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Banned by request. See y'all around.

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Apr
29th
2014

Random: A Fallout Equestria character sheet · 10:16pm Apr 29th, 2014

Just thought I'd randomly share. Totally has nothing to do with possibly my best internet friend suggesting I do so. This is literally copypasted from a notecard in Second Life, a place I go to roleplay ponies sometimes. While this is not the actual history of a character by the same name in Freedom, it's derived from that character and story.

Prepare yourself to be cut to ribbons by the deepdark edginess of my black and red alicorn OC with a more tragic past than yours! Oh wait, she's a blue earth pony. But whatever.

Seriously, hope you find the read entertaining, and any speculation about the fanfic character, amusing. :twilightsmile:

(I didn't get the skills exactly right, I know.)

• {Basics}
◆ Name: Star
◆ Age: 21-23? (looks more like 16, size doesn't help)
♦ Birth date: Uncertain, 2260ish
◆ Sex: Mare
◆ Species: Pony
♦ Race: Earth
◆ Cutie Mark: Plain blue star
♦ Meaning: Scouting/mapping/exploring/etc. (symbolic of north star)

• {In-Depth Information}
◆ Reputations: Generally neutral, but may be a slaver target if any recognize her from her past (unlikely).

Also suspicious of zebras and any striped zebra-pony halfbreed, but due to Badlands experience and depending on cooperation to survive, willing to give them as much of a chance as anypony else (which is not a lot), if they're not hostile.

◆ Appearance: Moves quietly, instinctively avoids drawing attention to herself, and has a reserved demeanor, tending to keep other ponies at arm's length (or further). She tends to smell of dust and dirt, though this is not usually noticeable outside of very clean environments. She also speaks in a bit of a flat or deadpan tone at almost all times, even when happy, relaxed, or joking.

She also has the expression of a pony who's seen, and been through, a lot. Not haunted, just a survivor.

◆ Description: Due to Asperger's Syndrome (see trait), she has learned to speak bluntly or not at all, and is a bit of a loner. There's also very little she won't do for some Med-X when she's run out, and she will violate most of her usual boundaries to make the withdrawal pains stop.

She's mildly paranoid, and assumes most ponies will hurt her, given the opportunity - either immediately (raiders, slavers, etc.), or later on, when opportunity offers more for hurting her. Not the most inaccurate assessment of your average Wastelander, though.

• {Stats}

◆ Level: 1

◆ Outstanding abilities or skills:

Superb terrain and landmark memory. -Cutie Mark related

Usually able to find N/S/E/W orientation regardless where she is (outdoors only). -Cutie Mark related

"Game" effect: Bonus to navigation-based Survival checks (see skills).

◆ Outstanding weaknesses or physical deficiencies:

None. Her non-extreme weaknesses (poor stats [only 2 points allocated], additional negative traits, etc.) should be enough, and her positive abilities are not very powerful.

◆ Statistics:

S (Strength)............6
P (Perception)........5
E (Endurance)........7
C (Charisma)..........4 (incl. -1 trait)
I (Intelligence).......6
A (Agility)................5 (incl. +1 trait)
L (Luck)....................4

◆ Skills:

Barter..................................(18)
Energy Weapons.............(10)
Explosives.........................(10)
Guns.....................................(10)
Lock pick............................(15)
Medicine.............................(20)
Melee Weapons...............(12)
Repair...................................(35)*
Science...............................(20)
Sneak...................................(30)*
Speech................................(18)
Survival................................(34)*
-navigation/pathfinding (55)
Unarmed..............................(14)

Industriousness.................(25) [Earth Pony]

◆ Perks: None yet.

◆ Traits:

Sim-wide automatic trait: Wild Wasteland

Small frame: +1 AGI, +10% damage taken to legs.

Good Natured: -5 all weapon skills, +5 med/rep/sci/speech/barter; tends towards kindness and a gentler morality. Basically, she'll try to be nice, if she has a choice. She's not going to be nice to anyone who is trying/has tried to kill her or whatever, though.

