Pixar's 22 rules of storytelling · 7:33pm Oct 7th, 2016
I think there's something to be said for the idea that you don't truly understand something until you can condense it into a tweet. The folks at Pixar know their stuff.
I think there's something to be said for the idea that you don't truly understand something until you can condense it into a tweet. The folks at Pixar know their stuff.
Telling stories about change makes real change work better.
I think every writer struggles with the fear of failure. How do we defeat this villain? The same way we beat every villain in MLP, of course: we make friends with it.
BlackGryph0n has influenced me a lot. Very few musicians can consistently write music that speak to me as much as this song:
If you've ever wanted to make an interactive story, but you weren't sure how, give Twinery a look. Flowchart out your plot, hyperlink the scenes together, and you're set. It also supports more advanced programming if necessary.
Here's an example of something created using this tool: The Writer Will Do Something. Ever wonder what it's like to be Lead Writer for a AAA video game?
It's no surprise that before they launch their own universes, many authors develop their writing skills writing fanfiction. Fanfiction offers beginning writers two helpful advantages:
1. Premade world and characters. To write a good story, you need a good plot, a good setting, and good characters. Writing fanfiction gives you two of those for free. Since the world and characters are pre-existing, you can focus on developing the plot.
Somebody asked me recently: "I'm curious: have you (or the crew at tvtropes) made a distinction between tropes in fiction vs non-fiction?" This prompted me to talk at length about stories and how they relate to the real world, and I thought perhaps y'all would be interested in my response.
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