Generic Not Dead Post · 4:21pm
I'm currently making a mod for Crusader Kings II. It's not a real total conversion (I've heard that a whole team has tried / is trying to do that, and they've been at it for years already... so that'd be too much for me); just adding new alicorn-worshipping religions to the Charlemagne starting date, and all the stuff that goes with having new religions (holidays, special events, etc).
Also, an artifact system for creating and finding (and losing) magic weapons.
I've sort of finished making the initial code, now doing the localizations (i.e. text that will appear on screen). Then I'll have to find suitable graphics.
The cults of Nightmare Moon, Tirek and Chrysalis are the most developed now; they've got (sort of) unique holidays. The 'light side' cults will have generic 'feast only' holidays at release, like most vanilla pagans; I'll expand on them later.
I'll make a new version of the DF mod when the game updates (probably not too long now).