, Rorschach has long been a solitary pony. The few friends he makes in his time at any city are lost in his departure. He knew full well that if he simply settled down and persisted, he might become successful and skilled, perhaps even valued. But he also knows that if he persists, he will eventually have to share his past with someone. Fearful of having to burden someone with his woes, Rorschach abandons his relationships before they can become meaningful.

While staying at a small village in Germaney, Rorschach caught wind of Aurus’s open invitation. Both happy and desperate to find something to give him purpose, Rorschach packed his bags and started his lengthy journey to Vemn Enox.

“This is it,” he told himself. “This is where I’ll finally make my mark."

Additional Fun Things:

Razorbeam
Group Admin

User: Kobalstromo & Dagger Tongue

These two users fight as a pair, being that their OC's don't possess any fantastical powers or equipment. You will all deal with this, as I have reasoned a way to make it fair.

Champion: Freeform

Race: Pegasus

Appearance: http://i1074.photobucket.com/albums/w407/Breathoice/Freeform_Profile_zps0f4435e4.png

Stats:
VIT - B
WIL - C
STR - A
AGI - S
INT - B

Abilities: Very decent martial prowess, Traceur, Nimble, Adaptive quick thinker.

Equipment:
-Light metal blade fittings over the wing-edges. (purchased in Vemn Enox) x2
-Rope, industrial strength {10 feet} (purchased in Vemn Enox) x1
-Guitar [Electric] (Purple/Black) (purchased in Vemn Enox) x1
-Bass [Electric] (Blue/White) (purchased in Vemn Enox) x1
-Towel, Hitchhiker’s (Pink w/ Flowers)
-Black jacket with hood and pockets x1
-Large bag of bits (Approx: 1120 bits) x1
-Small leather journal x1
-Writer’s tools x1
-Puzzle cube x1
-Deck of cards x1
-Flask of bourbon x1

Personality: Outgoing, sarcastic, dark humored, witty, slightly scatterbrained but usually very quick mentally and good at thinking on his hooves. Frequently has severe lapses in judgement and will give up his position in an argument to avoid conflict when possible.

Story:
21 years old. Born to proud pegasus parents that have been married 25 years, only child. Family has roots in the royal pegasi guard of Canterlot, but Freeform had neither the coloration, nor the desire to follow his father’s hoofsteps. Always a dreamer, and more apt to live in his mind, Free had quite the imagination growing up, and that imagination only flourished as he grew older and found he had a knack for committing those images to words.

Has displayed a strong friendship with the changeling known as Dagger Tongue, and is seemingly inseparable from his friend, and vice versa. Not much is known about the origins of this friendship, and both parties are reluctant to share.

Additional Fun Things:

_____________________________________________________________________

Champion: Dagger Tongue

Race: Changeling

Appearance: Disguised version. Outside of his disguise, Dagger appearance is rather unremarkable compared to your average changelings other than the odd, violet coloration of his eyes and wings. No image has been obtained of Dagger undisguised, and it has been determined to be far too dangerous to attempt after the last private eye ended up completely encased in brown gelatin. (Not my fault! Freeform did it!)

Stats:
VIT - C
WIL - A
STR - C
AGI - A
INT - S

Abilities: Dagger has shown a very high proficiency in both low-level and concurrent thaumaturgy, as well as an abnormal capability in fundamental illusions. Dagger has also displayed a brilliant tactical prowess when motivated. These traits, when used in conjunction present a formidable defense, though this leaves much of his offensive capabilities reliant upon his enemy's miscalculations. Overall threat: Mostly Harmless.

Equipment:
-Corrective Glasses {20/40} x4
-Generic Black Hoodie x1 (It’s not ‘Generic’, it’s swell. Everyone digs a swell hoodie.)
-Small Pouch of Bits {Est. 230 Bits} x1
-Small Pouch of Assorted Gems x1
-Leather Bound Journal x1
-Leather Maintenance Kit x1
-Dragon’s Tooth Dagger x1
-Bolt Heads x12
-Sticks of Chalk x2
-Crumpled Receipt from Sugarcube Corner x1
-Pack of Gum x1/2
-Lint x∞
(-Pegasus {Freeform} x1)

Personality: Dagger is prominently known for his egotistical attitude and his temperament to speak his mind, though these seem largely derived from a defensive isolationist tactic and an odd sardonic sense of humor. These trends seem oddly in conflict with his actions, as Dagger is frequently spotted performing services for the community. (Lies! Lies and heresy!)