Battle-shy: Cannot pass 60 skill with any weapon; strong preference for non-violent solutions; trait may be overcome and neutralized with time and focused work, but not super likely, and dictated by the course of roleplay.

-Preference for non-violence doesn't apply to animals. If something wants nothing more than to kill and eat her, not necessarily in that order, she will happily buck it in the face (assuming she can't just hide, flee, or avoid making contact in the first place).

Asperger's Syndrome: CHA -1; difficulty approaching social situations, understanding non-literal language, understanding subtle body language, or making/keeping eye contact; various other typical Asperger's traits e.g. needing alone time, trouble processing multiple speakers at once, etc. Also a terrible liar; -20 to Speech checks when lying, bluffing, etc. About 10% of autists in general are "savants" in a couple of focused skills; Star is not that lucky.

Med-X dependence: -1 PER and END during withdrawals; Fixer and standard anti-addiction treatments have some effect, but not enough.

Illiterate: Not able to read text of books, magazines, signs, computer text files, etc. Only knows a few written words generally associated with signs, e.g. any reference to the Ministry of Peace is interpreted as "this was a medical building."

◆ Unique Inventory: None.


• {Biography}

Star was born with some other name (she no longer remembers). she was raised at first with a vaguely religious reverence for the old Princesses and pre-war values, a tribute to her great-grandparents, stable-dwellers who were able to escape a dying Stable and establish a few scattered communities in the eastern Badlands. That was over seventy years ago; without Wasteland experience or the means to maintain their tech, most of those communities have perished. While pip-bucks are kept as family heirlooms, they fell out of use in Star's grandparents' generation, due to a lack of technicians with the specialized equipment and skills to transfer them between ponies. There had to have been a pip-buck tech or two in her great-grandparents' Stable, but whoever they were, they must have settled with another group (and died a long time ago).

Star's village and family were attacked by slavers when she was 5. Her mother was killed trying to defend her, and she and her father were captured. She was given more convenient and obvious names, usually "Blue," by the slavers and her various owners.

Due to her age, she was kept with her father as a 'package deal' until she was 8, when he died under heavy labor. At that point, she was put to work herself, despite her age and runty stature. Despite her chronic exhaustion from struggling to do an adult's job, she was not entirely un-resourceful, and managed to sneak away from her owner - who made the mistake of not collaring very young ponies - shortly after she turned 9.

The filly didn't last long on her own. She was found, starving, thirsty, and on the brink of death, by a small group of raiders. They sold her to slavers, and she was nursed back to health by another owner shortly after. Her gratitude for her life was exploited for both labor - and, despite her age, sex - by the mare who bought her. While she learned invaluable lessons about finding food, water, and shelter during her brief period of freedom, she gave up on escape, believing she couldn't survive without an owner.

Over the next few years, ownership of Star - still called Blue, at the time - changed hands a few more times, but she became pretty good at assisting in breaking down salvage for the best parts, and ended up primarily doing and being marketed for that - though she also encountered significantly more sexual use as her body started to mature. She was kept quiet and complacent, despite the roughness of most of her use, with Med-X, and quickly developed an addiction, then dependence.

Star eventually began to avoid such sexual encounters, learning to tell when they were coming and hide or be conveniently busy. While her hiding was eventually put to a stop by the threat of her collar being blown up (and her head with it), it was only because she had become relatively good at it. She managed to evade most potential sex anyway, though, a marked improvement to her life.

Around 17, she got lucky. Raiders attacked her then-master's scavenging outfit; she lived only because she'd managed to hide when the shooting started. Everypony was dead or missing when things were quiet again, but Star found her collar's detonator among the debris, essentially coming into possession of her own fate. She took what she could from what remained of the camp, including a bunch of Med-X from a locked medical box the raiders could've opened if they'd searched her owner's body for the key, and set out on her own a second time. She occasionally encountered other ponies, and kept her collar hidden under a tight, hooded cloak for her own safety.

