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Viking Hoof


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Nov
27th
2016

Art Update 3 · 10:34pm Nov 27th, 2016

In case anyone is wondering, that text on the side is a combination of short stick fuþark, elder fuþark, and medieval fuþark. It reads "HKS AURORA DANSARI" If anyone is available to correct my icelandic I'd really appreciate it.

Report Viking Hoof · 421 views · Story: Pony Class Starship · #Aurora #Dancer #sci-fi
Comments ( 23 )

Greatly detailed^^ Although in all honesty I expected something more "futuristic", but something like this is a great change to the stereotypical space ships.:raritywink:

Looks the same as before to me (which was awesome). Can't help with the Icelandic though, so sorry.

4320226 The biggest change is the text on the front. The other changed bits are some of the AA emplacements, and the rear superstructure on both the dorsal and ventral sides.

I have to ask, why so much frontal shielding? And what are the crane structures in the font for? Are they on some kind of track system and aid in repaires?

4320321 The crane things are on the rear of the ship... Those are her MPD thrusters, not shields. And I dunno, tbh I haven't gotten around to changing the cranes to something else. I think I will have some sort of scout craft catapult, but not sure what it will look like.

4320343 OOOOH!:twilightblush: I understand now, I've been looking at it backwards.:rainbowlaugh: When I make a referance, I make it pointing the other direction, don't mind me!:derpytongue2:

4320353 i should poll which side people tend to assume a ship is facing.

Interesting. It's not the most aerodynamic ship, so it'll probably be for in-space only, and is incapable of landing on planets. At the very least, landing on planet would be very inefficient fuel-wise.
So, it uses MPD-thrusters to move forward...
I've looked up how MPD-thrusters work, but it doesn't say anything about them being able to be reversed, so I'll presume it's not possible to reverse their direction, which begs the question: How does the ship brake?
One would also be able to infer the direction the ship is looking from the direction the turrets in the middle are facing.

Well in my opinion, the cannons are way too big, your ship is what? a mile or so long but it has so little weapons and the weapons are way too over sized along with everything else. most ships have a rounded part in the front, I don't know what those two things protruding from the sides or the thrusters are but i suggest changing them from pointing forwards to backwards, on top of that no space craft would have two captains quarters or look out areas on the top and bottom, after that there should not be weapons on the botom of the ship, instead more on the sides and the top, if the ship is really large which it should be if it is a starship. than turrets on the sides would not compromise the hall, it would be attached like a node. there could be some on the bottom but they would be retractable, starships should be able to turn to let there cannons face their foes

4320485 In response to your comments about her size. This is literally a tracing of a technical drawing. If I remember, the original drawing had the cannons around 1.75-1.50 pixels large (estimating based on the shades of gray used) They shouldn't be that much bigger than the original cannons on the cleveland class cruiser were, which Aurora is nearly entirely based on.

A... mile? What the heck would make you think that?! she's 600ft/180m. She's only a cruiser. Outside of older stellar empires, I can't think of any ships in this setting a mile long. Those guns are 6 inch railguns. It is not unusual for a sci-fi setting to have mile long ships (though the ships in this setting are a bit smaller, and more crew per volume to around our ww2-modern equivalents) but these are usually the largest ships in that setting. Aurora is not that. She isn't close to that. She is just a heavy cruiser. She is dwarfed by battleships, not to mention supercarriers.

Aurora has one "unobtanium" sort of component, and ONLY one. It was needed to act as a dumping ground for her inertial energy, to increase her in size would increase the amount of that material needed, and would make her increasingly and increasingly heavy. She isn't longer than usual, but for she has more than usual already, and is one of the slowest in STL ships in the entire fleet. most of those sci-fi mile long ships either
A) have ubiquitous use of some material stronger than steel, or
B) Ignore the problem of where the "dampened" inertia goes.

Admittedly, I could say anything I like happens to the inertia, but this is what I decided to say.

As towards your points on your superstructure. I will admit for the most part it's just flair. I like the way it looks. But as per the "captain's" bits. That is armored, which is why she calls it a "conning tower" and not just a "superstructure."

Ships in this setting tend to not have a named hull, but rather the "spine" that the hull is built around is the basis for the name. The main reason is that the spine might serve for 50 years, where as a hull might serve just 5 before being parted for newer ones or rebuilt. (though usually hulls last closer to 20).

And yes, her main armament and secondary armament turrets can rotate to face the enemy, and the guns can raise and lower. The guns can face straight up (or down for the bottom) and turn low (or high) enough to shoot targets of her own size until they are literally right next to her. (and even then it can blast the sides off it). Her secondaries are meant for both anti ship, and anti aerocraft combat, which is why they have even better coverage.

4320446 Indeed, she is not supposed to be anywhere near an atmosphere. If she wasn't the size of a horse, she'd be a big useless hull struggling to do anything while suffering from extreme damage from the impact.

She brakes very very slowly. Around 5 times the time it took her to accelerate. Her inertial dampeners help, but she can't have directly forward mounted thrusters due to a experimental design, rather than just her spine, she has a huge armor plate made out of the "unobtanium" of this setting. It runs under the entire hull from the tip of the front and extends under the sides of the main frontal armament. She does have forward facing thrusters, but these are mounted in the side gunnery protrusions.