Story:
Little is known of Dagger’s past beyond the time he’s spent traveling with Freeform. Previous attempts to convince Dagger to expound upon his past have netted indeterminate results. Since arriving in Ponyville, Dagger has kept a fairly low, if somewhat loud, profile. His changeling heritage has only recently came to light after the Changeling Invasion. Cursory covert illusion scans, as implemented in Royal Decree #18872 subsection B, returned positive for Dagger, though further review of the case has lead local authorities to leave the case ‘pending’ until further evidence can be procured.

Has displayed a strong friendship with the pegasus known as Freeform, and is seemingly inseparable from his friend, and vice versa. Not much is known about the origins of this friendship, and both parties are reluctant to share.

Additional Fun Things:

Razorbeam
Group Admin

User: Dr. Bob

Champion: Khlin

Race: Earth Pony

Appearance: A small, pale-purple earth pony stallion with a tousled, maroon mane.

Stats:
VIT - S
WIL - D
STR - S
AGI - B
INT - B

Abilities: The enchantment on Khlin's axe allows it to absorb the energy from any blood that touches it. The energy can then be unleashed when the blade switches to its sword mode. It can be unleashed as simply a wave of energy from the blade, a field around the blade itself or even unleashed all at once as a small explosion.

Equipment: Khlin's enchanted switch-axe. The blade attached to one of his hooves, and can either be used as a sword, or a single-hoofed axe.

Personality: Khlin is an adventurous soul on a search for knowledge. While usually quite, he can carry on a conversation as long as time permits when with friends. He's honest to a fault and doesn't like beating around the bush. He joins the tournament for the fun of it and as an excuse to see the badlands.

Story:
Khlin never really got along with his family well. Perhaps it was simply the small-town mentality, which just never sat well with him. He wanted to go places, see things, not be content with his life on a farm.

They were all very hard working, which he respected, but he couldn't just stay in the small village his whole life. He wanted to explore the vast world.

Early in his life he decided that he would leave the village. He knew that the threats of the world outside his cozy life would be more real without the protection of his village's guards, so he trained with them. He wasn't the best fighter the area had known, but he learned how to handle himself. During his training, a merchant from Manehattan came to the village. Khlin was drawn to the pony, for no reason more than mere curiosity. Among the curios and antiques he saw what appeared to be a dual-bladed axe that was meant to be wielded with one hoof. Curious, he asked the merchant about it. The merchant explained that it was found in a ruin on the border of the badlands and appeared to be enchanted with some sort of life-draining spell. At this point, Khlin noticed a small button on the side of the handle. Upon touching it, the rear blade, powered by the piston, swung to the front. The front blade dropped further down the shaft as the blades came together in the form of a short sword. A small shower of sparks erupted from the end of the shaft whil the weapon remained in this form. With a smirk, Khlin hoofed over the required bits and trotted off with a one-of-a-kind weapon.

Khlin left the village upon coming of age, as he'd planned. He decides that a good first stop would be Canterlot. After wandering around the city for no more than a few hours, he hears an announcement about a tournament. With a gleam in his eye, he finds a hotel for the night and heads to sleep early. He knew he'd have a long walk the next day; the changeling city was pretty far away.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: musicman722

Champion: Silver Slip

Race: Diamond Dog

Appearance: http://screwbald.deviantart.com/art/Outlaw-164332491

Stats:
VIT - A
WIL - D
STR - B
AGI - S
INT - A

Abilities: Parkour skills, Expert picklock and pick pocket, Ninja-like stealth, Expert marksman and hunter

Equipment: Long bow with diamond tipped arrows (he'll get them back from the body), camouflage hooded cloak, ropes, lock picks, poison darts, bag of marbles, and several throwing knives.

Personality: Very greedy when it comes to shiny things and valuables and is loathe to let them go except when buying supplies. However, he will give food and clothes to the less fortunate, under the excuse of getting those supplies for himself. Becomes very excitable when around valuables to the point of delusional, but will hunt down those who take it from him. Tries not to kill unless he has to. If he has to fight, he prefers to be away from his opponent and strike from a distance or the shadows.

Story:
Silver was born and raised working in the mines of his pack. His pack mostly mined coal to sell to other clans, though some mined for gems.,usually the adults. As a pup, Silver once found a piece of diamond under a pile of coal. It was so beautiful to him, the way it reflected light, the edges, it's color. He knew that he should have given it to his elders, but he couldn't make himself give away the beauty to others.

