Status update on the story · 2:09pm May 30th, 2016
I have mentioned in Chapter 25 that I need to do a recounting of caps, ammunition and other loot that the characters have right now. I am pleased to inform you that this task has been completed, and now I can proceed with writing Chapter 26. I will need to plan what the girls will take with themselves.
I cannot set a deadline so far; assume it will take 10-20 days to write a 10K-long chapter.
I also created a document that has info on character levels, S.P.E.C.I.A.L., Traits and Perks, to ensure I do not accidentally bestow a redundant Perk upon a character.
Stay tuned!
Are you treating it like a video game? :/
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To a certain extent, yes. It was inspired by small tidbits Kkat put in the end of Fallout: Equestria detailing Littlepip's new perks. I added S.P.E.C.I.A.L. attributes, Traits, extra types of Perks, modified Fame/Infamy system under the name of Reputation, and encyclopaedia-like entries (Canterlot Wastelands Survival Guide), where applicable.
I also made it more game-like when it comes to treating injuries; IRL, bullet wounds would require months to heal, AFAIK, and having characters put out of commission for such long time just isn't acceptable plot-wise, it will get characters stuck for years until the story ends, assuming they don't die. Which is why accelerated recovery thanks to super-advanced medicines is present in my story.
Certain parts are still treated more realistically. For instance, a human cannot receive a dozen 5.56mm bullets to the head and survive, as it happened on multiple occasions when I played Operation Anchorage and used V.A.T.S. in close quarters. Bullets to the heart, carotid artery, aorta, trachea, brain, spinal cord are practically invariably fatal. Limb loss is fatal without access to advanced pre-apocalyptic medical facilities, which many naturally do not have (although improvized cauterizing via flamethrower can be done... if one's Luck is high enough). V.A.T.S. does not exist in the form it is present in Fallout 3 and onwards. Hauling and firing a minigun while using hands only is impossible without power armour (unless one is a super mutant). Lasers and plasma deal horrific burns, from second (if lucky) to fourth degree.
I also don't think I can add the madness of one's organs existing outside of body and body remaining alive (Big MT, I am looking at you) without my brain screaming heresy.
Is there a particular opinion you have on treating something like a video game? I do admit that I tend to think of the story as a Fallout 3/New Vegas/4 mod I would love to play very much (or develop, if I had a good modding team or possessed any actual programming and 3D-modelling skills and could somehow avoid Hasbro's C&D), but if this were a game/mod, it would not be constricted to the story's plot, and in any way, it wouldn't be possible to put Twilight as the protagonist without screwing over the freedom of choice in character's creation. The plot for such game would need to be different.
I am interested in the voices in sunset and twilight's head and I hope it would make a significant part in the story.
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Well, the voices are having a comeback for sure; but so far there hasn't been a moment when their appearance would "click" well within the plot progression.
Maybe several chapters later I will be able to put them back
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My biggest complaint about Fallout: Equestria is its video gameyness. People don't have skill sheets, they don't have stats, they don't gain experience points and they don't level up. Project Horizons irritates me with its constant mantra of "I just have no idea how my Pipbuck keeps track of all my inventory!" Healing potions at least make sense because magic, but there are only so many things you can explain with magic. I am planning to distinctly eschew video game tropes when writing my own Fallout crossover. :B
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I'll be checking for when it comes out. Go at 'em tropes.