4320719 ok with the size of the ship, ships are already crowded, this is a voyage into space and the kind of ship you have already has food problems with having to restock every two months, after that star ships are made in space and don't ever need to land as they would have a ship to re dock, plus it would not have enough ammo for a space battle, assuming that humans moved to space than our population has reached way new heights from 7b to 100b in which our ships would be much larger and in war there would be many more ships to a ship this small would not have near enough ammo to fight. after that your in space so the weigh of the ship does not affect its speed since there is no gravity to effect it, after that it could be using forcefeilds and just much thicker armor. your ship can't even land on the planet because it has two super structures,star ships do not even need superstructures as they can just have elevated areas and cameras for the same effect. recorses are not a problem since the keplar belt has planet sized chuncks on metal to use for the ships

4320755 It has printed food that lasts around 4 months before needing to resupply. Which is usually done at a space station with artificial gravity.

The per barrel estimate of how much ammunition a World War II ship would carry JUST for the main guns, and PER barrel is

Yorktown (CV-6) and Essex (CV-9): 450 rounds
North Carolina (BB-55), South Dakota (BB-57) and Iowa (BB-61): 450 rounds

Alaska (CB-1): 500 rounds

Baltimore (CA-68), Oregon City (CA-122) and Des Moines (CA-134): 500 rounds

Saint Louis (CL-49), Cleveland (CL-55) and Fargo (CL-106): 500 rounds

Atlanta (CL-51): 450 rounds

Pre-war destroyers of the Farragut (DD-348) through Sims (DD-409) classes: 300 rounds

Benson (DD-421) and Gleaves (DD-423): 320 - 360 rounds

Fletcher (DD-445): 350 rounds (420 in later ships)

Allen M. Sumner (DD-692) and Gearing (DD-710): 360 rounds

Others: N/A

Not to mention the machining shops ability to make new rounds. Which is easier since she uses rail guns, not powder guns.

And no, humans are usually around 180-200 pounds, and around 6 feet tall on average in this setting. They live on a planet with near earth gravity, and space stations and ships are calibrated to use as such.

A ship would not sink with too much armor, you are correct, but every ounce of armor you add adds to its mass. And a ship ship should only push as much mass as its thrusters could reasonably accelerate, of which Aurora is already leaning towards the too heavy, and any increase would necessitate that her diameter is increased to allow for more thrusters. Ships in this setting don't have super armor for the same reason Superheavy tanks never really took off. It's a logistical nightmare, the effective range of such a ship is really poor, and in the long run it is just a rock that other ships will just go around skirting its firing range. Mass does have an effect on how fast a ship can go in FTL. Aurora is only so fast in FTL because of her totally experimental and cutting edge FTL Space bending drive. Her STL speed is abysmal for her class, and she would be hard put to stay ahead of capital size vessels.

No, Aurora was never meant to, and should never land on a planet. That would be something she is just not made to do.

And no, her superstructure isn't very realistic. I just like it.

4320824 did you make this setting? btw faster than light is imposible as the ship would be torn asunder, instead most futurustic settings use warp drives. other than that in FTL your ship would want to be arrow dinamic which your ship is not, further more 500 rounds is no nearly enough for a space war, this this is from experience in eve, and space ships are out much longer than 4 months. after that your space ship would not be able to survive the perssure of space with its super structures, everything should be lower too the body, and yoru ship in general has too much drag, i did not sya anything about human wieght i was saying there would not be that much room for more and considering the population boom a ship that small is not really help full as a space ship would have at the very least athousand personel onboard

4320847 EVE is a totally different fictional setting, but more importantly it's a game. Last I checked it doesn't have crew counts, actual food consumption rates, fuel, etc. You can be at space for months on end, because having to track fuel isn't something they were interested in having the player do.

And this is not quite a warp drive, it might be more an inbetween of that and "hyperspace." I haven't decided if it's point to point, or if the ship partially submerges into the "ftl" dimension, but it's one of the two.

And the ships crew compliment is around 1500 at max. The crew of the original cleveland class was 1300, which this ship is not too much larger than.

And why would it need to be aerodynamic? other than the front being sloped to better protect against shells.

4320826

Spot the differences: The game : The artwork

:p You forgot the upper small things on the top of the front that is visible in the blog. Don't worry, you didn't forget them on the bottom there xD
I think I found them though - Unless those two circles are basically two smaller turrets. Which they look like. Damn, this game isn't easy. Wait no, there's the blue ovals on the front of those turrets. Yep, they're the thrusters :D
Woohoo! [I hope they improved the brakes on newer modells though - Or atleast have an insanely great steering-mechanism which somehow can beat the inertia.]
Also, how do the inertia dampeners work? :D

4322010 If you can get star wars or star trek to explain how THEIR inertial dampeners work, then I'll explain mine. Until then. Neither of us know.

4322051 Why do you think I was asking you about yours? xD

she prett

Also I have, apparently, ~4388 chapters to read of everything.

aah

4322323 not the latest version of the image.

4322051 The most reasonable explanation I'm aware of is that they're a function of the artificial gravity. Whenever inertia would pull you one way, a gravitic pull is generated that pulls the opposite direction. Obviously this has limits, and would need to be automated to be effective.

4342760 but artificial gravity is equally as unexplained, and what would that do to structural integrity?

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