• Member Since 20th May, 2012
  • offline last seen Yesterday

Zennistrad


Card game enthusiast, overambitious writer, Jeskai tempomancer, and general nerd of various kinds. Check out my works if you like adventure, card games, crossovers, or other random happenings.

More Blog Posts150

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    I was just notified yesterday that my job contract is being terminated, and as such I will be unemployed starting January. I do have several opportunities which look like they may be promising, but in the meantime I may be in a rough spot for the next month or so and it's looking likely that I will need to move.

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  • 34 weeks
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  • 95 weeks
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Aug
11th
2019

Commander TwentyNeighTeen Decklists: Shamrock's Fortune · 8:56pm Aug 11th, 2019

To celebrate the release of the next official Commander product, here’s my next decklist for Commander TwentyNeighnTeen, Shamrock’s Fortune. This one has a “Cards in Hand” theme with a Landfall subtheme. (Minor spoilers for my planned MLPlaneswalker stories below.)

As usual, an asterisk denotes a new card printed for this set.

Previous decklists:

Commanders:
1x Clover, Mystic Mind*
1x Nuphara, River’s Rose*
1x Opogojo, Lake Tyrant*

Creatures:
1x Masumaro, First to Live
1x Descendant of Masumaro
1x Sturmgeist
1x Realm Seekers
1x Psychosis Crawler
1x Aeon Chronicler
1x Maro
1x Oneirophage
1x Chasm Skulker
1x Horizon Chimera
1x Hydroid Krasis
1x Oran-Rief Hydra
1x Guardian of Tazeem
1x Rampaging Brontodon
1x Baloth Woodcrasher
1x Coiling Oracle
1x Rampaging Baloths
1x Artisan of Kozilek
1x Edric, Spymaster of Trest
1x Turntimber Basilisk
1x Embodiment of Insight
1x Lorescale Coatl
1x Wistful Selkie
1x Shefet Monitor
1x Eternal Witness
1x Sakura-Tribe Elder
1x Tideforce Elemental
1x Tolarian Adjunct*
1x Star Swirl the Bearded*

Instants:
1x Mystic Confluence
1x Rending Vines
1x Inner Calm, Outer Strength
1x Oppressive Will
1x Arcane Denial
1x Dream Fracture
1x Commence the Endgame
1x Filigree Fracture
1x Exclude
1x Sundering Runes*

Sorceries:
1x Scyscribing
1x Library of Lat-Nam
1x Deep Reconnaissance
1x Spring // Mind
1x Urban Evolution
1x Verdant Bargain*
1x Infornado*

Artifacts:

1x Amulet of Vigor
1x Ivory Crane Netsuke
1x Sol Ring
1x Thought Vessel
1x Empyrial Plate
1x Talisman of Curiosity
1x Identity Anchor*

Enchantments:

1x Rites of Flourishing
1x Imprisoned in the Moon
1x Retreat to Kazandu
1x Mark of Nuphara*
1x Ethereal Conservation*
1x Mythic Divination*

Lands:

12x Forest
11x Island
1x Command Tower
1x Evolving Wilds
1x Terramorphic Expanse
1x Forge of Heroes
1x Woodland Stream
1x Thornwood Falls
1x Simic Guildgate
1x Fertile Thicket
1x Halimar Depths
1x Blighted Woodland
1x Memorial to Genius
1x Reliquary Tower
1x Llanowar Reborn
1x Novijen, Heart of Progress

New Cards:


Clover, Mystic Mind 3GU

Legendary Planeswalker — Clover

You have no maximum hand size.

+2: Draw a card, then return a land you control to its owner’s hand. You may play an additional land this turn.
+1: Add an amount of C equal to the number of cards in your hand minus 4.
-10: Put X +1/+1 counters on each creature you control, where X is half the number of cards in your hand, rounded up.

Clover, Mystic Mind can be your commander.

4


Nuphara, River’s Rose GGGUUU

Legendary Creature — Elemental Shaman

Nuphara, River’s Rose gets +X/+X, where X the number of cards in your hand.

