Minor revamp to ESO · 10:00pm May 7th, 2015
In preparation for the release of Chapter 11, I have been working hard to make an number of adjustments to all of the current chapters of ESO. For one, I've gone through and edited whatever typos and errors that I could find, like capitalizing all instances of the Cast weapons and other such mistakes I've made. There may still be some lurking here and there, though.
The biggest changes, however, are modifications to the system of the game, which are shown in several altered passages in the previous chapters. First and foremost is the complete resignation of the classic Sword Art Online skill system, where players equip a variety of different skills to create unique builds and level them up to 1000. Instead, the skills are replaced with sub-classes. These sub-classes are much broader in the benefits they provide, and level up to a max of 100. Players are also able to keep levels in one class when they switch to another, allowing for molding to different situations, as well as allowing crafting players to not miss out on the benefits of combat sub-classes.
Another that is more background and will really come to the forefront in Chapter 11, is consistency in the skills each weapon is centered around. Every one of the three weapons that a player wields falls under one of three primary types, and then one of three sub-types under each of those. The primary types are Tank, DPS, and Control, but I'll leave the sub-types as a surprise for you all to discover when the next chapter is released. I may just include a special little side-package chapter that details these different combat roles for weapons sometime soon as well. Maybe at the end of the current What We Must Do Arc.
Anyway, with all of these edits, I'm now gonna send this story in a second time for potential admission onto Equestria Daily. Hopefully I've fixed it up enough for their satisfaction on the typo and gramattical side, and we may just have even more readers following the adventures of Equestria's Strife Online!
So less like SAO and more like Log Horizon, then?
3053541 To be perfectly honest, yes. Really though, it's the way to go to actually make the game feel like an MMO. Still, there are differences like the lack of character levels, and balancing out actual bladesmanship with smart skill usage.