• Member Since 22nd Apr, 2012
  • offline last seen May 3rd, 2021

Voldine


Apr
17th
2014

Something New · 1:30am Apr 17th, 2014

Work is proceeding slowly on Heroes Never Die, but it is proceeding. A new chapter will be posted within the next two weeks.

This blog post is NOT about that, however, and is not being tagged as such. the people that have Heroes Never Die as a favorite likely will not care about a completely unrelated story.

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Mar
5th
2014

Difficulties · 6:48am Mar 5th, 2014

Okay, let's get the big news out of the way. I am alive. I am active.

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Dec
2nd
2013

Minor Update. · 6:29pm Dec 2nd, 2013

Work is still progressing with Heroes Never Die. I know updates are slow, but you can blame that entirely on me lacking the will to work on the story after long days at work. Had a few 12+ hour days the last few weeks that completely drained my energy.

That said, more work will be done soon. Need to kick myself into gear later this week and get editing done so that its a simple copy and paste job to get the chapter posted without having to hunt for my POV icon images.

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Oct
17th
2013

News and stuff. · 12:00am Oct 17th, 2013

So, I'm still alive. Problem is that my monitor died on me while I was in the middle of typing up the next chapter and I'm waiting for my next paycheck before I can get the likely failed component tested and replaced. I refuse to post a chapter written on my phone as the device and this website do not work together all that well.

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Oct
3rd
2013

City of Titans · 12:32pm Oct 3rd, 2013

http://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans

I don't care how few people will see this. Spread the word, for we rise again.

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Sep
29th
2013

Character reference. · 8:38pm Sep 29th, 2013

Perhaps one of the more famous aspects of City of Heroes that went without being mentioned in my preface is how robust the character creation system was.

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Sep
21st
2013

Re: Stories · 8:30pm Sep 21st, 2013

This is just a quick little blob of information in general about the stories I am writing and my current plans for them.

Mega Mare 2 is harder to write and maintain excitement as I have to go outside of the original plan just to make it even partially entertaining. This means I have to do a lot more playthroughs of the game it is based on just to get a feel for the levels and the ability to remap them in three dimensions.

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