You have no maximum hand size.

At the beginning of your draw step, draw an additional card.

Discard three cards: Nuphara gains indestructible until end of turn. Prevent all damage it would deal this turn.

0/0


Opogojo, Lake Tyrant 3GU

Legendary Creature — Serpent

Vigilance, trample

Landfall — Whenever a land enters the battlefield under your control, tap up to one target creature an opponent controls. If that land is an Island, that creature doesn’t untap during its controller’s next untap step. If that land is a Forest, put a +1/+1 counter on Opogojo, Lake Tyrant. If that land is nonbasic, draw a card.

4/4


2G Verdant Bargain

Sorcery (Rare)

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Target opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library. If they do, untap up to four lands.

An earthly exchange of horizons.


Mark of Nuphara 2GG

Enchantment — Aura (Uncommon)

Enchanted creature gets +1/+1 for each card in your hand.

Discard two cards: Enchanted creature gains hexproof until end of turn.

Aspiring shapers seek the teachings of the River’s Rose, drawing strength from boundless imagination.


Infornado 4UU

Sorcery (Rare)

Each player discards all cards in their hand, then draws that many cards. Return all nonland permanents with converted mana cost X or less to their owners' hands, where X is the greatest number of cards drawn this way.

”Due to damages from an unauthorized gnostikinesis spell, tuition will increase by 2000%.”

— Notice from Breyon Lennis, Tolarian Adjunct


Tolarian Adjunct 2U

Creature — Human Wizard (Uncommon)

When you cast this spell, reveal any number of blue cards in your hand. Tolarian Adjunct enters the battlefield with that many lore counters on it.

U, T, Remove all lore counters from Tolarian Adjunct: Counter target spell unless its controller pays 1 for each counter removed this way.

1/2


Identity Anchor 2

Artifact (Rare)

Permanents can't become copies or enter the battlefield as copies.

Tokens that are copies can't be created.

3, T, Sacrifice Identity Anchor: Create a token that's a copy of target creature you control.

Hold fast or you'll lose yourself.


Star Swirl the Bearded 5UU

Legendary Creature — Unicorn Wizard (Rare)

Once during each of your turns, rather than pay the mana cost for a spell you cast, you may pay 1 life and exile a card from your hand that shares a color with that spell.

"The universe contains vast possibilities. Learn what is possible, and you will master the universe itself."

4/4


Ethereal Conservation 2GU

Enchantment (Rare)

Lands you control have hexproof.

Untapped lands you control have indestructible.

GU, Sacrifice Ethereal Conservation: All tapped lands you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)


Sundering Runes GU

Instant (Uncommon)

Choose one:

  • Destroy target artifact or enchantment.
  • Counter target artifact or enchantment spell.

Mythic Divination GGU

Enchantment (Rare)

As Mythic Divination enters the battlefield, choose Past, Present, or Future.

  • Past — You may play land cards from your graveyard.
  • Present — Creature spells you control can't be countered.
  • Future — At the beginning of your upkeep, Scry 1.
Comments ( 3 )

Mythic Divination is sweeeet!

Good job getting them all out while the pun still works. Also, having a "you may play an additional land this turn" effect that isn't actually ramp is a heck of a trick (and not playing nicely with Teferi's first ult probably makes sense)

Clover should probably have both statics next to each other; otherwise he'll be in the same boat as Spark Fiend and Greater Morphling.

Opogojo has an unwritten last sentence in its triggered ability: "If that land is a Breeding Pool, laugh."

I do love the idea of the Tolarian adjunct. Makes me imagine Unseen University-level faculty shenanigans, with the Bursar downing dried Yargle pills.
The Adjunct card itself is fascinating, sort of an Icatian Javelineer for countermagic with built-in protection against flicker abuse.

With the Bearded One involved, every spell is Force of Swirl!

Here's hoping we do see more of your Clover's adventures in one form or another.

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