This go-around, Star's skills and prior experience were far more up to the task. Drawing on what she could of her owners' lifestyles and the lessons she learned from her prior escape attempt, she began to make her way west-northwest across the Badlands, supporting herself by scrounging, salvage, hiding from the various dangers, and trading her skills and what she'd found when she came across merchants or small, hanging-on communities. She even found one relatively-benevolent pony who was able to remove her bomb collar (which she couldn't bear to salvage for parts, and instead blew up at a safe distance), after they travelled together briefly and he earned her trust. Ironically, he was captured by slavers, and Star doesn't expect to ever see him again.

Over the course of the year it took to cross and leave the Badlands, Star finally obtained her cutie mark on a long-range scouting job. A small village was worried about a group of raiders that was moving into the area, and offered to pay her for information about them and the area they'd have to cross. While she got the job done, her extraordinary sense for terrain, landmarks, and direction became more than evident in the bizarre, broken land in between, and she came to understand this as her own semi-unique talent. The terrain was deadly, full of animal predators and nearly impassable, hence the villagers not crossing it themselves.

After this, Star began to sell her services as a scout, in addition to the repair and salvage skills she had marketed before, but she was rarely employed in that area. She still developed a greater trust of herself for wandering on her own, knowing she'd be able to find her way back if necessary. Exploration in particular was also somewhat fulfilling, in its own way.

Around age 19, Star emerged from the Badlands into the more habitable area around Appleloosa, south of Ponyville and the Everfree Forest, after an exhausting and near-waterless journey through the western Badlands and Macintosh Hills. Weak and dehydrated, she was captured again by slavers almost immediately, but a less hardy pony wouldn't have managed the journey at all. This is when she was given her current name, which she has accepted as her own.

Star managed to escape again recently, and has returned to wandering and surviving however she can. Despite her history, she bears ill will towards nopony; she understands better than many that bad things happen. It's just how life goes in the Wasteland, and everypony survives as they know best. That doesn't mean she'll just cooperate with raiders, slavers, or other relatively malevolent ponies, however; she's not an idiot.

She still clings to the vague reverence of Princesses Celestia and Luna as goddesses, and holds as morals what few standards she remembers her father trying to teach her.

• {Additional information}
Character concept loosely based on my short Fo:E fanfic, "Freedom"

• {Random notes}
The stallion who got her collar off, that first time, is an earth pony named Flint Trigger and is skilled with guns and explosives (was able to disarm the collar bomb so the collar itself could be cut off). Star slept with him twice, as payment - not by choice, as he took what he wanted and called it his fee. Flint is still alive, somewhere, and Star regrets being unable to help him when he was captured.

Star doesn't really understand that most of her sexual encounters were rape; it's normal, for her. This is compounded by her failure to understand that occasionally enjoying the sex she didn't have a choice about doesn't mean it wasn't rape. If she ends up in a relationship sometime down the road, this will cause problems. There's a lot of repressed hurt she hasn't realized yet.

She has a very pragmatic approach to bad things happening. "It's just how the Wasteland works."

Star will still answer to "Blue," but is suspicious of anypony who calls her that - she's a long way from the Badlands, and because that name didn't come with her, her first thought will likely be that somepony followed her.

Two songs known (sorta - the lyrics, tune, rhythm, etc. have been mangled by both her low ability and the passage of time):
https://www.youtube.com/watch?v=HCLCtdKt9PQ - a lullaby from her father
https://www.youtube.com/watch?v=xo6SC35LFjg - picked up during her travels

As a side note, I haven't forgotten about updating No Sweeter Salvation or The Legend of the Sapphire Cave! I'm just horribly blocked... :fluttercry:

Report Proper Noun · 126 views · Story: Freedom ·
Comments ( 2 )

Needs more cyber pony! :rainbowwild:

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