And so began his need for shiny gems. He dug as much as he could, even forfeiting sleep to find more of the precious gems. He found a few more, but it wasn't enough for him. He needed more, so he began to steal from the storage vaults where the gems were kept. One or two at first, but the more he infiltrated the forbidden room, the more he had to steal.
Soon enough, his pack began to notice the missing gems and started to search for them. They found the gems and Silver ready to protect them. He escaped with as much of his wealth as he could, killing those who crossed his path. No one would take from him.

Once safe, he realized that he could never go back to his pack. He was all alone now. He needed to survive on his own. Using his diamonds, he crafted himself some arrows and a bow from a sapling. He practiced with this when he could, along with his physical skills, especially his running. As he did so, he traveled from den to den and town to town, looking for new things to steal. He acquired much more wealth and experience from each trip, developing his skills.

On one expedition, he visited a small decrepit village. The people were very poor and hungry as the land lord lived fat off all of their work. This angered Silver, money and wealth were nice, but nobody should have to live such a poor life. That night, he poisoned the land lord in his sleep and distributed the wealth amongst the villagers, not even taking a share from it. The villagers had a pleasant surprise the next day to find food at their doorstep and money in their pockets. They never knew who their benefactor was.

With his conscious at ease, he resumed stealing to his heart's content.

Additional Fun Things: Theme song!

Razorbeam
Group Admin

User: Jet Howitzer

Champion: Virtus Luminus

Race: Unicorn

Appearance: His coat is the color of storm clouds, and his mane is dark blue with yellow-ish streaks running through it. His otherwise unassuming appearance is marred by several long ropy scars running along his sides, and a particularly long scar running along his face, starting just below his horn and running down to his jawline, missing his right eye by just a hair's breadth. His cutie mark is a shield with rays of light emanating from behind it.

Stats:
VIT - C
WIL - S
STR - D
AGI - A
INT - S

Abilities: Virtus is quite an accomplished mage, his mental fortitude seeing him through many an occasion that would otherwise leave a lesser pony dead. With his advanced background in magic many spells are within his grasp, but there are a select few that he has mastered.

Spells (In no particular order):
Lightning Bolt
Fire Ball
Teleportation (Visible destinations only.)
Shield
True Sight
Prestidigitation (Because card tricks and stuff are fun to watch, along with pretty light shows)
Telekinesis (Since no unicorn DOESN’T have this)

Equipment: A fairly long and gnarled looking staff with several crystals jammed into the tip. When concentrating on the staff, and focusing his power into it, he can amplify nearly any spell he might deign to cast, at the cost of additional energy. It’s also good for whacking ponies that get just a bit too close, since it’s got good reach, and is nearly indestructible. However, should it be destroyed it releases a massive detonation of magical energy, and it will reconstitute 24 hours later in the possession of Virtus.

Personality: Virtus spent a good portion of his life living with monks, as you’ll see in his story, and so he has tried to make up for lost time spent in silent meditation by having fun when he can. He’s still quite capable of being serious when the situation permits, but there are times when his upbringing shines through.

Story:
Virtus was born to a single mother, and was taken to a conclave of monks to be raised by them, since his mother was incapable of handling the task herself. For most of his early life Virtus resented his mother, since he was told about what happened as soon as he was old enough to understand. After spending his youth being taught in the ways of magic by the monks, he was allowed to depart from the monastery for the first time when he was just a few years away from being an adult.

This proved to be a mistake, though, as Virtus found himself standing outside of his mother’s home, the anger inside of him making him act rashly, and confronting his mother. He refused to speak of what he said, and what he did, but just three days after he left he returned home, having earned many of the scars that now adorn his body during that time. After that, he dedicated himself fully to ‘finding his center’. He did find it, and when he did he quickly excelled in the mystical arts.

Just half a decade later, and Virtus was capable of besting nearly any of the monks in games of wit and guile. He would often venture out into the world at this point in his life, traveling far and wide while spreading his wisdom wherever he could. He was almost always happy, and he tried to spread cheer wherever he could.

When word of the tournament ran across the world, the monks decided that they would send one of their number to see what can be learned from the world. When the vote was made, Virtus won, but only by a slim margin.

After his victory, the grandmaster of the monastery gave Virtus the staff he now wields. With little fanfare, Virtus ventured across the world, heading for the tournament. With his newfound possession, and the ragged scarf that he wound about his neck, he began the long walk from the monastery to the Unity Games.

Additional Fun Things: He knows how to hold his liquor. And he enjoys sharing a drink, along with bawdy tales and raunchy jokes at the nearest bar or tavern.

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