Trying, and why it sucks · 8:34am Jul 12th, 2018
'Trying' implies stakes, a failure state, and a level of engagement on the part of the try-er. You want to 'win'. You do it by either achieving some objective set of criteria, or (more commonly) by avoiding the failure state for the duration of the activity. You want to 'win', but it's still possible to 'lose'. You can even set up the rules in such a way that you can never win, even if everyone around you thinks you did 'okay'. You still lost.